refactor: removed caching

pull/205/head
alestiago 3 years ago
parent 91f02455a1
commit 85468d6258

@ -76,9 +76,13 @@ class _SignPostSpriteComponent
final sprites = <_SignPostSpriteState, Sprite>{};
this.sprites = sprites;
for (final spriteState in _SignPostSpriteState.values) {
sprites[spriteState] = Sprite(
gameRef.images.fromCache(spriteState.path),
);
// TODO(allisonryan0002): Support caching
// https://github.com/VGVentures/pinball/pull/204
// sprites[spriteState] = Sprite(
// gameRef.images.fromCache(spriteState.path),
// );
sprites[spriteState] =
Sprite(await gameRef.images.load(spriteState.path));
}
current = _SignPostSpriteState.inactive;

@ -7,7 +7,7 @@ import 'package:pinball_components/pinball_components.dart';
import '../../helpers/helpers.dart';
// TODO(alisonryan): Refactor loading assets in test with
// TODO(allisonryan0002): Refactor loading assets in test with
// https://github.com/VGVentures/pinball/pull/204
void main() {

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