Merge branch 'main' into feat/initial-position-mixin

pull/37/head
Alejandro Santiago 4 years ago committed by GitHub
commit 855bea4ee8
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -49,6 +49,10 @@ class GameState extends Equatable {
/// Determines when the player has only one ball left.
bool get isLastBall => balls == 1;
/// Shortcut method to check if the given [i]
/// is activated.
bool isLetterActivated(int i) => activatedBonusLetters.contains(i);
GameState copyWith({
int? score,
int? balls,

@ -6,16 +6,18 @@ import 'package:pinball/game/game.dart';
/// A solid, [BodyType.dynamic] sphere that rolls and bounces along the
/// [PinballGame].
/// {@endtemplate}
class Ball extends PositionBodyComponent<PinballGame, SpriteComponent> {
class Ball extends BodyComponent<PinballGame> {
/// {@macro ball}
Ball({
required Vector2 position,
}) : _position = position,
super(size: Vector2.all(2));
}) : _position = position;
/// The initial position of the [Ball] body.
final Vector2 _position;
/// The size of the [Ball]
final Vector2 size = Vector2.all(2);
/// Asset location of the sprite that renders with the [Ball].
///
/// Sprite is preloaded by [PinballGameAssetsX].
@ -26,7 +28,13 @@ class Ball extends PositionBodyComponent<PinballGame, SpriteComponent> {
await super.onLoad();
final sprite = await gameRef.loadSprite(spritePath);
final tint = gameRef.theme.characterTheme.ballColor.withOpacity(0.5);
positionComponent = SpriteComponent(sprite: sprite, size: size)..tint(tint);
await add(
SpriteComponent(
sprite: sprite,
size: size,
anchor: Anchor.center,
)..tint(tint),
);
}
@override

@ -0,0 +1,91 @@
import 'dart:math' as math;
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:pinball/game/game.dart';
/// {@template baseboard}
/// Straight, angled board piece to corral the [Ball] towards the [Flipper]s.
/// {@endtemplate}
class Baseboard extends BodyComponent {
/// {@macro baseboard}
Baseboard._({
required Vector2 position,
required BoardSide side,
}) : _position = position,
_side = side;
/// A left positioned [Baseboard].
Baseboard.left({
required Vector2 position,
}) : this._(
position: position,
side: BoardSide.left,
);
/// A right positioned [Baseboard].
Baseboard.right({
required Vector2 position,
}) : this._(
position: position,
side: BoardSide.right,
);
/// The width of the [Baseboard].
static const width = 10.0;
/// The height of the [Baseboard].
static const height = 2.0;
/// The position of the [Baseboard] body.
final Vector2 _position;
/// Whether the [Baseboard] is on the left or right side of the board.
final BoardSide _side;
List<FixtureDef> _createFixtureDefs() {
final fixtures = <FixtureDef>[];
final circleShape1 = CircleShape()..radius = Baseboard.height / 2;
circleShape1.position.setValues(
-(Baseboard.width / 2) + circleShape1.radius,
0,
);
final circle1FixtureDef = FixtureDef(circleShape1);
fixtures.add(circle1FixtureDef);
final circleShape2 = CircleShape()..radius = Baseboard.height / 2;
circleShape2.position.setValues(
(Baseboard.width / 2) - circleShape2.radius,
0,
);
final circle2FixtureDef = FixtureDef(circleShape2);
fixtures.add(circle2FixtureDef);
final rectangle = PolygonShape()
..setAsBoxXY(
(Baseboard.width - Baseboard.height) / 2,
Baseboard.height / 2,
);
final rectangleFixtureDef = FixtureDef(rectangle);
fixtures.add(rectangleFixtureDef);
return fixtures;
}
@override
Body createBody() {
// TODO(allisonryan0002): share sweeping angle with flipper when components
// are grouped.
const angle = math.pi / 7;
final bodyDef = BodyDef()
..position = _position
..type = BodyType.static
..angle = _side.isLeft ? -angle : angle;
final body = world.createBody(bodyDef);
_createFixtureDefs().forEach(body.createFixture);
return body;
}
}

