Merge branch 'main' into feat/spaceship-drop-assets

pull/110/head
Allison Ryan 4 years ago committed by GitHub
commit a270cdd5f9
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@ -12,22 +12,15 @@ class Board extends Component {
@override @override
Future<void> onLoad() async { Future<void> onLoad() async {
// TODO(alestiago): adjust positioning once sprites are added. final bottomGroup = _BottomGroup();
final bottomGroup = _BottomGroup(
position: Vector2(
PinballGame.boardBounds.center.dx,
PinballGame.boardBounds.bottom + 10,
),
spacing: 2,
);
final flutterForest = FlutterForest(); final flutterForest = FlutterForest();
// TODO(alestiago): adjust positioning to real design. // TODO(alestiago): adjust positioning to real design.
final dino = ChromeDino() final dino = ChromeDino()
..initialPosition = Vector2( ..initialPosition = Vector2(
PinballGame.boardBounds.center.dx + 25, BoardDimensions.bounds.center.dx + 25,
PinballGame.boardBounds.center.dy + 10, BoardDimensions.bounds.center.dy + 10,
); );
await addAll([ await addAll([
@ -46,27 +39,15 @@ class Board extends Component {
// TODO(alestiago): Consider renaming once entire Board is defined. // TODO(alestiago): Consider renaming once entire Board is defined.
class _BottomGroup extends Component { class _BottomGroup extends Component {
/// {@macro bottom_group} /// {@macro bottom_group}
_BottomGroup({ _BottomGroup();
required this.position,
required this.spacing,
});
/// The amount of space between the line of symmetry.
final double spacing;
/// The position of this [_BottomGroup].
final Vector2 position;
@override @override
Future<void> onLoad() async { Future<void> onLoad() async {
final spacing = this.spacing + Flipper.size.x / 2;
final rightSide = _BottomGroupSide( final rightSide = _BottomGroupSide(
side: BoardSide.right, side: BoardSide.right,
position: position + Vector2(spacing, 0),
); );
final leftSide = _BottomGroupSide( final leftSide = _BottomGroupSide(
side: BoardSide.left, side: BoardSide.left,
position: position + Vector2(-spacing, 0),
); );
await addAll([rightSide, leftSide]); await addAll([rightSide, leftSide]);
@ -82,35 +63,28 @@ class _BottomGroupSide extends Component {
/// {@macro bottom_group_side} /// {@macro bottom_group_side}
_BottomGroupSide({ _BottomGroupSide({
required BoardSide side, required BoardSide side,
required Vector2 position, }) : _side = side;
}) : _side = side,
_position = position;
final BoardSide _side; final BoardSide _side;
final Vector2 _position;
@override @override
Future<void> onLoad() async { Future<void> onLoad() async {
final direction = _side.direction; final direction = _side.direction;
final centerXAdjustment = _side.isLeft ? 0 : -6.5;
final flipper = ControlledFlipper( final flipper = ControlledFlipper(
side: _side, side: _side,
)..initialPosition = _position; )..initialPosition = Vector2((11.0 * direction) + centerXAdjustment, -42.4);
final baseboard = Baseboard(side: _side) final baseboard = Baseboard(side: _side)
..initialPosition = _position + ..initialPosition = Vector2(
Vector2( (25.58 * direction) + centerXAdjustment,
(Baseboard.size.x / 1.6 * direction), -28.69,
Baseboard.size.y - 2,
); );
final kicker = Kicker( final kicker = Kicker(
side: _side, side: _side,
)..initialPosition = _position + )..initialPosition = Vector2(
Vector2( (22.0 * direction) + centerXAdjustment,
(Flipper.size.x) * direction, -26,
Flipper.size.y + Kicker.size.y,
); );
await addAll([flipper, baseboard, kicker]); await addAll([flipper, baseboard, kicker]);

@ -1,4 +1,3 @@
export 'baseboard.dart';
export 'board.dart'; export 'board.dart';
export 'bonus_word.dart'; export 'bonus_word.dart';
export 'chrome_dino.dart'; export 'chrome_dino.dart';

