diff --git a/lib/game/behaviors/camera_focusing_behavior.dart b/lib/game/behaviors/camera_focusing_behavior.dart index 025eff44..adcafa3d 100644 --- a/lib/game/behaviors/camera_focusing_behavior.dart +++ b/lib/game/behaviors/camera_focusing_behavior.dart @@ -25,7 +25,7 @@ class FocusData { /// Changes the game focus when the [GameBloc] status changes. class CameraFocusingBehavior extends Component with ParentIsA, BlocComponent { - final Map _focuses = {}; + final Map _foci = {}; @override bool listenWhen(GameState? previousState, GameState newState) { @@ -38,10 +38,10 @@ class CameraFocusingBehavior extends Component case GameStatus.waiting: break; case GameStatus.playing: - _zoom(_focuses['game']!); + _zoom(_foci['game']!); break; case GameStatus.gameOver: - _zoom(_focuses['backbox']!); + _zoom(_foci['backbox']!); break; } } @@ -49,20 +49,20 @@ class CameraFocusingBehavior extends Component @override Future onLoad() async { await super.onLoad(); - _focuses['game'] = FocusData( + _foci['game'] = FocusData( zoom: parent.size.y / 16, position: Vector2(0, -7.8), ); - _focuses['waiting'] = FocusData( + _foci['waiting'] = FocusData( zoom: parent.size.y / 18, position: Vector2(0, -112), ); - _focuses['backbox'] = FocusData( + _foci['backbox'] = FocusData( zoom: parent.size.y / 10, position: Vector2(0, -111), ); - _snap(_focuses['waiting']!); + _snap(_foci['waiting']!); } void _snap(FocusData data) {