refactor: renamed wall1 and wall2 vars

pull/14/head
RuiAlonso 2 years ago
parent 696ace8bff
commit 85cbe42958

@ -38,18 +38,20 @@ class Pathway extends BodyComponent {
bool singleWall = false, bool singleWall = false,
}) { }) {
final paths = <List<Vector2>>[]; final paths = <List<Vector2>>[];
final wall1 = [
// TODO(ruialonso): Refactor repetitive logic
final firstWall = [
start.clone(), start.clone(),
end.clone(), end.clone(),
].map((vector) => vector..rotate(rotation)).toList(); ].map((vector) => vector..rotate(rotation)).toList();
paths.add(wall1); paths.add(firstWall);
if (!singleWall) { if (!singleWall) {
final wall2 = [ final secondWall = [
start + Vector2(width, 0), start + Vector2(width, 0),
end + Vector2(width, 0), end + Vector2(width, 0),
].map((vector) => vector..rotate(rotation)).toList(); ].map((vector) => vector..rotate(rotation)).toList();
paths.add(wall2); paths.add(secondWall);
} }
return Pathway._( return Pathway._(
@ -84,22 +86,23 @@ class Pathway extends BodyComponent {
}) { }) {
final paths = <List<Vector2>>[]; final paths = <List<Vector2>>[];
final wall1 = calculateArc( // TODO(ruialonso): Refactor repetitive logic
final outerWall = calculateArc(
center: position, center: position,
radius: radius, radius: radius,
angle: angle, angle: angle,
offsetAngle: rotation, offsetAngle: rotation,
); );
paths.add(wall1); paths.add(outerWall);
if (!singleWall) { if (!singleWall) {
final wall2 = calculateArc( final innerWall = calculateArc(
center: position, center: position,
radius: radius - width, radius: radius - width,
angle: angle, angle: angle,
offsetAngle: rotation, offsetAngle: rotation,
); );
paths.add(wall2); paths.add(innerWall);
} }
return Pathway._( return Pathway._(
@ -128,18 +131,19 @@ class Pathway extends BodyComponent {
}) { }) {
final paths = <List<Vector2>>[]; final paths = <List<Vector2>>[];
final wall1 = calculateBezierCurve(controlPoints: controlPoints) // TODO(ruialonso): Refactor repetitive logic
final firstWall = calculateBezierCurve(controlPoints: controlPoints)
.map((vector) => vector..rotate(rotation)) .map((vector) => vector..rotate(rotation))
.toList(); .toList();
paths.add(wall1); paths.add(firstWall);
if (!singleWall) { if (!singleWall) {
final wall2 = calculateBezierCurve( final secondWall = calculateBezierCurve(
controlPoints: controlPoints controlPoints: controlPoints
.map((vector) => vector + Vector2(width, -width)) .map((vector) => vector + Vector2(width, -width))
.toList(), .toList(),
).map((vector) => vector..rotate(rotation)).toList(); ).map((vector) => vector..rotate(rotation)).toList();
paths.add(wall2); paths.add(secondWall);
} }
return Pathway._( return Pathway._(

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