@ -0,0 +1,134 @@
// ignore_for_file: avoid_renaming_method_parameters
import 'dart:async';
import 'package:flame/components.dart';
import 'package:flame/effects.dart';
import 'package:flame_bloc/flame_bloc.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/material.dart';
import 'package:pinball/game/game.dart';
/// {@template bonus_word}
/// Loads all [BonusLetter]s to compose a [BonusWord].
/// {@endtemplate}
class BonusWord extends Component {
/// {@macro bonus_word}
BonusWord({required Vector2 position}) : _position = position;
final Vector2 _position;
@override
Future<void> onLoad() async {
await super.onLoad();
final letters = GameBloc.bonusWord.split('');
for (var i = 0; i < letters.length; i++) {
unawaited(
add(
BonusLetter(
position: _position - Vector2(16 - (i * 6), -30),
letter: letters[i],
index: i,
),
),
);
}
}
}
/// {@template bonus_letter}
/// [BodyType.static] sensor component, part of a word bonus,
/// which will activate its letter after contact with a [Ball].
/// {@endtemplate}
class BonusLetter extends BodyComponent<PinballGame>
with BlocComponent<GameBloc, GameState> {
/// {@macro bonus_letter}
BonusLetter({
required Vector2 position,
required String letter,
required int index,
}) : _position = position,
_letter = letter,
_index = index {
paint = Paint()..color = _disableColor;
}
/// The area size of this [BonusLetter].
static final areaSize = Vector2.all(4);
static const _activeColor = Colors.green;
static const _disableColor = Colors.red;
final Vector2 _position;
final String _letter;
final int _index;
@override
Future<void> onLoad() async {
await super.onLoad();
await add(
TextComponent(
position: Vector2(-1, -1),
text: _letter,
textRenderer: TextPaint(
style: const TextStyle(fontSize: 2, color: Colors.white),
),
),
);
}
@override
Body createBody() {
final shape = CircleShape()..radius = areaSize.x / 2;
final fixtureDef = FixtureDef(shape)..isSensor = true;
final bodyDef = BodyDef()
..userData = this
..position = _position
..type = BodyType.static;
return world.createBody(bodyDef)..createFixture(fixtureDef);
}
@override
bool listenWhen(GameState? previousState, GameState newState) {
final wasActive = previousState?.isLetterActivated(_index) ?? false;
final isActive = newState.isLetterActivated(_index);
return wasActive != isActive;
}
@override
void onNewState(GameState state) {
final isActive = state.isLetterActivated(_index);
add(
ColorEffect(
isActive ? _activeColor : _disableColor,
const Offset(0, 1),
EffectController(duration: 0.25),
),
);
}
/// Activates this [BonusLetter], if it's not already activated.
void activate() {
final isActive = state?.isLetterActivated(_index) ?? false;
if (!isActive) {
gameRef.read<GameBloc>().add(BonusLetterActivated(_index));
}
}
}
/// Triggers [BonusLetter.activate] method when a [BonusLetter] and a [Ball]
/// come in contact.
class BonusLetterBallContactCallback
extends ContactCallback<Ball, BonusLetter> {
@override
void begin(Ball ball, BonusLetter bonusLetter, Contact contact) {
bonusLetter.activate();
}
}

@ -1,8 +1,10 @@
export 'anchor.dart';
export 'ball.dart';
export 'baseboard.dart';
export 'board_side.dart';
export 'bonus_word.dart';
export 'flipper.dart';
export 'initial_position.dart';
export 'joint_anchor.dart';
export 'pathway.dart';
export 'plunger.dart';
export 'score_points.dart';