@ -13,8 +13,8 @@ class Jetpack extends Forge2DBlueprint {
@override @override
void build(_) { void build(_) {
final position = Vector2( final position = Vector2(
PinballGame.boardBounds.left + 40.5, BoardDimensions.bounds.left + 40.5,
PinballGame.boardBounds.top - 31.5, BoardDimensions.bounds.top - 31.5,
); );
addAllContactCallback([ addAllContactCallback([

@ -13,8 +13,8 @@ class Launcher extends Forge2DBlueprint {
@override @override
void build(_) { void build(_) {
final position = Vector2( final position = Vector2(
PinballGame.boardBounds.right - 31.3, BoardDimensions.bounds.right - 31.3,
PinballGame.boardBounds.bottom + 33, BoardDimensions.bounds.bottom + 33,
); );
addAllContactCallback([ addAllContactCallback([
@ -67,8 +67,8 @@ class LauncherRamp extends BodyComponent with InitialPosition, Layered {
final rightStraightShape = EdgeShape() final rightStraightShape = EdgeShape()
..set( ..set(
startPosition..rotate(PinballGame.boardPerspectiveAngle), startPosition..rotate(BoardDimensions.perspectiveAngle),
endPosition..rotate(PinballGame.boardPerspectiveAngle), endPosition..rotate(BoardDimensions.perspectiveAngle),
); );
final rightStraightFixtureDef = FixtureDef(rightStraightShape); final rightStraightFixtureDef = FixtureDef(rightStraightShape);
fixturesDef.add(rightStraightFixtureDef); fixturesDef.add(rightStraightFixtureDef);

@ -1,7 +1,6 @@
import 'package:flame/components.dart'; import 'package:flame/components.dart';
import 'package:flame_forge2d/flame_forge2d.dart'; import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/services.dart'; import 'package:flutter/services.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart'; import 'package:pinball_components/pinball_components.dart';
/// {@template plunger} /// {@template plunger}
@ -26,10 +25,10 @@ class Plunger extends BodyComponent with KeyboardHandler, InitialPosition {
1.35, 1.35,
0.5, 0.5,
Vector2.zero(), Vector2.zero(),
PinballGame.boardPerspectiveAngle, BoardDimensions.perspectiveAngle,
); );
final fixtureDef = FixtureDef(shape)..density = 20; final fixtureDef = FixtureDef(shape)..density = 80;
final bodyDef = BodyDef() final bodyDef = BodyDef()
..position = initialPosition ..position = initialPosition
@ -50,7 +49,7 @@ class Plunger extends BodyComponent with KeyboardHandler, InitialPosition {
/// The velocity's magnitude depends on how far the [Plunger] has been pulled /// The velocity's magnitude depends on how far the [Plunger] has been pulled
/// from its original [initialPosition]. /// from its original [initialPosition].
void _release() { void _release() {
final velocity = (initialPosition.y - body.position.y) * 4; final velocity = (initialPosition.y - body.position.y) * 5;
body.linearVelocity = Vector2(0, velocity); body.linearVelocity = Vector2(0, velocity);
} }
@ -127,12 +126,12 @@ class PlungerAnchorPrismaticJointDef extends PrismaticJointDef {
plunger.body, plunger.body,
anchor.body, anchor.body,
anchor.body.position, anchor.body.position,
Vector2(18.6, PinballGame.boardBounds.height), Vector2(18.6, BoardDimensions.bounds.height),
); );
enableLimit = true; enableLimit = true;
lowerTranslation = double.negativeInfinity; lowerTranslation = double.negativeInfinity;
enableMotor = true; enableMotor = true;
motorSpeed = 80; motorSpeed = 1000;
maxMotorForce = motorSpeed; maxMotorForce = motorSpeed;
collideConnected = true; collideConnected = true;
} }

