fix: fixed merge conflicts with main at launcher component

pull/200/head
RuiAlonso 3 years ago
parent 1db1e6a8dc
commit 895da6c0e1

@ -16,13 +16,8 @@ class Launcher extends Forge2DBlueprint {
@override
void build(Forge2DGame gameRef) {
<<<<<<< HEAD
plunger = ControlledPlunger(compressionDistance: 20) //12.3
..initialPosition = Vector2(38.5, -20);
=======
plunger = ControlledPlunger(compressionDistance: 12.3)
..initialPosition = Vector2(40.1, 38);
>>>>>>> main
final _rocket = RocketSpriteComponent()..position = Vector2(43, 62);

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