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@ -16,13 +16,8 @@ class Launcher extends Forge2DBlueprint {
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@override
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@override
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void build(Forge2DGame gameRef) {
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void build(Forge2DGame gameRef) {
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<<<<<<< HEAD
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plunger = ControlledPlunger(compressionDistance: 20) //12.3
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plunger = ControlledPlunger(compressionDistance: 20) //12.3
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..initialPosition = Vector2(38.5, -20);
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..initialPosition = Vector2(38.5, -20);
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=======
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plunger = ControlledPlunger(compressionDistance: 12.3)
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..initialPosition = Vector2(40.1, 38);
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>>>>>>> main
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final _rocket = RocketSpriteComponent()..position = Vector2(43, 62);
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final _rocket = RocketSpriteComponent()..position = Vector2(43, 62);
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