refactor: renames userDatas ocurrences to userData

pull/263/head
alestiago 3 years ago
parent 1e79538026
commit bb14c154ba

@ -14,7 +14,7 @@ import 'package:pinball_flame/pinball_flame.dart';
// https://github.com/VGVentures/pinball/pull/234#discussion_r859182267 // https://github.com/VGVentures/pinball/pull/234#discussion_r859182267
class ContactBehavior<T extends BodyComponent> extends Component class ContactBehavior<T extends BodyComponent> extends Component
with ContactCallbacks, ParentIsA<T> { with ContactCallbacks, ParentIsA<T> {
final _fixtureUserDatas = <Object>{}; final _fixturesUserData = <Object>{};
/// Specifies which fixtures should be considered for contact. /// Specifies which fixtures should be considered for contact.
/// ///
@ -22,11 +22,11 @@ class ContactBehavior<T extends BodyComponent> extends Component
/// ///
/// If no fixtures are specified, the [ContactCallbacks] is applied to the /// If no fixtures are specified, the [ContactCallbacks] is applied to the
/// entire body, hence all fixtures are considered. /// entire body, hence all fixtures are considered.
void applyTo(Iterable<Object> userData) => _fixtureUserDatas.addAll(userData); void applyTo(Iterable<Object> userData) => _fixturesUserData.addAll(userData);
@override @override
Future<void> onLoad() async { Future<void> onLoad() async {
if (_fixtureUserDatas.isNotEmpty) { if (_fixturesUserData.isNotEmpty) {
for (final fixture in _targetedFixtures) { for (final fixture in _targetedFixtures) {
fixture.userData = _UserData.fromFixture(fixture)..add(this); fixture.userData = _UserData.fromFixture(fixture)..add(this);
} }
@ -37,11 +37,11 @@ class ContactBehavior<T extends BodyComponent> extends Component
Iterable<Fixture> get _targetedFixtures => Iterable<Fixture> get _targetedFixtures =>
parent.body.fixtures.where((fixture) { parent.body.fixtures.where((fixture) {
if (_fixtureUserDatas.contains(fixture.userData)) return true; if (_fixturesUserData.contains(fixture.userData)) return true;
final userData = fixture.userData; final userData = fixture.userData;
if (userData is _UserData) { if (userData is _UserData) {
return _fixtureUserDatas.contains(userData.value); return _fixturesUserData.contains(userData.value);
} }
return false; return false;

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