refactor: improve ball turbo charge tests

pull/155/head
Allison Ryan 4 years ago
parent 3498947285
commit 9a625eac26

@ -2,6 +2,7 @@
import 'package:bloc_test/bloc_test.dart'; import 'package:bloc_test/bloc_test.dart';
import 'package:flame/extensions.dart'; import 'package:flame/extensions.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart'; import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart'; import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart'; import 'package:mocktail/mocktail.dart';
@ -11,6 +12,17 @@ import 'package:pinball_components/pinball_components.dart';
import '../../helpers/helpers.dart'; import '../../helpers/helpers.dart';
// TODO(allisonryan0002): remove once
// https://github.com/flame-engine/flame/pull/1520 is merged
class WrappedBallController extends BallController {
WrappedBallController(Ball<Forge2DGame> ball, this._gameRef) : super(ball);
final PinballGame _gameRef;
@override
PinballGame get gameRef => _gameRef;
}
void main() { void main() {
TestWidgetsFlutterBinding.ensureInitialized(); TestWidgetsFlutterBinding.ensureInitialized();
@ -55,6 +67,10 @@ void main() {
); );
group('turboCharge', () { group('turboCharge', () {
setUpAll(() {
registerFallbackValue(Vector2.zero());
});
flameBlocTester.testGameWidget( flameBlocTester.testGameWidget(
'adds TurboChargeActivated', 'adds TurboChargeActivated',
setUp: (game, tester) async { setUp: (game, tester) async {
@ -70,48 +86,48 @@ void main() {
}, },
); );
flameBlocTester.testGameWidget( flameBlocTester.test(
"initially stops the ball's motion", 'initially stops the ball',
setUp: (game, tester) async { (game) async {
final controller = BallController(ball); final gameRef = MockPinballGame();
await ball.add(controller); final ball = MockControlledBall();
await game.ensureAdd(ball); final controller = WrappedBallController(ball, gameRef);
when(() => gameRef.read<GameBloc>()).thenReturn(gameBloc);
ball.body.linearVelocity = Vector2.all(10); when(() => ball.controller).thenReturn(controller);
// ignore: unawaited_futures await controller.turboCharge();
controller.turboCharge();
expect(ball.body.gravityScale, equals(0)); verify(ball.stop).called(1);
expect(ball.body.linearVelocity, equals(Vector2.zero()));
expect(ball.body.angularVelocity, equals(0));
}, },
); );
flameBlocTester.testGameWidget( flameBlocTester.test(
'resumes the ball', 'resumes the ball',
setUp: (game, tester) async { (game) async {
final controller = BallController(ball); final gameRef = MockPinballGame();
await ball.add(controller); final ball = MockControlledBall();
await game.ensureAdd(ball); final controller = WrappedBallController(ball, gameRef);
when(() => gameRef.read<GameBloc>()).thenReturn(gameBloc);
when(() => ball.controller).thenReturn(controller);
await controller.turboCharge(); await controller.turboCharge();
expect(ball.body.gravityScale, equals(1)); verify(ball.resume).called(1);
expect(ball.body.linearVelocity, isNot(equals(Vector2.zero())));
}, },
); );
flameBlocTester.testGameWidget( flameBlocTester.test(
'boosts the ball', 'boosts the ball',
setUp: (game, tester) async { (game) async {
final controller = BallController(ball); final gameRef = MockPinballGame();
await ball.add(controller); final ball = MockControlledBall();
await game.ensureAdd(ball); final controller = WrappedBallController(ball, gameRef);
when(() => gameRef.read<GameBloc>()).thenReturn(gameBloc);
when(() => ball.controller).thenReturn(controller);
await controller.turboCharge(); await controller.turboCharge();
expect(ball.body.linearVelocity, equals(Vector2(200, -500))); verify(() => ball.boost(any())).called(1);
}, },
); );
}); });

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