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@ -1,5 +1,6 @@
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// ignore_for_file: cascade_invocations
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import 'package:flame/extensions.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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@ -13,7 +14,7 @@ void main() {
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flameTester.test(
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'loads correctly',
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(game) async {
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final plunger = Plunger(Vector2.zero());
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final plunger = Plunger(position: Vector2.zero());
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await game.ensureAdd(plunger);
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expect(game.contains(plunger), isTrue);
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@ -25,7 +26,7 @@ void main() {
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'positions correctly',
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(game) async {
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final position = Vector2.all(10);
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final plunger = Plunger(position);
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final plunger = Plunger(position: position);
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await game.ensureAdd(plunger);
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game.contains(plunger);
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@ -36,7 +37,7 @@ void main() {
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flameTester.test(
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'is dynamic',
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(game) async {
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final plunger = Plunger(Vector2.zero());
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final plunger = Plunger(position: Vector2.zero());
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await game.ensureAdd(plunger);
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expect(plunger.body.bodyType, equals(BodyType.dynamic));
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@ -46,7 +47,7 @@ void main() {
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flameTester.test(
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'ignores gravity',
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(game) async {
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final plunger = Plunger(Vector2.zero());
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final plunger = Plunger(position: Vector2.zero());
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await game.ensureAdd(plunger);
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expect(plunger.body.gravityScale, isZero);
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@ -58,7 +59,7 @@ void main() {
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flameTester.test(
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'exists',
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(game) async {
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final plunger = Plunger(Vector2.zero());
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final plunger = Plunger(position: Vector2.zero());
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await game.ensureAdd(plunger);
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expect(plunger.body.fixtures[0], isA<Fixture>());
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@ -68,7 +69,7 @@ void main() {
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flameTester.test(
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'shape is a polygon',
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(game) async {
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final plunger = Plunger(Vector2.zero());
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final plunger = Plunger(position: Vector2.zero());
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await game.ensureAdd(plunger);
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final fixture = plunger.body.fixtures[0];
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@ -80,12 +81,13 @@ void main() {
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flameTester.test(
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'pull sets a negative linear velocity',
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(game) async {
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final plunger = Plunger(Vector2.zero());
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final plunger = Plunger(position: Vector2.zero());
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await game.ensureAdd(plunger);
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plunger.pull();
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expect(plunger.body.linearVelocity.y, isNegative);
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expect(plunger.body.linearVelocity.x, isZero);
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},
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);
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@ -94,12 +96,13 @@ void main() {
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'does not set a linear velocity '
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'when plunger is in starting position',
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(game) async {
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final plunger = Plunger(Vector2.zero());
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final plunger = Plunger(position: Vector2.zero());
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await game.ensureAdd(plunger);
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plunger.release();
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expect(plunger.body.linearVelocity.y, isZero);
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expect(plunger.body.linearVelocity.x, isZero);
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},
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);
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@ -107,13 +110,14 @@ void main() {
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'sets a positive linear velocity '
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'when plunger is below starting position',
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(game) async {
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final plunger = Plunger(Vector2.zero());
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final plunger = Plunger(position: Vector2.zero());
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await game.ensureAdd(plunger);
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plunger.body.setTransform(Vector2(0, -1), 0);
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plunger.release();
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expect(plunger.body.linearVelocity.y, isPositive);
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expect(plunger.body.linearVelocity.x, isZero);
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},
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);
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});
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@ -121,13 +125,30 @@ void main() {
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group('PlungerAnchorPrismaticJointDef', () {
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late Plunger plunger;
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late Plunger anchor;
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late Anchor anchor;
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setUp(() {
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plunger = Plunger(Vector2.zero());
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anchor = Plunger(Vector2(0, -1));
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plunger = Plunger(position: Vector2.zero());
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anchor = Anchor(position: Vector2(0, -1));
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});
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flameTester.test(
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'throws AssertionError '
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'when anchor is above plunger',
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(game) async {
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final anchor = Anchor(position: Vector2(0, 1));
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await game.ensureAddAll([plunger, anchor]);
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expect(
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() => PlungerAnchorPrismaticJointDef(
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plunger: plunger,
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anchor: anchor,
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),
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throwsAssertionError,
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);
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},
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);
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group('initializes with', () {
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flameTester.test(
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'plunger body as bodyA',
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