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@ -11,6 +11,7 @@ void main() {
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score: 0,
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score: 0,
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multiplier: 1,
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multiplier: 1,
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balls: 0,
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balls: 0,
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rounds: 3,
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bonusHistory: const [],
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bonusHistory: const [],
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),
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),
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equals(
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equals(
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@ -18,6 +19,7 @@ void main() {
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score: 0,
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score: 0,
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multiplier: 1,
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multiplier: 1,
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balls: 0,
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balls: 0,
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rounds: 3,
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bonusHistory: [],
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bonusHistory: [],
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),
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),
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),
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),
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@ -31,6 +33,7 @@ void main() {
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score: 0,
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score: 0,
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multiplier: 1,
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multiplier: 1,
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balls: 0,
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balls: 0,
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rounds: 3,
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bonusHistory: [],
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bonusHistory: [],
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),
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),
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isNotNull,
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isNotNull,
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@ -44,9 +47,10 @@ void main() {
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() {
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() {
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expect(
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expect(
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() => GameState(
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() => GameState(
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balls: -1,
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score: 0,
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score: 0,
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multiplier: 1,
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multiplier: 1,
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balls: -1,
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rounds: 3,
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bonusHistory: const [],
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bonusHistory: const [],
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),
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),
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throwsAssertionError,
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throwsAssertionError,
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@ -60,9 +64,10 @@ void main() {
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() {
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() {
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expect(
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expect(
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() => GameState(
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() => GameState(
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balls: 0,
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score: -1,
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score: -1,
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multiplier: 1,
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multiplier: 1,
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balls: 0,
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rounds: 3,
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bonusHistory: const [],
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bonusHistory: const [],
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),
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),
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throwsAssertionError,
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throwsAssertionError,
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@ -76,9 +81,10 @@ void main() {
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() {
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() {
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expect(
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expect(
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() => GameState(
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() => GameState(
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balls: 0,
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score: 1,
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score: 1,
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multiplier: 0,
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multiplier: 0,
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balls: 0,
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rounds: 3,
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bonusHistory: const [],
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bonusHistory: const [],
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),
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),
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throwsAssertionError,
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throwsAssertionError,
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@ -86,26 +92,73 @@ void main() {
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},
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},
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);
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);
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group('isGameOver', () {
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test(
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'throws AssertionError '
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'when rounds is negative',
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() {
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expect(
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() => GameState(
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score: 1,
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multiplier: 1,
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balls: 0,
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rounds: -1,
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bonusHistory: const [],
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),
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throwsAssertionError,
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);
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},
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);
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group('isRoundOver', () {
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test(
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test(
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'is true '
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'is true '
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'when no balls are left', () {
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'when no balls are left', () {
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const gameState = GameState(
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const gameState = GameState(
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balls: 0,
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score: 0,
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score: 0,
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multiplier: 1,
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multiplier: 1,
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balls: 0,
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rounds: 1,
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bonusHistory: [],
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bonusHistory: [],
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);
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);
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expect(gameState.isGameOver, isTrue);
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expect(gameState.isRoundOver, isTrue);
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});
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});
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test(
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test(
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'is false '
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'is false '
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'when one 1 ball left', () {
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'when one 1 ball left', () {
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const gameState = GameState(
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const gameState = GameState(
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score: 0,
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multiplier: 1,
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balls: 1,
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balls: 1,
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rounds: 0,
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bonusHistory: [],
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);
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expect(gameState.isRoundOver, isFalse);
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});
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});
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group('isGameOver', () {
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test(
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'is true '
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'when no rounds are left', () {
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const gameState = GameState(
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score: 0,
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multiplier: 1,
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balls: 0,
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rounds: 0,
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bonusHistory: [],
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);
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expect(gameState.isGameOver, isTrue);
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});
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test(
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'is false '
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'when one 1 round left', () {
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const gameState = GameState(
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score: 0,
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score: 0,
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multiplier: 1,
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multiplier: 1,
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balls: 0,
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rounds: 1,
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bonusHistory: [],
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bonusHistory: [],
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);
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);
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expect(gameState.isGameOver, isFalse);
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expect(gameState.isGameOver, isFalse);
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@ -118,9 +171,10 @@ void main() {
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'when scored is decreased',
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'when scored is decreased',
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() {
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() {
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const gameState = GameState(
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const gameState = GameState(
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balls: 0,
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score: 2,
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score: 2,
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multiplier: 1,
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multiplier: 1,
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balls: 0,
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rounds: 3,
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bonusHistory: [],
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bonusHistory: [],
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);
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);
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expect(
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expect(
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@ -135,9 +189,10 @@ void main() {
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'when no argument specified',
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'when no argument specified',
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() {
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() {
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const gameState = GameState(
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const gameState = GameState(
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balls: 0,
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score: 2,
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score: 2,
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multiplier: 1,
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multiplier: 1,
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balls: 0,
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rounds: 3,
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bonusHistory: [],
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bonusHistory: [],
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);
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);
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expect(
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expect(
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@ -155,12 +210,14 @@ void main() {
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score: 2,
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score: 2,
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multiplier: 1,
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multiplier: 1,
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balls: 0,
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balls: 0,
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rounds: 3,
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bonusHistory: [],
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bonusHistory: [],
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);
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);
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final otherGameState = GameState(
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final otherGameState = GameState(
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score: gameState.score + 1,
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score: gameState.score + 1,
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multiplier: gameState.multiplier + 1,
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multiplier: gameState.multiplier + 1,
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balls: gameState.balls + 1,
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balls: gameState.balls + 1,
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rounds: gameState.rounds + 1,
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bonusHistory: const [GameBonus.googleWord],
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bonusHistory: const [GameBonus.googleWord],
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);
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);
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expect(gameState, isNot(equals(otherGameState)));
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expect(gameState, isNot(equals(otherGameState)));
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@ -170,6 +227,7 @@ void main() {
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score: otherGameState.score,
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score: otherGameState.score,
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multiplier: otherGameState.multiplier,
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multiplier: otherGameState.multiplier,
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balls: otherGameState.balls,
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balls: otherGameState.balls,
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rounds: otherGameState.rounds,
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bonusHistory: otherGameState.bonusHistory,
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bonusHistory: otherGameState.bonusHistory,
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),
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),
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equals(otherGameState),
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equals(otherGameState),
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