@ -3,7 +3,6 @@
import 'package:flame/extensions.dart'; import 'package:flame/extensions.dart';
import 'package:flame_forge2d/flame_forge2d.dart'; import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:pinball/game/components/components.dart'; import 'package:pinball/game/components/components.dart';
import 'package:pinball/game/pinball_game.dart';
import 'package:pinball_components/pinball_components.dart'; import 'package:pinball_components/pinball_components.dart';
/// {@template wall} /// {@template wall}
@ -42,13 +41,12 @@ class Wall extends BodyComponent {
/// Create top, left, and right [Wall]s for the game board. /// Create top, left, and right [Wall]s for the game board.
List<Wall> createBoundaries(Forge2DGame game) { List<Wall> createBoundaries(Forge2DGame game) {
final topLeft = final topLeft = BoardDimensions.bounds.topLeft.toVector2() + Vector2(18.6, 0);
PinballGame.boardBounds.topLeft.toVector2() + Vector2(18.6, 0); final bottomRight = BoardDimensions.bounds.bottomRight.toVector2();
final bottomRight = PinballGame.boardBounds.bottomRight.toVector2();
final topRight = final topRight =
PinballGame.boardBounds.topRight.toVector2() - Vector2(18.6, 0); BoardDimensions.bounds.topRight.toVector2() - Vector2(18.6, 0);
final bottomLeft = PinballGame.boardBounds.bottomLeft.toVector2(); final bottomLeft = BoardDimensions.bounds.bottomLeft.toVector2();
return [ return [
Wall(start: topLeft, end: topRight), Wall(start: topLeft, end: topRight),
@ -67,8 +65,8 @@ class BottomWall extends Wall {
/// {@macro bottom_wall} /// {@macro bottom_wall}
BottomWall() BottomWall()
: super( : super(
start: PinballGame.boardBounds.bottomLeft.toVector2(), start: BoardDimensions.bounds.bottomLeft.toVector2(),
end: PinballGame.boardBounds.bottomRight.toVector2(), end: BoardDimensions.bounds.bottomRight.toVector2(),
); );
} }

@ -11,6 +11,8 @@ extension PinballGameAssetsX on PinballGame {
images.load(components.Assets.images.flutterSignPost.keyName), images.load(components.Assets.images.flutterSignPost.keyName),
images.load(components.Assets.images.flipper.left.keyName), images.load(components.Assets.images.flipper.left.keyName),
images.load(components.Assets.images.flipper.right.keyName), images.load(components.Assets.images.flipper.right.keyName),
images.load(components.Assets.images.baseboard.left.keyName),
images.load(components.Assets.images.baseboard.right.keyName),
images.load(Assets.images.components.background.path), images.load(Assets.images.components.background.path),
images.load(Assets.images.components.spaceshipDropTube.path), images.load(Assets.images.components.spaceshipDropTube.path),
]); ]);

@ -1,6 +1,5 @@
// ignore_for_file: public_member_api_docs // ignore_for_file: public_member_api_docs
import 'dart:async'; import 'dart:async';
import 'dart:math' as math;
import 'package:flame/components.dart'; import 'package:flame/components.dart';
import 'package:flame/extensions.dart'; import 'package:flame/extensions.dart';
@ -22,15 +21,6 @@ class PinballGame extends Forge2DGame
late final Plunger plunger; late final Plunger plunger;
static final boardSize = Vector2(101.6, 143.8);
static final boardBounds = Rect.fromCenter(
center: Offset.zero,
width: boardSize.x,
height: -boardSize.y,
);
static final boardPerspectiveAngle =
-math.atan(18.6 / PinballGame.boardBounds.height);
@override @override
void onAttach() { void onAttach() {
super.onAttach(); super.onAttach();
@ -78,7 +68,8 @@ class PinballGame extends Forge2DGame
Future<void> _addPlunger() async { Future<void> _addPlunger() async {
plunger = Plunger(compressionDistance: 29) plunger = Plunger(compressionDistance: 29)
..initialPosition = boardBounds.center.toVector2() + Vector2(41.5, -49); ..initialPosition =
BoardDimensions.bounds.center.toVector2() + Vector2(41.5, -49);
await add(plunger); await add(plunger);
} }
@ -86,8 +77,8 @@ class PinballGame extends Forge2DGame
await add( await add(
BonusWord( BonusWord(
position: Vector2( position: Vector2(
boardBounds.center.dx - 3.07, BoardDimensions.bounds.center.dx - 3.07,
boardBounds.center.dy - 2.4, BoardDimensions.bounds.center.dy - 2.4,
), ),
), ),
); );

