refactor: simplify variable names

pull/120/head
Allison Ryan 4 years ago
parent 1691650551
commit b136385d96

@ -48,58 +48,55 @@ class LauncherRamp extends BodyComponent with InitialPosition, Layered {
List<FixtureDef> _createFixtureDefs() {
final fixturesDef = <FixtureDef>[];
final elevatedRightStraightShape = EdgeShape()
final rightStraightShape = EdgeShape()
..set(
Vector2(31.4, 61.4),
Vector2(46.5, -68.4),
);
final elevatedRightStraightFixtureDef =
FixtureDef(elevatedRightStraightShape);
fixturesDef.add(elevatedRightStraightFixtureDef);
final rightStraightFixtureDef = FixtureDef(rightStraightShape);
fixturesDef.add(rightStraightFixtureDef);
final elevatedLeftStraightShape = EdgeShape()
final leftStraightShape = EdgeShape()
..set(
Vector2(27.8, 61.4),
Vector2(41.5, -68.4),
);
final elevatedLeftStraightFixtureDef =
FixtureDef(elevatedLeftStraightShape);
fixturesDef.add(elevatedLeftStraightFixtureDef);
final leftStraightFixtureDef = FixtureDef(leftStraightShape);
fixturesDef.add(leftStraightFixtureDef);
final elevatedTopCurveShape = ArcShape(
final topCurveShape = ArcShape(
center: Vector2(20.5, 61.1),
arcRadius: 11,
angle: 1.6,
rotation: -1.65,
);
final elevatedTopCurveFixtureDef = FixtureDef(elevatedTopCurveShape);
fixturesDef.add(elevatedTopCurveFixtureDef);
final topCurveFixtureDef = FixtureDef(topCurveShape);
fixturesDef.add(topCurveFixtureDef);
final elevatedTopStraightShape = EdgeShape()
..set(
Vector2(3.7, 70.1),
Vector2(19.1, 72.1),
);
final elevatedTopStraightFixtureDef = FixtureDef(elevatedTopStraightShape);
fixturesDef.add(elevatedTopStraightFixtureDef);
final elevatedBottomCurveShape = ArcShape(
final bottomCurveShape = ArcShape(
center: Vector2(19.3, 60.3),
arcRadius: 8.5,
angle: 1.48,
rotation: -1.58,
);
final elevatedBottomCurveFixtureDef = FixtureDef(elevatedBottomCurveShape);
fixturesDef.add(elevatedBottomCurveFixtureDef);
final bottomCurveFixtureDef = FixtureDef(bottomCurveShape);
fixturesDef.add(bottomCurveFixtureDef);
final topStraightShape = EdgeShape()
..set(
Vector2(3.7, 70.1),
Vector2(19.1, 72.1),
);
final topStraightFixtureDef = FixtureDef(topStraightShape);
fixturesDef.add(topStraightFixtureDef);
final elevatedBottomStraightShape = EdgeShape()
final bottomStraightShape = EdgeShape()
..set(
Vector2(3.7, 66.9),
Vector2(19.1, 68.8),
);
final elevatedBottomStraightFixtureDef =
FixtureDef(elevatedBottomStraightShape);
fixturesDef.add(elevatedBottomStraightFixtureDef);
final bottomStraightFixtureDef = FixtureDef(bottomStraightShape);
fixturesDef.add(bottomStraightFixtureDef);
return fixturesDef;
}
@ -149,30 +146,30 @@ class LauncherForegroundRailing extends BodyComponent
List<FixtureDef> _createFixtureDefs() {
final fixturesDef = <FixtureDef>[];
final groundRightStraightShape = EdgeShape()
final rightStraightShape = EdgeShape()
..set(
Vector2(27.6, 57.9),
Vector2(30, 35.1),
);
final groundRightStraightFixtureDef = FixtureDef(groundRightStraightShape);
fixturesDef.add(groundRightStraightFixtureDef);
final rightStraightFixtureDef = FixtureDef(rightStraightShape);
fixturesDef.add(rightStraightFixtureDef);
final groundTopStraightShape = EdgeShape()
..set(
Vector2(3.7, 66.8),
Vector2(19.7, 66.8),
);
final groundTopStraightFixtureDef = FixtureDef(groundTopStraightShape);
fixturesDef.add(groundTopStraightFixtureDef);
final groundCurveShape = ArcShape(
final curveShape = ArcShape(
center: Vector2(20.1, 59.3),
arcRadius: 7.5,
angle: 1.8,
rotation: -1.63,
);
final groundCurveFixtureDef = FixtureDef(groundCurveShape);
fixturesDef.add(groundCurveFixtureDef);
final curveFixtureDef = FixtureDef(curveShape);
fixturesDef.add(curveFixtureDef);
final topStraightShape = EdgeShape()
..set(
Vector2(3.7, 66.8),
Vector2(19.7, 66.8),
);
final topStraightFixtureDef = FixtureDef(topStraightShape);
fixturesDef.add(topStraightFixtureDef);
return fixturesDef;
}

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