pull/341/head
Erick Zanardo 3 years ago
parent f32985d0bc
commit 9efd99dd0b

@ -20,6 +20,7 @@ class PlayerInitialsRequested extends BackboxEvent {
/// Player's score /// Player's score
final int score; final int score;
/// Player's character /// Player's character
final CharacterTheme character; final CharacterTheme character;
@ -40,8 +41,10 @@ class PlayerInitialsSubmited extends BackboxEvent {
/// Player's score /// Player's score
final int score; final int score;
/// Player's initials /// Player's initials
final String initials; final String initials;
/// Player's character /// Player's character
final CharacterTheme character; final CharacterTheme character;

@ -18,7 +18,7 @@ final _bodyTextPaint = TextPaint(
/// {@endtemplate} /// {@endtemplate}
class LoadingDisplay extends TextComponent with HasGameRef<PinballGame> { class LoadingDisplay extends TextComponent with HasGameRef<PinballGame> {
/// {@template loading_display /// {@template loading_display
LoadingDisplay({ AppLocalizations? l10n }) : _l10n = l10n; LoadingDisplay({AppLocalizations? l10n}) : _l10n = l10n;
final AppLocalizations? _l10n; final AppLocalizations? _l10n;

@ -9,7 +9,7 @@ import '../../../../helpers/helpers.dart';
void main() { void main() {
group('InitialsSubmissionFailureDisplay', () { group('InitialsSubmissionFailureDisplay', () {
final flameTester = FlameTester(EmptyKeyboardPinballTestGame.new); final flameTester = FlameTester(EmptyKeyboardPinballTestGame.new);
flameTester.test('renders correctly', (game) async { flameTester.test('renders correctly', (game) async {
await game.ensureAdd(InitialsSubmissionFailureDisplay()); await game.ensureAdd(InitialsSubmissionFailureDisplay());

@ -9,7 +9,7 @@ import '../../../../helpers/helpers.dart';
void main() { void main() {
group('InitialsSubmissionSuccessDisplay', () { group('InitialsSubmissionSuccessDisplay', () {
final flameTester = FlameTester(EmptyKeyboardPinballTestGame.new); final flameTester = FlameTester(EmptyKeyboardPinballTestGame.new);
flameTester.test('renders correctly', (game) async { flameTester.test('renders correctly', (game) async {
await game.ensureAdd(InitialsSubmissionSuccessDisplay()); await game.ensureAdd(InitialsSubmissionSuccessDisplay());

@ -16,7 +16,7 @@ class _MockAppLocalizations extends Mock implements AppLocalizations {
void main() { void main() {
group('LoadingDisplay', () { group('LoadingDisplay', () {
final flameTester = FlameTester(EmptyKeyboardPinballTestGame.new); final flameTester = FlameTester(EmptyKeyboardPinballTestGame.new);
flameTester.test('renders correctly', (game) async { flameTester.test('renders correctly', (game) async {
await game.ensureAdd(LoadingDisplay(l10n: _MockAppLocalizations())); await game.ensureAdd(LoadingDisplay(l10n: _MockAppLocalizations()));
@ -36,13 +36,13 @@ void main() {
timer?.update(1.1); timer?.update(1.1);
expect(component?.text, equals('Loading.')); expect(component?.text, equals('Loading.'));
timer?.update(1.1); timer?.update(1.1);
expect(component?.text, equals('Loading..')); expect(component?.text, equals('Loading..'));
timer?.update(1.1); timer?.update(1.1);
expect(component?.text, equals('Loading...')); expect(component?.text, equals('Loading...'));
timer?.update(1.1); timer?.update(1.1);
expect(component?.text, equals('Loading')); expect(component?.text, equals('Loading'));
}); });

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