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@ -13,6 +13,8 @@ class $AssetsImagesGen {
/// File path: assets/images/ball.png /// File path: assets/images/ball.png
AssetGenImage get ball => const AssetGenImage('assets/images/ball.png'); AssetGenImage get ball => const AssetGenImage('assets/images/ball.png');
$AssetsImagesBaseboardGen get baseboard => const $AssetsImagesBaseboardGen();
$AssetsImagesFlipperGen get flipper => const $AssetsImagesFlipperGen(); $AssetsImagesFlipperGen get flipper => const $AssetsImagesFlipperGen();
/// File path: assets/images/flutter_sign_post.png /// File path: assets/images/flutter_sign_post.png
@ -28,6 +30,18 @@ class $AssetsImagesGen {
const AssetGenImage('assets/images/spaceship_saucer.png'); const AssetGenImage('assets/images/spaceship_saucer.png');
} }
class $AssetsImagesBaseboardGen {
const $AssetsImagesBaseboardGen();
/// File path: assets/images/baseboard/left.png
AssetGenImage get left =>
const AssetGenImage('assets/images/baseboard/left.png');
/// File path: assets/images/baseboard/right.png
AssetGenImage get right =>
const AssetGenImage('assets/images/baseboard/right.png');
}
class $AssetsImagesFlipperGen { class $AssetsImagesFlipperGen {
const $AssetsImagesFlipperGen(); const $AssetsImagesFlipperGen();

@ -23,13 +23,14 @@ class Ball<T extends Forge2DGame> extends BodyComponent<T>
} }
/// The size of the [Ball] /// The size of the [Ball]
static final Vector2 size = Vector2.all(3); static final Vector2 size = Vector2.all(4.5);
/// The base [Color] used to tint this [Ball] /// The base [Color] used to tint this [Ball]
final Color baseColor; final Color baseColor;
double _boostTimer = 0; double _boostTimer = 0;
static const _boostDuration = 2.0; static const _boostDuration = 2.0;
late SpriteComponent _spriteComponent;
@override @override
Future<void> onLoad() async { Future<void> onLoad() async {
@ -37,9 +38,9 @@ class Ball<T extends Forge2DGame> extends BodyComponent<T>
final sprite = await gameRef.loadSprite(Assets.images.ball.keyName); final sprite = await gameRef.loadSprite(Assets.images.ball.keyName);
final tint = baseColor.withOpacity(0.5); final tint = baseColor.withOpacity(0.5);
await add( await add(
SpriteComponent( _spriteComponent = SpriteComponent(
sprite: sprite, sprite: sprite,
size: size, size: size * 1.15,
anchor: Anchor.center, anchor: Anchor.center,
)..tint(tint), )..tint(tint),
); );
@ -88,6 +89,8 @@ class Ball<T extends Forge2DGame> extends BodyComponent<T>
unawaited(gameRef.add(effect)); unawaited(gameRef.add(effect));
} }
_rescale();
} }
/// Applies a boost on this [Ball]. /// Applies a boost on this [Ball].
@ -95,4 +98,18 @@ class Ball<T extends Forge2DGame> extends BodyComponent<T>
body.applyLinearImpulse(impulse); body.applyLinearImpulse(impulse);
_boostTimer = _boostDuration; _boostTimer = _boostDuration;
} }
void _rescale() {
final boardHeight = BoardDimensions.size.y;
const maxShrinkAmount = BoardDimensions.perspectiveShrinkFactor;
final adjustedYPosition = body.position.y + (boardHeight / 2);
final scaleFactor = ((boardHeight - adjustedYPosition) /
BoardDimensions.shrinkAdjustedHeight) +
maxShrinkAmount;
body.fixtures.first.shape.radius = (size.x / 2) * scaleFactor;
_spriteComponent.scale = Vector2.all(scaleFactor);
}
} }

