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@ -192,6 +192,7 @@ class DebugPinballGame extends PinballGame with FPSCounter {
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// TODO(allisonryan0002): Remove after google letters have been correctly
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// TODO(allisonryan0002): Remove after google letters have been correctly
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// placed.
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// placed.
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// ignore: unused_element
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// ignore: unused_element
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// coverage:ignore-start
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Future<void> _loadBackground() async {
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Future<void> _loadBackground() async {
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final sprite = await loadSprite(
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final sprite = await loadSprite(
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Assets.images.components.background.path,
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Assets.images.components.background.path,
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@ -206,6 +207,7 @@ class DebugPinballGame extends PinballGame with FPSCounter {
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await add(spriteComponent);
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await add(spriteComponent);
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}
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}
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// coverage:ignore-end
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@override
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@override
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void onTapUp(TapUpInfo info) {
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void onTapUp(TapUpInfo info) {
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