refactor: renamed focuses to foci

pull/346/head
alestiago 3 years ago
parent 54ac7c13d5
commit 85da19bb00

@ -25,7 +25,7 @@ class FocusData {
/// Changes the game focus when the [GameBloc] status changes.
class CameraFocusingBehavior extends Component
with ParentIsA<FlameGame>, BlocComponent<GameBloc, GameState> {
final Map<String, FocusData> _focuses = {};
final Map<String, FocusData> _foci = {};
@override
bool listenWhen(GameState? previousState, GameState newState) {
@ -38,10 +38,10 @@ class CameraFocusingBehavior extends Component
case GameStatus.waiting:
break;
case GameStatus.playing:
_zoom(_focuses['game']!);
_zoom(_foci['game']!);
break;
case GameStatus.gameOver:
_zoom(_focuses['backbox']!);
_zoom(_foci['backbox']!);
break;
}
}
@ -49,20 +49,20 @@ class CameraFocusingBehavior extends Component
@override
Future<void> onLoad() async {
await super.onLoad();
_focuses['game'] = FocusData(
_foci['game'] = FocusData(
zoom: parent.size.y / 16,
position: Vector2(0, -7.8),
);
_focuses['waiting'] = FocusData(
_foci['waiting'] = FocusData(
zoom: parent.size.y / 18,
position: Vector2(0, -112),
);
_focuses['backbox'] = FocusData(
_foci['backbox'] = FocusData(
zoom: parent.size.y / 10,
position: Vector2(0, -111),
);
_snap(_focuses['waiting']!);
_snap(_foci['waiting']!);
}
void _snap(FocusData data) {

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