@ -1,25 +1,29 @@
import 'dart:async';
import 'dart:math' as math;
import 'package:flame/components.dart' show PositionComponent, SpriteComponent;
import 'package:flame/components.dart';
import 'package:flame/input.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:pinball/game/game.dart';
/// {@template flipper_group}
/// Loads a [Flipper.right] and a [Flipper.left].
/// {@endtemplate}
class FlipperGroup extends PositionComponent {
class FlipperGroup extends Component {
/// {@macro flipper_group}
FlipperGroup({
required Vector2 position,
required this.position,
required this.spacing,
}) : super(position: position);
});
/// The amount of space between the [Flipper.right] and [Flipper.left].
final double spacing;
/// The position of this [FlipperGroup]
final Vector2 position;
@override
Future<void> onLoad() async {
final leftFlipper = Flipper.left(
@ -45,15 +49,14 @@ class FlipperGroup extends PositionComponent {
///
/// [Flipper] can be controlled by the player in an arc motion.
/// {@endtemplate flipper}
class Flipper extends PositionBodyComponent with KeyboardHandler {
class Flipper extends BodyComponent with KeyboardHandler {
/// {@macro flipper}
Flipper._({
required Vector2 position,
required this.side,
required List<LogicalKeyboardKey> keys,
}) : _position = position,
_keys = keys,
super(size: Vector2(width, height));
_keys = keys;
/// A left positioned [Flipper].
Flipper.left({
@ -124,14 +127,17 @@ class Flipper extends PositionBodyComponent with KeyboardHandler {
/// Loads the sprite that renders with the [Flipper].
Future<void> _loadSprite() async {
final sprite = await gameRef.loadSprite(spritePath);
positionComponent = SpriteComponent(
final spriteComponent = SpriteComponent(
sprite: sprite,
size: size,
size: Vector2(width, height),
anchor: Anchor.center,
);
if (side.isRight) {
positionComponent!.flipHorizontally();
spriteComponent.flipHorizontally();
}
await add(spriteComponent);
}
/// Anchors the [Flipper] to the [RevoluteJoint] that controls its arc motion.
@ -160,11 +166,11 @@ class Flipper extends PositionBodyComponent with KeyboardHandler {
final fixtures = <FixtureDef>[];
final isLeft = side.isLeft;
final bigCircleShape = CircleShape()..radius = size.y / 2;
final bigCircleShape = CircleShape()..radius = height / 2;
bigCircleShape.position.setValues(
isLeft
? -(size.x / 2) + bigCircleShape.radius
: (size.x / 2) - bigCircleShape.radius,
? -(width / 2) + bigCircleShape.radius
: (width / 2) - bigCircleShape.radius,
0,
);
final bigCircleFixtureDef = FixtureDef(bigCircleShape);
@ -173,8 +179,8 @@ class Flipper extends PositionBodyComponent with KeyboardHandler {
final smallCircleShape = CircleShape()..radius = bigCircleShape.radius / 2;
smallCircleShape.position.setValues(
isLeft
? (size.x / 2) - smallCircleShape.radius
: -(size.x / 2) + smallCircleShape.radius,
? (width / 2) - smallCircleShape.radius
: -(width / 2) + smallCircleShape.radius,
0,
);
final smallCircleFixtureDef = FixtureDef(smallCircleShape);
@ -205,6 +211,7 @@ class Flipper extends PositionBodyComponent with KeyboardHandler {
@override
Future<void> onLoad() async {
await super.onLoad();
paint = Paint()..color = Colors.transparent;
await Future.wait([
_loadSprite(),
_anchorToJoint(),
@ -249,15 +256,15 @@ class Flipper extends PositionBodyComponent with KeyboardHandler {
///
/// The end of a [Flipper] depends on its [Flipper.side].
/// {@endtemplate}
class FlipperAnchor extends Anchor {
class FlipperAnchor extends JointAnchor {
/// {@macro flipper_anchor}
FlipperAnchor({
required Flipper flipper,
}) : super(
position: Vector2(
flipper.side.isLeft
? flipper.body.position.x - flipper.size.x / 2
: flipper.body.position.x + flipper.size.x / 2,
? flipper.body.position.x - Flipper.width / 2
: flipper.body.position.x + Flipper.width / 2,
flipper.body.position.y,
),
);

