refactor: reordered classes

pull/72/head
alestiago 4 years ago
parent a5013862e4
commit aacab7f9d8

@ -181,28 +181,19 @@ class Flipper extends BodyComponent with KeyboardHandler, InitialPosition {
}
}
class _FlipperJoint extends RevoluteJoint {
_FlipperJoint(_FlipperAnchorRevoluteJointDef def)
: side = def.side,
super(def);
final BoardSide side;
// TODO(alestiago): Remove once Forge2D supports custom joints.
void create(World world) {
world.joints.add(this);
bodyA.joints.add(this);
bodyB.joints.add(this);
}
/// Unlocks the [Flipper] from its resting position.
/// {@template flipper_anchor}
/// [JointAnchor] positioned at the end of a [Flipper].
///
/// The [Flipper] is locked when initialized in order to force it to be at
/// its resting position.
void unlock() {
setLimits(
lowerLimit * side.direction,
-upperLimit * side.direction,
/// The end of a [Flipper] depends on its [Flipper.side].
/// {@endtemplate}
class _FlipperAnchor extends JointAnchor {
/// {@macro flipper_anchor}
_FlipperAnchor({
required Flipper flipper,
}) {
initialPosition = Vector2(
flipper.body.position.x + ((Flipper.size.x * flipper.side.direction) / 2),
flipper.body.position.y,
);
}
}
@ -233,19 +224,28 @@ class _FlipperAnchorRevoluteJointDef extends RevoluteJointDef {
final BoardSide side;
}
/// {@template flipper_anchor}
/// [JointAnchor] positioned at the end of a [Flipper].
class _FlipperJoint extends RevoluteJoint {
_FlipperJoint(_FlipperAnchorRevoluteJointDef def)
: side = def.side,
super(def);
final BoardSide side;
// TODO(alestiago): Remove once Forge2D supports custom joints.
void create(World world) {
world.joints.add(this);
bodyA.joints.add(this);
bodyB.joints.add(this);
}
/// Unlocks the [Flipper] from its resting position.
///
/// The end of a [Flipper] depends on its [Flipper.side].
/// {@endtemplate}
class _FlipperAnchor extends JointAnchor {
/// {@macro flipper_anchor}
_FlipperAnchor({
required Flipper flipper,
}) {
initialPosition = Vector2(
flipper.body.position.x + ((Flipper.size.x * flipper.side.direction) / 2),
flipper.body.position.y,
/// The [Flipper] is locked when initialized in order to force it to be at
/// its resting position.
void unlock() {
setLimits(
lowerLimit * side.direction,
-upperLimit * side.direction,
);
}
}

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