mirror of https://github.com/flutter/pinball.git
parent
902d3092ee
commit
85936df74e
@ -1,41 +0,0 @@
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import 'package:flame_forge2d/body_component.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_forge2d/forge2d_game.dart';
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import 'package:forge2d/forge2d.dart';
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List<Wall> createBoundaries(Forge2DGame game) {
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final topLeft = Vector2.zero();
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final bottomRight = game.screenToWorld(game.camera.viewport.effectiveSize);
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final topRight = Vector2(bottomRight.x, topLeft.y);
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final bottomLeft = Vector2(topLeft.x, bottomRight.y);
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return [
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Wall(topLeft, topRight),
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Wall(topRight, bottomRight),
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Wall(bottomRight, bottomLeft),
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Wall(bottomLeft, topLeft),
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];
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}
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class Wall extends BodyComponent {
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Wall(this.start, this.end);
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final Vector2 start;
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final Vector2 end;
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@override
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Body createBody() {
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final shape = EdgeShape()..set(start, end);
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final fixtureDef = FixtureDef(shape)
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..restitution = 0.0
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..friction = 0.3;
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final bodyDef = BodyDef()
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..userData = this
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..position = Vector2.zero()
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..type = BodyType.static;
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return world.createBody(bodyDef)..createFixture(fixtureDef);
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}
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}
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@ -1,4 +1,3 @@
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export 'ball.dart';
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export 'ball.dart';
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export 'boundaries.dart';
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export 'plunger.dart';
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export 'plunger.dart';
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export 'score_points.dart';
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export 'score_points.dart';
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@ -1,43 +1,12 @@
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import 'package:flame/input.dart';
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import 'package:flame_bloc/flame_bloc.dart';
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import 'package:flame_bloc/flame_bloc.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:pinball/game/game.dart';
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class PinballGame extends Forge2DGame with FlameBloc, KeyboardEvents {
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import 'package:pinball/game/game.dart';
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late Plunger plunger;
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class PinballGame extends Forge2DGame with FlameBloc {
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@override
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@override
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Future<void> onLoad() async {
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Future<void> onLoad() async {
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await super.onLoad();
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await super.onLoad();
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addContactCallback(BallScorePointsCallback());
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addContactCallback(BallScorePointsCallback());
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final boundaries = createBoundaries(this)..forEach(add);
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final bottomWall = boundaries[2];
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final center = screenToWorld(camera.viewport.effectiveSize / 2);
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await add(plunger = Plunger(Vector2(center.x, center.y)));
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world.createJoint(
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PlungerAnchorPrismaticJointDef(plunger: plunger, anchor: bottomWall),
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);
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}
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@override
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KeyEventResult onKeyEvent(
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RawKeyEvent event,
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Set<LogicalKeyboardKey> keysPressed,
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) {
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if (event is RawKeyUpEvent &&
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event.data.logicalKey == LogicalKeyboardKey.space) {
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plunger.release();
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}
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if (event is RawKeyDownEvent &&
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event.data.logicalKey == LogicalKeyboardKey.space) {
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plunger.pull();
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}
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return KeyEventResult.handled;
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}
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}
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}
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}
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