@ -1,6 +1,6 @@
import 'package:flame_forge2d/flame_forge2d.dart';
/// {@template anchor}
/// {@template joint_anchor}
/// Non visual [BodyComponent] used to hold a [BodyType.dynamic] in [Joint]s
/// with this [BodyType.static].
///
@ -15,9 +15,9 @@ import 'package:flame_forge2d/flame_forge2d.dart';
/// );
/// ```
/// {@endtemplate}
class Anchor extends BodyComponent {
/// {@macro anchor}
Anchor({
class JointAnchor extends BodyComponent {
/// {@macro joint_anchor}
JointAnchor({
required Vector2 position,
}) : _position = position;

@ -1,7 +1,7 @@
import 'package:flame/input.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/services.dart';
import 'package:pinball/game/game.dart' show Anchor;
import 'package:pinball/game/game.dart';
/// {@template plunger}
/// [Plunger] serves as a spring, that shoots the ball on the right side of the
@ -77,9 +77,9 @@ class Plunger extends BodyComponent with KeyboardHandler {
}
/// {@template plunger_anchor}
/// [Anchor] positioned below a [Plunger].
/// [JointAnchor] positioned below a [Plunger].
/// {@endtemplate}
class PlungerAnchor extends Anchor {
class PlungerAnchor extends JointAnchor {
/// {@macro plunger_anchor}
PlungerAnchor({
required Plunger plunger,
@ -92,11 +92,11 @@ class PlungerAnchor extends Anchor {
}
/// {@template plunger_anchor_prismatic_joint_def}
/// [PrismaticJointDef] between a [Plunger] and an [Anchor] with motion on
/// [PrismaticJointDef] between a [Plunger] and an [JointAnchor] with motion on
/// the vertical axis.
///
/// The [Plunger] is constrained vertically between its starting position and
/// the [Anchor]. The [Anchor] must be below the [Plunger].
/// the [JointAnchor]. The [JointAnchor] must be below the [Plunger].
/// {@endtemplate}
class PlungerAnchorPrismaticJointDef extends PrismaticJointDef {
/// {@macro plunger_anchor_prismatic_joint_def}

@ -48,6 +48,25 @@ class PinballGame extends Forge2DGame
),
);
unawaited(_addFlippers());
unawaited(_addBonusWord());
}
Future<void> _addBonusWord() async {
await add(
BonusWord(
position: screenToWorld(
Vector2(
camera.viewport.effectiveSize.x / 2,
camera.viewport.effectiveSize.y - 50,
),
),
),
);
}
Future<void> _addFlippers() async {
final flippersPosition = screenToWorld(
Vector2(
camera.viewport.effectiveSize.x / 2,
@ -63,6 +82,7 @@ class PinballGame extends Forge2DGame
),
),
);
unawaited(_addBaseboards());
}
void spawnBall() {
@ -72,6 +92,7 @@ class PinballGame extends Forge2DGame
void _addContactCallbacks() {
addContactCallback(BallScorePointsCallback());
addContactCallback(BottomWallBallContactCallback());
addContactCallback(BonusLetterBallContactCallback());
}
Future<void> _addGameBoundaries() async {
@ -103,6 +124,31 @@ class PinballGame extends Forge2DGame
),
);
}
Future<void> _addBaseboards() async {
final spaceBetweenBaseboards = camera.viewport.effectiveSize.x / 2;
final baseboardY = camera.viewport.effectiveSize.y / 1.12;
final leftBaseboard = Baseboard.left(
position: screenToWorld(
Vector2(
camera.viewport.effectiveSize.x / 2 - (spaceBetweenBaseboards / 2),
baseboardY,
),
),
);
await add(leftBaseboard);
final rightBaseboard = Baseboard.right(
position: screenToWorld(
Vector2(
camera.viewport.effectiveSize.x / 2 + (spaceBetweenBaseboards / 2),
baseboardY,
),
),
);
await add(rightBaseboard);
}
}
class DebugPinballGame extends PinballGame with TapDetector {