@ -1,5 +1,6 @@
import 'dart:math' as math; import 'dart:math' as math;
import 'package:flame/components.dart';
import 'package:flame_forge2d/flame_forge2d.dart'; import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:pinball_components/pinball_components.dart'; import 'package:pinball_components/pinball_components.dart';
@ -12,9 +13,6 @@ class Baseboard extends BodyComponent with InitialPosition {
required BoardSide side, required BoardSide side,
}) : _side = side; }) : _side = side;
/// The size of the [Baseboard].
static final size = Vector2(24.2, 13.5);
/// Whether the [Baseboard] is on the left or right side of the board. /// Whether the [Baseboard] is on the left or right side of the board.
final BoardSide _side; final BoardSide _side;
@ -24,50 +22,55 @@ class Baseboard extends BodyComponent with InitialPosition {
final arcsAngle = -1.11 * direction; final arcsAngle = -1.11 * direction;
const arcsRotation = math.pi / 2.08; const arcsRotation = math.pi / 2.08;
final pegBumperShape = CircleShape()..radius = 0.7;
pegBumperShape.position.setValues(11.11 * direction, 7.15);
final pegBumperFixtureDef = FixtureDef(pegBumperShape);
fixturesDef.add(pegBumperFixtureDef);
final topCircleShape = CircleShape()..radius = 0.7; final topCircleShape = CircleShape()..radius = 0.7;
topCircleShape.position.setValues(11.39 * direction, 6.05); topCircleShape.position.setValues(9.71 * direction, 4.95);
final topCircleFixtureDef = FixtureDef(topCircleShape); final topCircleFixtureDef = FixtureDef(topCircleShape);
fixturesDef.add(topCircleFixtureDef); fixturesDef.add(topCircleFixtureDef);
final innerEdgeShape = EdgeShape() final innerEdgeShape = EdgeShape()
..set( ..set(
Vector2(10.86 * direction, 6.45), Vector2(9.01 * direction, 5.35),
Vector2(6.96 * direction, 0.25), Vector2(5.29 * direction, -0.95),
); );
final innerEdgeShapeFixtureDef = FixtureDef(innerEdgeShape); final innerEdgeShapeFixtureDef = FixtureDef(innerEdgeShape);
fixturesDef.add(innerEdgeShapeFixtureDef); fixturesDef.add(innerEdgeShapeFixtureDef);
final outerEdgeShape = EdgeShape() final outerEdgeShape = EdgeShape()
..set( ..set(
Vector2(11.96 * direction, 5.85), Vector2(10.41 * direction, 4.75),
Vector2(5.48 * direction, -4.85), Vector2(3.79 * direction, -5.95),
); );
final outerEdgeShapeFixtureDef = FixtureDef(outerEdgeShape); final outerEdgeShapeFixtureDef = FixtureDef(outerEdgeShape);
fixturesDef.add(outerEdgeShapeFixtureDef); fixturesDef.add(outerEdgeShapeFixtureDef);
final upperArcShape = ArcShape( final upperArcShape = ArcShape(
center: Vector2(1.76 * direction, 3.25), center: Vector2(0.09 * direction, 2.15),
arcRadius: 6.1, arcRadius: 6.1,
angle: arcsAngle, angle: arcsAngle,
rotation: arcsRotation, rotation: arcsRotation,
); );
final upperArcFixtureDefs = FixtureDef(upperArcShape); final upperArcFixtureDef = FixtureDef(upperArcShape);
fixturesDef.add(upperArcFixtureDefs); fixturesDef.add(upperArcFixtureDef);
final lowerArcShape = ArcShape( final lowerArcShape = ArcShape(
center: Vector2(1.85 * direction, -2.15), center: Vector2(0.09 * direction, -3.35),
arcRadius: 4.5, arcRadius: 4.5,
angle: arcsAngle, angle: arcsAngle,
rotation: arcsRotation, rotation: arcsRotation,
); );
final lowerArcFixtureDefs = FixtureDef(lowerArcShape); final lowerArcFixtureDef = FixtureDef(lowerArcShape);
fixturesDef.add(lowerArcFixtureDefs); fixturesDef.add(lowerArcFixtureDef);
final bottomRectangle = PolygonShape() final bottomRectangle = PolygonShape()
..setAsBox( ..setAsBox(
7, 6.8,
2, 2,
Vector2(-5.14 * direction, -4.75), Vector2(-6.3 * direction, -5.85),
0, 0,
); );
final bottomRectangleFixtureDef = FixtureDef(bottomRectangle); final bottomRectangleFixtureDef = FixtureDef(bottomRectangle);
@ -76,11 +79,31 @@ class Baseboard extends BodyComponent with InitialPosition {
return fixturesDef; return fixturesDef;
} }
@override
Future<void> onLoad() async {
await super.onLoad();
final sprite = await gameRef.loadSprite(
(_side.isLeft)
? Assets.images.baseboard.left.keyName
: Assets.images.baseboard.right.keyName,
);
await add(
SpriteComponent(
sprite: sprite,
size: Vector2(27.5, 17.9),
anchor: Anchor.center,
position: Vector2(_side.isLeft ? 0.4 : -0.4, 0),
),
);
renderBody = false;
}
@override @override
Body createBody() { Body createBody() {
// TODO(allisonryan0002): share sweeping angle with flipper when components const angle = 37.1 * (math.pi / 180);
// are grouped.
const angle = math.pi / 5;
final bodyDef = BodyDef() final bodyDef = BodyDef()
..position = initialPosition ..position = initialPosition

