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@ -54,7 +54,7 @@ void main() {
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});
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});
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flameTester.test(
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flameTester.test(
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'applies horizontal velocity to flipper when moving down',
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'applies vertical velocity to flipper when moving down',
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(game) async {
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(game) async {
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final bloc = _MockFlipperCubit();
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final bloc = _MockFlipperCubit();
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final streamController = StreamController<FlipperState>();
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final streamController = StreamController<FlipperState>();
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@ -78,7 +78,7 @@ void main() {
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);
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);
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flameTester.test(
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flameTester.test(
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'applies horizontal velocity to flipper when moving up',
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'applies vertical velocity to flipper when moving up',
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(game) async {
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(game) async {
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final bloc = _MockFlipperCubit();
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final bloc = _MockFlipperCubit();
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whenListen(
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whenListen(
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