|
|
|
@ -16,10 +16,18 @@ class FlipperTracingGame extends BasicGame with TapDetector {
|
|
|
|
|
Future<void> onLoad() async {
|
|
|
|
|
await super.onLoad();
|
|
|
|
|
final center = screenToWorld(camera.viewport.canvasSize! / 2);
|
|
|
|
|
final leftFlipper = Flipper(side: BoardSide.left)..initialPosition = center;
|
|
|
|
|
|
|
|
|
|
await add(leftFlipper);
|
|
|
|
|
final leftFlipper = Flipper(side: BoardSide.left)
|
|
|
|
|
..initialPosition = center - Vector2(Flipper.size.x, 0);
|
|
|
|
|
final rightFlipper = Flipper(side: BoardSide.right)
|
|
|
|
|
..initialPosition = center + Vector2(Flipper.size.x, 0);
|
|
|
|
|
|
|
|
|
|
await addAll([
|
|
|
|
|
leftFlipper,
|
|
|
|
|
rightFlipper,
|
|
|
|
|
]);
|
|
|
|
|
leftFlipper.trace();
|
|
|
|
|
rightFlipper.trace();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@override
|
|
|
|
|