@ -0,0 +1,29 @@
import 'dart:math' as math;
import 'package:flame/extensions.dart';
/// {@template board_dimensions}
/// Contains various board properties and dimensions for global use.
/// {@endtemplate}
// TODO(allisonryan0002): consider alternatives for global dimensions.
class BoardDimensions {
/// Width and height of the board.
static final size = Vector2(101.6, 143.8);
/// [Rect] for easier access to board boundaries.
static final bounds = Rect.fromCenter(
center: Offset.zero,
width: size.x,
height: -size.y,
);
/// 3D perspective angle of the board in radians.
static final perspectiveAngle = -math.atan(18.6 / bounds.height);
/// Factor the board shrinks by from the closest point to the farthest.
static const perspectiveShrinkFactor = 0.63;
/// Board height based on the [perspectiveShrinkFactor].
static final shrinkAdjustedHeight =
(1 / (1 - perspectiveShrinkFactor)) * size.y;
}

@ -1,4 +1,6 @@
export 'ball.dart'; export 'ball.dart';
export 'baseboard.dart';
export 'board_dimensions.dart';
export 'board_side.dart'; export 'board_side.dart';
export 'fire_effect.dart'; export 'fire_effect.dart';
export 'flipper.dart'; export 'flipper.dart';

@ -26,6 +26,7 @@ flutter:
generate: true generate: true
assets: assets:
- assets/images/ - assets/images/
- assets/images/baseboard/
- assets/images/flipper/ - assets/images/flipper/
flutter_gen: flutter_gen:

@ -6,7 +6,6 @@
// https://opensource.org/licenses/MIT. // https://opensource.org/licenses/MIT.
import 'package:dashbook/dashbook.dart'; import 'package:dashbook/dashbook.dart';
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:sandbox/stories/effects/effects.dart';
import 'package:sandbox/stories/spaceship/spaceship.dart'; import 'package:sandbox/stories/spaceship/spaceship.dart';
import 'package:sandbox/stories/stories.dart'; import 'package:sandbox/stories/stories.dart';
@ -18,5 +17,6 @@ void main() {
addEffectsStories(dashbook); addEffectsStories(dashbook);
addFlipperStories(dashbook); addFlipperStories(dashbook);
addSpaceshipStories(dashbook); addSpaceshipStories(dashbook);
addBaseboardStories(dashbook);
runApp(dashbook); runApp(dashbook);
} }

