refactor: cleaned blink behavior

pull/235/head
RuiAlonso 3 years ago
parent 97faeda825
commit a6c1cbfe9f

@ -10,7 +10,7 @@ import 'package:pinball_flame/pinball_flame.dart';
class MultiballBlinkingBehavior extends TimerComponent
with ParentIsA<Multiball> {
/// {@macro multiball_blinking_behavior}
MultiballBlinkingBehavior() : super(period: 0.5);
MultiballBlinkingBehavior() : super(period: 0.1);
final _maxBlinks = 10;
@ -18,15 +18,11 @@ class MultiballBlinkingBehavior extends TimerComponent
bool _isAnimating = false;
@visibleForTesting
// ignore: public_member_api_docs
void onNewState(MultiballState state) {
void _onNewState(MultiballState state) {
final animationEnabled =
state.animationState == MultiballAnimationState.animated;
final canBlink = _blinksCounter < _maxBlinks;
print("onNewState ${animationEnabled}");
print("onNewState ${canBlink}");
if (animationEnabled && canBlink) {
_start();
} else {
@ -61,7 +57,7 @@ class MultiballBlinkingBehavior extends TimerComponent
@override
Future<void> onLoad() async {
await super.onLoad();
parent.bloc.stream.listen(onNewState);
parent.bloc.stream.listen(_onNewState);
}
@override

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