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@ -88,7 +88,7 @@ class _BottomBoundarySpriteComponent extends SpriteComponent with HasGameRef {
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/// {@endtemplate outer_boundary}
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/// {@endtemplate outer_boundary}
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class _OuterBoundary extends BodyComponent with InitialPosition {
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class _OuterBoundary extends BodyComponent with InitialPosition {
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/// {@macro outer_boundary}
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/// {@macro outer_boundary}
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_OuterBoundary() : super(priority: LaunchRamp.ballPriorityInsideRamp - 1);
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_OuterBoundary() : super(priority: Ball.launchRampPriority - 1);
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List<FixtureDef> _createFixtureDefs() {
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List<FixtureDef> _createFixtureDefs() {
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final fixturesDefs = <FixtureDef>[];
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final fixturesDefs = <FixtureDef>[];
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