@ -0,0 +1,15 @@
import 'package:dashbook/dashbook.dart';
import 'package:flame/game.dart';
import 'package:sandbox/common/common.dart';
import 'package:sandbox/stories/baseboard/basic.dart';
void addBaseboardStories(Dashbook dashbook) {
dashbook.storiesOf('Baseboard').add(
'Basic',
(context) => GameWidget(
game: BasicBaseboardGame(),
),
codeLink: buildSourceLink('baseboard/basic.dart'),
info: BasicBaseboardGame.info,
);
}

@ -0,0 +1,26 @@
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:sandbox/common/common.dart';
class BasicBaseboardGame extends BasicGame {
static const info = '''
Basic example of how a Baseboard works.
''';
@override
Future<void> onLoad() async {
await super.onLoad();
final center = screenToWorld(camera.viewport.canvasSize! / 2);
final leftBaseboard = Baseboard(side: BoardSide.left)
..initialPosition = center - Vector2(25, 0);
final rightBaseboard = Baseboard(side: BoardSide.right)
..initialPosition = center + Vector2(25, 0);
await addAll([
leftBaseboard,
rightBaseboard,
]);
}
}

@ -1,3 +1,5 @@
export 'ball/ball.dart'; export 'ball/ball.dart';
export 'baseboard/baseboard.dart';
export 'effects/effects.dart';
export 'flipper/flipper.dart'; export 'flipper/flipper.dart';
export 'layer/layer.dart'; export 'layer/layer.dart';

@ -86,7 +86,7 @@ void main() {
final fixture = ball.body.fixtures[0]; final fixture = ball.body.fixtures[0];
expect(fixture.shape.shapeType, equals(ShapeType.circle)); expect(fixture.shape.shapeType, equals(ShapeType.circle));
expect(fixture.shape.radius, equals(1.5)); expect(fixture.shape.radius, equals(2.25));
}, },
); );

@ -3,13 +3,16 @@
import 'package:flame_forge2d/flame_forge2d.dart'; import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart'; import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart'; import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart'; import 'package:pinball_components/pinball_components.dart';
import '../../helpers/helpers.dart';
void main() { void main() {
group('Baseboard', () { group('Baseboard', () {
// TODO(allisonryan0002): Add golden tests.
TestWidgetsFlutterBinding.ensureInitialized(); TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(Forge2DGame.new); final flameTester = FlameTester(TestGame.new);
flameTester.test( flameTester.test(
'loads correctly', 'loads correctly',
@ -62,14 +65,14 @@ void main() {
group('fixtures', () { group('fixtures', () {
flameTester.test( flameTester.test(
'has six', 'has seven',
(game) async { (game) async {
final baseboard = Baseboard( final baseboard = Baseboard(
side: BoardSide.left, side: BoardSide.left,
); );
await game.ensureAdd(baseboard); await game.ensureAdd(baseboard);
expect(baseboard.body.fixtures.length, equals(6)); expect(baseboard.body.fixtures.length, equals(7));
}, },
); );
}); });

@ -0,0 +1,27 @@
import 'package:flame/extensions.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball_components/pinball_components.dart';
void main() {
group('BoardDimensions', () {
test('has size', () {
expect(BoardDimensions.size, equals(Vector2(101.6, 143.8)));
});
test('has bounds', () {
expect(BoardDimensions.bounds, isNotNull);
});
test('has perspectiveAngle', () {
expect(BoardDimensions.perspectiveAngle, isNotNull);
});
test('has perspectiveShrinkFactor', () {
expect(BoardDimensions.perspectiveShrinkFactor, equals(0.63));
});
test('has shrinkAdjustedHeight', () {
expect(BoardDimensions.shrinkAdjustedHeight, isNotNull);
});
});
}
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