@ -63,6 +63,8 @@ class _PinballGameViewState extends State<PinballGameView> {
@override
Widget build(BuildContext context) {
return BlocListener<GameBloc, GameState>(
listenWhen: (previous, current) =>
previous.isGameOver != current.isGameOver,
listener: (context, state) {
if (state.isGameOver) {
showDialog<void>(

@ -7,14 +7,14 @@ packages:
name: _fe_analyzer_shared
url: "https://pub.dartlang.org"
source: hosted
version: "30.0.0"
version: "31.0.0"
analyzer:
dependency: transitive
description:
name: analyzer
url: "https://pub.dartlang.org"
source: hosted
version: "2.7.0"
version: "2.8.0"
args:
dependency: transitive
description:
@ -35,14 +35,14 @@ packages:
name: bloc
url: "https://pub.dartlang.org"
source: hosted
version: "8.0.2"
version: "8.0.3"
bloc_test:
dependency: "direct dev"
description:
name: bloc_test
url: "https://pub.dartlang.org"
source: hosted
version: "9.0.2"
version: "9.0.3"
boolean_selector:
dependency: transitive
description:
@ -140,21 +140,21 @@ packages:
name: flame
url: "https://pub.dartlang.org"
source: hosted
version: "1.1.0-releasecandidate.2"
version: "1.1.0-releasecandidate.5"
flame_bloc:
dependency: "direct main"
description:
name: flame_bloc
url: "https://pub.dartlang.org"
source: hosted
version: "1.2.0-releasecandidate.2"
version: "1.2.0-releasecandidate.5"
flame_forge2d:
dependency: "direct main"
description:
name: flame_forge2d
url: "https://pub.dartlang.org"
source: hosted
version: "0.9.0-releasecandidate.2"
version: "0.9.0-releasecandidate.5"
flame_test:
dependency: "direct dev"
description:
@ -190,7 +190,7 @@ packages:
name: forge2d
url: "https://pub.dartlang.org"
source: hosted
version: "0.8.1"
version: "0.8.2"
frontend_server_client:
dependency: transitive
description:
@ -218,7 +218,7 @@ packages:
name: http_multi_server
url: "https://pub.dartlang.org"
source: hosted
version: "3.0.1"
version: "3.2.0"
http_parser:
dependency: transitive
description:
@ -246,7 +246,7 @@ packages:
name: js
url: "https://pub.dartlang.org"
source: hosted
version: "0.6.3"
version: "0.6.4"
logging:
dependency: transitive
description:
@ -351,14 +351,14 @@ packages:
name: provider
url: "https://pub.dartlang.org"
source: hosted
version: "6.0.1"
version: "6.0.2"
pub_semver:
dependency: transitive
description:
name: pub_semver
url: "https://pub.dartlang.org"
source: hosted
version: "2.1.0"
version: "2.1.1"
shelf:
dependency: transitive
description:
@ -489,7 +489,7 @@ packages:
name: vm_service
url: "https://pub.dartlang.org"
source: hosted
version: "7.3.0"
version: "7.5.0"
watcher:
dependency: transitive
description:

@ -9,15 +9,15 @@ environment:
dependencies:
bloc: ^8.0.2
equatable: ^2.0.3
flame: ^1.1.0-releasecandidate.2
flame_bloc: ^1.2.0-releasecandidate.2
flame_forge2d: ^0.9.0-releasecandidate.2
flame: ^1.1.0-releasecandidate.5
flame_bloc: ^1.2.0-releasecandidate.5
flame_forge2d: ^0.9.0-releasecandidate.5
flutter:
sdk: flutter
flutter_bloc: ^8.0.1
flutter_localizations:
sdk: flutter
geometry:
geometry:
path: packages/geometry
intl: ^0.17.0
pinball_theme:

@ -126,6 +126,34 @@ void main() {
);
});
group('isLetterActivated', () {
test(
'is true when the letter is activated',
() {
const gameState = GameState(
balls: 3,
score: 0,
activatedBonusLetters: [1],
bonusHistory: [],
);
expect(gameState.isLetterActivated(1), isTrue);
},
);
test(
'is false when the letter is not activated',
() {
const gameState = GameState(
balls: 3,
score: 0,
activatedBonusLetters: [1],
bonusHistory: [],
);
expect(gameState.isLetterActivated(0), isFalse);
},
);
});
group('copyWith', () {
test(
'throws AssertionError '

@ -89,9 +89,10 @@ void main() {
});
group('resetting a ball', () {
final gameBloc = MockGameBloc();
late GameBloc gameBloc;
setUp(() {
gameBloc = MockGameBloc();
whenListen(
gameBloc,
const Stream<GameState>.empty(),
@ -99,7 +100,7 @@ void main() {
);
});
final tester = flameBlocTester(gameBloc: gameBloc);
final tester = flameBlocTester(gameBloc: () => gameBloc);
tester.widgetTest(
'adds BallLost to GameBloc',
@ -118,7 +119,7 @@ void main() {
(game, tester) async {
await game.ready();
game.children.whereType<Ball>().first.removeFromParent();
game.children.whereType<Ball>().first.lost();
await game.ready(); // Making sure that all additions are done
expect(

@ -0,0 +1,76 @@
// ignore_for_file: cascade_invocations
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
import '../../helpers/helpers.dart';
void main() {
group('Baseboard', () {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(PinballGameTest.create);
flameTester.test(
'loads correctly',
(game) async {
await game.ready();
final leftBaseboard = Baseboard.left(position: Vector2.zero());
final rightBaseboard = Baseboard.right(position: Vector2.zero());
await game.ensureAddAll([leftBaseboard, rightBaseboard]);
expect(game.contains(leftBaseboard), isTrue);
expect(game.contains(rightBaseboard), isTrue);
},
);
group('body', () {
flameTester.test(
'positions correctly',
(game) async {
final position = Vector2.all(10);
final baseboard = Baseboard.left(position: position);
await game.ensureAdd(baseboard);
game.contains(baseboard);
expect(baseboard.body.position, position);
},
);
flameTester.test(
'is static',
(game) async {
final baseboard = Baseboard.left(position: Vector2.zero());
await game.ensureAdd(baseboard);
expect(baseboard.body.bodyType, equals(BodyType.static));
},
);
flameTester.test(
'is at an angle',
(game) async {
final leftBaseboard = Baseboard.left(position: Vector2.zero());
final rightBaseboard = Baseboard.right(position: Vector2.zero());
await game.ensureAddAll([leftBaseboard, rightBaseboard]);
expect(leftBaseboard.body.angle, isNegative);
expect(rightBaseboard.body.angle, isPositive);
},
);
});
group('fixtures', () {
flameTester.test(
'has three',
(game) async {
final baseboard = Baseboard.left(position: Vector2.zero());
await game.ensureAdd(baseboard);
expect(baseboard.body.fixtures.length, equals(3));
},
);
});
});
}

