test: awaited zero duration to trigger next event loop

pull/416/head
alestiago 3 years ago
parent 4bba48d7d9
commit 9db2e9ecf9

@ -105,8 +105,7 @@ void main() {
); );
streamController.add(state.copyWith(hits: 5)); streamController.add(state.copyWith(hits: 5));
await Future<void>.delayed(Duration.zero);
await game.ready();
verify(() => gameBloc.add(const MultiplierIncreased())).called(1); verify(() => gameBloc.add(const MultiplierIncreased())).called(1);
}, },
@ -140,8 +139,7 @@ void main() {
); );
streamController.add(state.copyWith(hits: 5)); streamController.add(state.copyWith(hits: 5));
await Future<void>.delayed(Duration.zero);
await game.ready();
verifyNever(() => gameBloc.add(const MultiplierIncreased())); verifyNever(() => gameBloc.add(const MultiplierIncreased()));
}, },

@ -103,8 +103,7 @@ void main() {
); );
streamController.add(state.copyWith(hits: 5)); streamController.add(state.copyWith(hits: 5));
await Future<void>.delayed(Duration.zero);
await game.ready();
verify(bloc.onProgressed).called(1); verify(bloc.onProgressed).called(1);
}, },
@ -140,8 +139,7 @@ void main() {
); );
streamController.add(state.copyWith(hits: 5)); streamController.add(state.copyWith(hits: 5));
await Future<void>.delayed(Duration.zero);
await game.ready();
verify(bloc.onProgressed).called(1); verify(bloc.onProgressed).called(1);
}, },

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