refactor: simplify variable names

pull/120/head
Allison Ryan 4 years ago
parent 1691650551
commit b136385d96

@ -48,58 +48,55 @@ class LauncherRamp extends BodyComponent with InitialPosition, Layered {
List<FixtureDef> _createFixtureDefs() { List<FixtureDef> _createFixtureDefs() {
final fixturesDef = <FixtureDef>[]; final fixturesDef = <FixtureDef>[];
final elevatedRightStraightShape = EdgeShape() final rightStraightShape = EdgeShape()
..set( ..set(
Vector2(31.4, 61.4), Vector2(31.4, 61.4),
Vector2(46.5, -68.4), Vector2(46.5, -68.4),
); );
final elevatedRightStraightFixtureDef = final rightStraightFixtureDef = FixtureDef(rightStraightShape);
FixtureDef(elevatedRightStraightShape); fixturesDef.add(rightStraightFixtureDef);
fixturesDef.add(elevatedRightStraightFixtureDef);
final elevatedLeftStraightShape = EdgeShape() final leftStraightShape = EdgeShape()
..set( ..set(
Vector2(27.8, 61.4), Vector2(27.8, 61.4),
Vector2(41.5, -68.4), Vector2(41.5, -68.4),
); );
final elevatedLeftStraightFixtureDef = final leftStraightFixtureDef = FixtureDef(leftStraightShape);
FixtureDef(elevatedLeftStraightShape); fixturesDef.add(leftStraightFixtureDef);
fixturesDef.add(elevatedLeftStraightFixtureDef);
final elevatedTopCurveShape = ArcShape( final topCurveShape = ArcShape(
center: Vector2(20.5, 61.1), center: Vector2(20.5, 61.1),
arcRadius: 11, arcRadius: 11,
angle: 1.6, angle: 1.6,
rotation: -1.65, rotation: -1.65,
); );
final elevatedTopCurveFixtureDef = FixtureDef(elevatedTopCurveShape); final topCurveFixtureDef = FixtureDef(topCurveShape);
fixturesDef.add(elevatedTopCurveFixtureDef); fixturesDef.add(topCurveFixtureDef);
final elevatedTopStraightShape = EdgeShape() final bottomCurveShape = ArcShape(
..set(
Vector2(3.7, 70.1),
Vector2(19.1, 72.1),
);
final elevatedTopStraightFixtureDef = FixtureDef(elevatedTopStraightShape);
fixturesDef.add(elevatedTopStraightFixtureDef);
final elevatedBottomCurveShape = ArcShape(
center: Vector2(19.3, 60.3), center: Vector2(19.3, 60.3),
arcRadius: 8.5, arcRadius: 8.5,
angle: 1.48, angle: 1.48,
rotation: -1.58, rotation: -1.58,
); );
final elevatedBottomCurveFixtureDef = FixtureDef(elevatedBottomCurveShape); final bottomCurveFixtureDef = FixtureDef(bottomCurveShape);
fixturesDef.add(elevatedBottomCurveFixtureDef); fixturesDef.add(bottomCurveFixtureDef);
final topStraightShape = EdgeShape()
..set(
Vector2(3.7, 70.1),
Vector2(19.1, 72.1),
);
final topStraightFixtureDef = FixtureDef(topStraightShape);
fixturesDef.add(topStraightFixtureDef);
final elevatedBottomStraightShape = EdgeShape() final bottomStraightShape = EdgeShape()
..set( ..set(
Vector2(3.7, 66.9), Vector2(3.7, 66.9),
Vector2(19.1, 68.8), Vector2(19.1, 68.8),
); );
final elevatedBottomStraightFixtureDef = final bottomStraightFixtureDef = FixtureDef(bottomStraightShape);
FixtureDef(elevatedBottomStraightShape); fixturesDef.add(bottomStraightFixtureDef);
fixturesDef.add(elevatedBottomStraightFixtureDef);
return fixturesDef; return fixturesDef;
} }
@ -149,30 +146,30 @@ class LauncherForegroundRailing extends BodyComponent
List<FixtureDef> _createFixtureDefs() { List<FixtureDef> _createFixtureDefs() {
final fixturesDef = <FixtureDef>[]; final fixturesDef = <FixtureDef>[];
final groundRightStraightShape = EdgeShape() final rightStraightShape = EdgeShape()
..set( ..set(
Vector2(27.6, 57.9), Vector2(27.6, 57.9),
Vector2(30, 35.1), Vector2(30, 35.1),
); );
final groundRightStraightFixtureDef = FixtureDef(groundRightStraightShape); final rightStraightFixtureDef = FixtureDef(rightStraightShape);
fixturesDef.add(groundRightStraightFixtureDef); fixturesDef.add(rightStraightFixtureDef);
final groundTopStraightShape = EdgeShape() final curveShape = ArcShape(
..set(
Vector2(3.7, 66.8),
Vector2(19.7, 66.8),
);
final groundTopStraightFixtureDef = FixtureDef(groundTopStraightShape);
fixturesDef.add(groundTopStraightFixtureDef);
final groundCurveShape = ArcShape(
center: Vector2(20.1, 59.3), center: Vector2(20.1, 59.3),
arcRadius: 7.5, arcRadius: 7.5,
angle: 1.8, angle: 1.8,
rotation: -1.63, rotation: -1.63,
); );
final groundCurveFixtureDef = FixtureDef(groundCurveShape); final curveFixtureDef = FixtureDef(curveShape);
fixturesDef.add(groundCurveFixtureDef); fixturesDef.add(curveFixtureDef);
final topStraightShape = EdgeShape()
..set(
Vector2(3.7, 66.8),
Vector2(19.7, 66.8),
);
final topStraightFixtureDef = FixtureDef(topStraightShape);
fixturesDef.add(topStraightFixtureDef);
return fixturesDef; return fixturesDef;
} }

Loading…
Cancel
Save