fix: ball gravity

pull/275/head
Allison Ryan 3 years ago
parent 07ea110ec3
commit 94e1caf59e

@ -115,7 +115,7 @@ class Ball<T extends Forge2DGame> extends BodyComponent<T>
math.pow(defaultGravity, 2) - math.pow(positionalXForce, 2), math.pow(defaultGravity, 2) - math.pow(positionalXForce, 2),
); );
body.gravityOverride = Vector2(positionalXForce, positionalYForce); body.gravityOverride = Vector2(-positionalXForce, positionalYForce);
} }
} }

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