refactor: improve ball turbo charge tests

pull/155/head
Allison Ryan 4 years ago
parent 3498947285
commit 9a625eac26

@ -2,6 +2,7 @@
import 'package:bloc_test/bloc_test.dart';
import 'package:flame/extensions.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
@ -11,6 +12,17 @@ import 'package:pinball_components/pinball_components.dart';
import '../../helpers/helpers.dart';
// TODO(allisonryan0002): remove once
// https://github.com/flame-engine/flame/pull/1520 is merged
class WrappedBallController extends BallController {
WrappedBallController(Ball<Forge2DGame> ball, this._gameRef) : super(ball);
final PinballGame _gameRef;
@override
PinballGame get gameRef => _gameRef;
}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
@ -55,6 +67,10 @@ void main() {
);
group('turboCharge', () {
setUpAll(() {
registerFallbackValue(Vector2.zero());
});
flameBlocTester.testGameWidget(
'adds TurboChargeActivated',
setUp: (game, tester) async {
@ -70,48 +86,48 @@ void main() {
},
);
flameBlocTester.testGameWidget(
"initially stops the ball's motion",
setUp: (game, tester) async {
final controller = BallController(ball);
await ball.add(controller);
await game.ensureAdd(ball);
ball.body.linearVelocity = Vector2.all(10);
flameBlocTester.test(
'initially stops the ball',
(game) async {
final gameRef = MockPinballGame();
final ball = MockControlledBall();
final controller = WrappedBallController(ball, gameRef);
when(() => gameRef.read<GameBloc>()).thenReturn(gameBloc);
when(() => ball.controller).thenReturn(controller);
// ignore: unawaited_futures
controller.turboCharge();
await controller.turboCharge();
expect(ball.body.gravityScale, equals(0));
expect(ball.body.linearVelocity, equals(Vector2.zero()));
expect(ball.body.angularVelocity, equals(0));
verify(ball.stop).called(1);
},
);
flameBlocTester.testGameWidget(
flameBlocTester.test(
'resumes the ball',
setUp: (game, tester) async {
final controller = BallController(ball);
await ball.add(controller);
await game.ensureAdd(ball);
(game) async {
final gameRef = MockPinballGame();
final ball = MockControlledBall();
final controller = WrappedBallController(ball, gameRef);
when(() => gameRef.read<GameBloc>()).thenReturn(gameBloc);
when(() => ball.controller).thenReturn(controller);
await controller.turboCharge();
expect(ball.body.gravityScale, equals(1));
expect(ball.body.linearVelocity, isNot(equals(Vector2.zero())));
verify(ball.resume).called(1);
},
);
flameBlocTester.testGameWidget(
flameBlocTester.test(
'boosts the ball',
setUp: (game, tester) async {
final controller = BallController(ball);
await ball.add(controller);
await game.ensureAdd(ball);
(game) async {
final gameRef = MockPinballGame();
final ball = MockControlledBall();
final controller = WrappedBallController(ball, gameRef);
when(() => gameRef.read<GameBloc>()).thenReturn(gameBloc);
when(() => ball.controller).thenReturn(controller);
await controller.turboCharge();
expect(ball.body.linearVelocity, equals(Vector2(200, -500)));
verify(() => ball.boost(any())).called(1);
},
);
});

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