@ -0,0 +1,244 @@
// ignore_for_file: cascade_invocations
import 'package:bloc_test/bloc_test.dart';
import 'package:flame/effects.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/game.dart';
import '../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
group('BonusWord', () {
final flameTester = FlameTester(PinballGameTest.create);
flameTester.test(
'loads the letters correctly',
(game) async {
await game.ready();
final bonusWord = game.children.whereType<BonusWord>().first;
final letters = bonusWord.children.whereType<BonusLetter>();
expect(letters.length, equals(GameBloc.bonusWord.length));
},
);
});
group('BonusLetter', () {
final flameTester = FlameTester(PinballGameTest.create);
flameTester.test(
'loads correctly',
(game) async {
final bonusLetter = BonusLetter(
position: Vector2.zero(),
letter: 'G',
index: 0,
);
await game.ensureAdd(bonusLetter);
await game.ready();
expect(game.contains(bonusLetter), isTrue);
},
);
group('body', () {
flameTester.test(
'positions correctly',
(game) async {
final position = Vector2.all(10);
final bonusLetter = BonusLetter(
position: position,
letter: 'G',
index: 0,
);
await game.ensureAdd(bonusLetter);
game.contains(bonusLetter);
expect(bonusLetter.body.position, position);
},
);
flameTester.test(
'is static',
(game) async {
final bonusLetter = BonusLetter(
position: Vector2.zero(),
letter: 'G',
index: 0,
);
await game.ensureAdd(bonusLetter);
expect(bonusLetter.body.bodyType, equals(BodyType.static));
},
);
});
group('fixture', () {
flameTester.test(
'exists',
(game) async {
final bonusLetter = BonusLetter(
position: Vector2.zero(),
letter: 'G',
index: 0,
);
await game.ensureAdd(bonusLetter);
expect(bonusLetter.body.fixtures[0], isA<Fixture>());
},
);
flameTester.test(
'is sensor',
(game) async {
final bonusLetter = BonusLetter(
position: Vector2.zero(),
letter: 'G',
index: 0,
);
await game.ensureAdd(bonusLetter);
final fixture = bonusLetter.body.fixtures[0];
expect(fixture.isSensor, isTrue);
},
);
flameTester.test(
'shape is circular',
(game) async {
final bonusLetter = BonusLetter(
position: Vector2.zero(),
letter: 'G',
index: 0,
);
await game.ensureAdd(bonusLetter);
final fixture = bonusLetter.body.fixtures[0];
expect(fixture.shape.shapeType, equals(ShapeType.circle));
expect(fixture.shape.radius, equals(2));
},
);
});
group('bonus letter activation', () {
final gameBloc = MockGameBloc();
BonusLetter _getBonusLetter(PinballGame game) {
return game.children
.whereType<BonusWord>()
.first
.children
.whereType<BonusLetter>()
.first;
}
setUp(() {
whenListen(
gameBloc,
const Stream<GameState>.empty(),
initialState: const GameState.initial(),
);
});
final tester = flameBlocTester(gameBloc: () => gameBloc);
tester.widgetTest(
'adds BonusLetterActivated to GameBloc when not activated',
(game, tester) async {
await game.ready();
_getBonusLetter(game).activate();
await tester.pump();
verify(() => gameBloc.add(const BonusLetterActivated(0))).called(1);
},
);
tester.widgetTest(
"doesn't add BonusLetterActivated to GameBloc when already activated",
(game, tester) async {
const state = GameState(
score: 0,
balls: 2,
activatedBonusLetters: [0],
bonusHistory: [],
);
whenListen(
gameBloc,
Stream.value(state),
initialState: state,
);
await game.ready();
_getBonusLetter(game).activate();
await game.ready(); // Making sure that all additions are done
verifyNever(() => gameBloc.add(const BonusLetterActivated(0)));
},
);
tester.widgetTest(
'adds a ColorEffect',
(game, tester) async {
await game.ready();
const state = GameState(
score: 0,
balls: 2,
activatedBonusLetters: [0],
bonusHistory: [],
);
final bonusLetter = _getBonusLetter(game);
bonusLetter.onNewState(state);
await tester.pump();
expect(
bonusLetter.children.whereType<ColorEffect>().length,
equals(1),
);
},
);
tester.widgetTest(
'only listens when there is a change on the letter status',
(game, tester) async {
await game.ready();
const state = GameState(
score: 0,
balls: 2,
activatedBonusLetters: [0],
bonusHistory: [],
);
final bonusLetter = _getBonusLetter(game);
expect(
bonusLetter.listenWhen(const GameState.initial(), state),
isTrue,
);
},
);
});
group('BonusLetterBallContactCallback', () {
test('calls ball.activate', () {
final ball = MockBall();
final bonusLetter = MockBonusLetter();
final contactCallback = BonusLetterBallContactCallback();
contactCallback.begin(ball, bonusLetter, MockContact());
verify(bonusLetter.activate).called(1);
});
});
});
}

