refactor: use loadAll

pull/204/head
Allison Ryan 3 years ago
parent 79b8b5c1bf
commit b66cfe82bd

@ -11,7 +11,7 @@ class TestGame extends Forge2DGame {
@override @override
Future<void> onLoad() async { Future<void> onLoad() async {
if (_assets != null) { if (_assets != null) {
await Future.wait(_assets!.map(images.load)); await images.loadAll(_assets!);
} }
await super.onLoad(); await super.onLoad();
} }

@ -29,7 +29,7 @@ class PinballTestGame extends PinballGame {
@override @override
Future<void> onLoad() async { Future<void> onLoad() async {
if (_assets != null) { if (_assets != null) {
await Future.wait(_assets!.map(images.load)); await images.loadAll(_assets!);
} }
await super.onLoad(); await super.onLoad();
} }
@ -50,7 +50,7 @@ class DebugPinballTestGame extends DebugPinballGame {
@override @override
Future<void> onLoad() async { Future<void> onLoad() async {
if (_assets != null) { if (_assets != null) {
await Future.wait(_assets!.map(images.load)); await images.loadAll(_assets!);
} }
await super.onLoad(); await super.onLoad();
} }
@ -62,7 +62,7 @@ class EmptyPinballTestGame extends PinballTestGame {
@override @override
Future<void> onLoad() async { Future<void> onLoad() async {
if (_assets != null) { if (_assets != null) {
await Future.wait(_assets!.map(images.load)); await images.loadAll(_assets!);
} }
} }
} }

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