refactor: reordered classes

pull/72/head
alestiago 4 years ago
parent a5013862e4
commit aacab7f9d8

@ -181,28 +181,19 @@ class Flipper extends BodyComponent with KeyboardHandler, InitialPosition {
} }
} }
class _FlipperJoint extends RevoluteJoint { /// {@template flipper_anchor}
_FlipperJoint(_FlipperAnchorRevoluteJointDef def) /// [JointAnchor] positioned at the end of a [Flipper].
: side = def.side, ///
super(def); /// The end of a [Flipper] depends on its [Flipper.side].
/// {@endtemplate}
final BoardSide side; class _FlipperAnchor extends JointAnchor {
/// {@macro flipper_anchor}
// TODO(alestiago): Remove once Forge2D supports custom joints. _FlipperAnchor({
void create(World world) { required Flipper flipper,
world.joints.add(this); }) {
bodyA.joints.add(this); initialPosition = Vector2(
bodyB.joints.add(this); flipper.body.position.x + ((Flipper.size.x * flipper.side.direction) / 2),
} flipper.body.position.y,
/// Unlocks the [Flipper] from its resting position.
///
/// The [Flipper] is locked when initialized in order to force it to be at
/// its resting position.
void unlock() {
setLimits(
lowerLimit * side.direction,
-upperLimit * side.direction,
); );
} }
} }
@ -233,19 +224,28 @@ class _FlipperAnchorRevoluteJointDef extends RevoluteJointDef {
final BoardSide side; final BoardSide side;
} }
/// {@template flipper_anchor} class _FlipperJoint extends RevoluteJoint {
/// [JointAnchor] positioned at the end of a [Flipper]. _FlipperJoint(_FlipperAnchorRevoluteJointDef def)
/// : side = def.side,
/// The end of a [Flipper] depends on its [Flipper.side]. super(def);
/// {@endtemplate}
class _FlipperAnchor extends JointAnchor { final BoardSide side;
/// {@macro flipper_anchor}
_FlipperAnchor({ // TODO(alestiago): Remove once Forge2D supports custom joints.
required Flipper flipper, void create(World world) {
}) { world.joints.add(this);
initialPosition = Vector2( bodyA.joints.add(this);
flipper.body.position.x + ((Flipper.size.x * flipper.side.direction) / 2), bodyB.joints.add(this);
flipper.body.position.y, }
/// Unlocks the [Flipper] from its resting position.
///
/// The [Flipper] is locked when initialized in order to force it to be at
/// its resting position.
void unlock() {
setLimits(
lowerLimit * side.direction,
-upperLimit * side.direction,
); );
} }
} }

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