@ -103,9 +103,7 @@ void main() {
) as Flipper;
expect(
leftFlipper.body.position.x +
leftFlipper.size.x +
flipperGroup.spacing,
leftFlipper.body.position.x + Flipper.width + flipperGroup.spacing,
equals(rightFlipper.body.position.x),
);
},

@ -10,13 +10,13 @@ import '../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
group('Anchor', () {
group('JointAnchor', () {
final flameTester = FlameTester(PinballGameTest.create);
flameTester.test(
'loads correctly',
(game) async {
final anchor = Anchor(position: Vector2.zero());
final anchor = JointAnchor(position: Vector2.zero());
await game.ready();
await game.ensureAdd(anchor);
@ -30,7 +30,7 @@ void main() {
(game) async {
await game.ready();
final position = Vector2.all(10);
final anchor = Anchor(position: position);
final anchor = JointAnchor(position: position);
await game.ensureAdd(anchor);
game.contains(anchor);
@ -42,7 +42,7 @@ void main() {
'is static',
(game) async {
await game.ready();
final anchor = Anchor(position: Vector2.zero());
final anchor = JointAnchor(position: Vector2.zero());
await game.ensureAdd(anchor);
expect(anchor.body.bodyType, equals(BodyType.static));
@ -54,7 +54,7 @@ void main() {
flameTester.test(
'has none',
(game) async {
final anchor = Anchor(position: Vector2.zero());
final anchor = JointAnchor(position: Vector2.zero());
await game.ensureAdd(anchor);
expect(anchor.body.fixtures, isEmpty);

@ -227,7 +227,7 @@ void main() {
);
});
final flameTester = flameBlocTester(gameBloc: gameBloc);
final flameTester = flameBlocTester(gameBloc: () => gameBloc);
group('initializes with', () {
flameTester.test(

@ -74,6 +74,15 @@ void main() {
returnsNormally,
);
});
flameTester.test(
'has two Baseboards',
(game) async {
await game.ready();
final baseboards = game.children.whereType<Baseboard>().toList();
expect(baseboards.length, 2);
},
);
});
debugModeFlameTester.test('adds a ball on tap up', (game) async {

@ -94,7 +94,7 @@ void main() {
whenListen(
gameBloc,
Stream.value(state),
initialState: state,
initialState: GameState.initial(),
);
await tester.pumpApp(

@ -5,14 +5,14 @@ import 'package:pinball/game/game.dart';
import 'helpers.dart';
FlameTester<PinballGame> flameBlocTester({
required GameBloc gameBloc,
required GameBloc Function() gameBloc,
}) {
return FlameTester<PinballGame>(
PinballGameTest.create,
pumpWidget: (gameWidget, tester) async {
await tester.pumpWidget(
BlocProvider.value(
value: gameBloc,
value: gameBloc(),
child: gameWidget,
),
);

@ -37,3 +37,5 @@ class MockRawKeyUpEvent extends Mock implements RawKeyUpEvent {
class MockTapUpInfo extends Mock implements TapUpInfo {}
class MockEventPosition extends Mock implements EventPosition {}
class MockBonusLetter extends Mock implements BonusLetter {}

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