feat: forced min count to be 1

pull/124/head
alestiago 4 years ago
parent fd217ffcbc
commit bdfd096e55

@ -63,7 +63,7 @@ class FireEffect extends ParticleSystemComponent {
final spreadTween = Tween<double>(begin: -0.2, end: 0.2); final spreadTween = Tween<double>(begin: -0.2, end: 0.2);
particle = Particle.generate( particle = Particle.generate(
count: (random.nextDouble() * (burstPower * 10)).toInt(), count: math.max((random.nextDouble() * (burstPower * 10)).toInt(), 1),
generator: (_) { generator: (_) {
final spread = Vector2( final spread = Vector2(
spreadTween.transform(random.nextDouble()), spreadTween.transform(random.nextDouble()),

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