refactor: renamed other to dummy

pull/267/head
alestiago 3 years ago
parent e064e68b81
commit 9386085f32

@ -47,29 +47,29 @@ void main() {
..worldManifold.normal.setFrom(Vector2.all(1)); ..worldManifold.normal.setFrom(Vector2.all(1));
await component2.add(behavior2); await component2.add(behavior2);
final other1 = _TestBodyComponent(); final dummy1 = _TestBodyComponent();
final other2 = _TestBodyComponent(); final dummy2 = _TestBodyComponent();
await game.ensureAddAll([ await game.ensureAddAll([
component1, component1,
component2, component2,
other1, dummy1,
other2, dummy2,
]); ]);
final contact = _MockContact(); final contact = _MockContact();
final contactImpulse = _MockContactImpulse(); final contactImpulse = _MockContactImpulse();
behavior1.postSolve(other1, contact, contactImpulse); behavior1.postSolve(dummy1, contact, contactImpulse);
behavior2.postSolve(other2, contact, contactImpulse); behavior2.postSolve(dummy2, contact, contactImpulse);
expect( expect(
other2.body.linearVelocity.x, dummy2.body.linearVelocity.x,
greaterThan(other1.body.linearVelocity.x), greaterThan(dummy1.body.linearVelocity.x),
); );
expect( expect(
other2.body.linearVelocity.y, dummy2.body.linearVelocity.y,
greaterThan(other1.body.linearVelocity.y), greaterThan(dummy1.body.linearVelocity.y),
); );
}, },
); );

Loading…
Cancel
Save