feat: provide and listen to `CharacterThemeCubit` in game (#375)
* feat: connect game ball to theme selection * chore: swap out ball assets * chore: swap out flipper assets * fix: ball spawn layer * refactor: use readBloc and fix tests * refactor: update ball sprite onlypull/358/head
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import 'package:flame/components.dart';
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import 'package:flame_bloc/flame_bloc.dart';
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import 'package:pinball/select_character/select_character.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// Updates the launch [Ball] to reflect character selections.
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class BallThemingBehavior extends Component
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with
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FlameBlocListenable<CharacterThemeCubit, CharacterThemeState>,
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HasGameRef {
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@override
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void onNewState(CharacterThemeState state) {
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gameRef
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.descendants()
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.whereType<Ball>()
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.single
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.bloc
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.onThemeChanged(state.characterTheme);
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}
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}
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Before Width: | Height: | Size: 6.9 KiB After Width: | Height: | Size: 9.8 KiB |
Before Width: | Height: | Size: 7.0 KiB After Width: | Height: | Size: 10 KiB |
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// ignore_for_file: public_member_api_docs
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import 'package:bloc/bloc.dart';
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import 'package:equatable/equatable.dart';
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import 'package:pinball_theme/pinball_theme.dart';
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part 'ball_state.dart';
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class BallCubit extends Cubit<BallState> {
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BallCubit() : super(const BallState.initial());
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void onThemeChanged(CharacterTheme characterTheme) {
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emit(BallState(characterTheme: characterTheme));
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}
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}
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// ignore_for_file: public_member_api_docs
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part of 'ball_cubit.dart';
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class BallState extends Equatable {
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const BallState({required this.characterTheme});
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const BallState.initial() : this(characterTheme: const DashTheme());
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final CharacterTheme characterTheme;
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@override
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List<Object> get props => [characterTheme];
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}
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_theme/pinball_theme.dart';
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void main() {
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group(
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'BallCubit',
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() {
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blocTest<BallCubit, BallState>(
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'onThemeChanged emits new theme',
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build: BallCubit.new,
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act: (bloc) => bloc.onThemeChanged(const DinoTheme()),
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expect: () => [const BallState(characterTheme: DinoTheme())],
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);
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},
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);
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}
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// ignore_for_file: prefer_const_constructors
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_theme/pinball_theme.dart';
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void main() {
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group('BallState', () {
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test('supports value equality', () {
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expect(
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BallState(characterTheme: DashTheme()),
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equals(const BallState(characterTheme: DashTheme())),
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);
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});
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group('constructor', () {
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test('can be instantiated', () {
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expect(const BallState(characterTheme: DashTheme()), isNotNull);
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});
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});
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});
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}
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 38 KiB |
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 9.5 KiB |
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 9.3 KiB |
Before Width: | Height: | Size: 6.8 KiB After Width: | Height: | Size: 9.2 KiB |
Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 9.6 KiB |
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// ignore_for_file: cascade_invocations
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame/components.dart';
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import 'package:flame_bloc/flame_bloc.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/behaviors/behaviors.dart';
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import 'package:pinball/select_character/select_character.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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import 'package:pinball_theme/pinball_theme.dart' as theme;
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class _TestGame extends Forge2DGame {
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@override
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Future<void> onLoad() async {
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images.prefix = '';
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await images.loadAll([
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theme.Assets.images.dash.ball.keyName,
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theme.Assets.images.dino.ball.keyName,
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]);
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}
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Future<void> pump(
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List<Component> children, {
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CharacterThemeCubit? characterThemeBloc,
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}) async {
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await ensureAdd(
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FlameBlocProvider<CharacterThemeCubit, CharacterThemeState>.value(
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value: characterThemeBloc ?? CharacterThemeCubit(),
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children: children,
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),
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);
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}
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}
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class _MockBallCubit extends Mock implements BallCubit {}
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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group(
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'BallThemingBehavior',
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() {
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final flameTester = FlameTester(_TestGame.new);
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test('can be instantiated', () {
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expect(
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BallThemingBehavior(),
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isA<BallThemingBehavior>(),
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);
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});
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flameTester.test(
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'loads',
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(game) async {
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final behavior = BallThemingBehavior();
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await game.pump([behavior]);
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expect(game.descendants(), contains(behavior));
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},
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);
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flameTester.test(
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'onNewState calls onThemeChanged on the ball bloc',
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(game) async {
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final ballBloc = _MockBallCubit();
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whenListen(
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ballBloc,
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const Stream<BallState>.empty(),
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initialState: const BallState.initial(),
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);
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final ball = Ball.test(bloc: ballBloc);
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final behavior = BallThemingBehavior();
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await game.pump([
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ball,
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behavior,
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ZCanvasComponent(),
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Plunger.test(compressionDistance: 10),
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]);
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const dinoThemeState = CharacterThemeState(theme.DinoTheme());
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behavior.onNewState(dinoThemeState);
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await game.ready();
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verify(() => ballBloc.onThemeChanged(dinoThemeState.characterTheme))
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.called(1);
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},
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);
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},
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);
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}
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