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@ -21,10 +21,10 @@ void main() {
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flameTester.test(
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'loads correctly',
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(game) async {
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final leftFlipper = Flipper.fromSide(
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final leftFlipper = Flipper(
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side: BoardSide.left,
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);
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final rightFlipper = Flipper.fromSide(
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final rightFlipper = Flipper(
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side: BoardSide.right,
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);
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await game.ready();
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@ -37,13 +37,13 @@ void main() {
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group('constructor', () {
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test('sets BoardSide', () {
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final leftFlipper = Flipper.fromSide(
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final leftFlipper = Flipper(
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side: BoardSide.left,
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);
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expect(leftFlipper.side, equals(leftFlipper.side));
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final rightFlipper = Flipper.fromSide(
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final rightFlipper = Flipper(
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side: BoardSide.right,
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);
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expect(rightFlipper.side, equals(rightFlipper.side));
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@ -54,7 +54,7 @@ void main() {
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flameTester.test(
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'is dynamic',
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(game) async {
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final flipper = Flipper.fromSide(
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final flipper = Flipper(
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side: BoardSide.left,
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);
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await game.ensureAdd(flipper);
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@ -66,7 +66,7 @@ void main() {
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flameTester.test(
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'ignores gravity',
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(game) async {
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final flipper = Flipper.fromSide(
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final flipper = Flipper(
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side: BoardSide.left,
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);
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await game.ensureAdd(flipper);
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@ -78,7 +78,7 @@ void main() {
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flameTester.test(
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'has greater mass than Ball',
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(game) async {
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final flipper = Flipper.fromSide(
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final flipper = Flipper(
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side: BoardSide.left,
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);
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final ball = Ball();
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@ -98,7 +98,7 @@ void main() {
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flameTester.test(
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'has three',
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(game) async {
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final flipper = Flipper.fromSide(
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final flipper = Flipper(
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side: BoardSide.left,
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);
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await game.ensureAdd(flipper);
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@ -110,7 +110,7 @@ void main() {
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flameTester.test(
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'has density',
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(game) async {
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final flipper = Flipper.fromSide(
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final flipper = Flipper(
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side: BoardSide.left,
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);
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await game.ensureAdd(flipper);
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@ -140,7 +140,7 @@ void main() {
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late Flipper flipper;
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setUp(() {
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flipper = Flipper.fromSide(
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flipper = Flipper(
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side: BoardSide.left,
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);
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});
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@ -206,7 +206,7 @@ void main() {
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late Flipper flipper;
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setUp(() {
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flipper = Flipper.fromSide(
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flipper = Flipper(
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side: BoardSide.right,
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);
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});
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