refactor: renamed autopulling to autoPulling

pull/455/head
alestiago 3 years ago
parent 969e1802aa
commit 83712f6bec

@ -167,7 +167,7 @@ class PinballGame extends PinballForge2DGame
.whereType<FlameBlocProvider<PlungerCubit, PlungerState>>() .whereType<FlameBlocProvider<PlungerCubit, PlungerState>>()
.first .first
.bloc .bloc
.autopulled(); .autoPulled();
} else { } else {
final tappedLeftSide = info.eventPosition.widget.x < canvasSize.x / 2; final tappedLeftSide = info.eventPosition.widget.x < canvasSize.x / 2;
focusedBoardSide[pointerId] = focusedBoardSide[pointerId] =

@ -9,5 +9,5 @@ class PlungerCubit extends Cubit<PlungerState> {
void released() => emit(PlungerState.releasing); void released() => emit(PlungerState.releasing);
void autopulled() => emit(PlungerState.autopulling); void autoPulled() => emit(PlungerState.autoPulling);
} }

@ -5,12 +5,12 @@ enum PlungerState {
releasing, releasing,
autopulling, autoPulling,
} }
extension PlungerStateX on PlungerState { extension PlungerStateX on PlungerState {
bool get isPulling => bool get isPulling =>
this == PlungerState.pulling || this == PlungerState.autopulling; this == PlungerState.pulling || this == PlungerState.autoPulling;
bool get isReleasing => this == PlungerState.releasing; bool get isReleasing => this == PlungerState.releasing;
bool get isAutoPulling => this == PlungerState.autopulling; bool get isAutoPulling => this == PlungerState.autoPulling;
} }

@ -132,7 +132,7 @@ class _PlungerSpriteAnimationGroupComponent
animations = { animations = {
PlungerState.releasing: pullAnimation.reversed(), PlungerState.releasing: pullAnimation.reversed(),
PlungerState.pulling: pullAnimation, PlungerState.pulling: pullAnimation,
PlungerState.autopulling: pullAnimation, PlungerState.autoPulling: pullAnimation,
}; };
current = readBloc<PlungerCubit, PlungerState>().state; current = readBloc<PlungerCubit, PlungerState>().state;

@ -102,8 +102,8 @@ void main() {
final plungerBloc = _MockPlungerCubit(); final plungerBloc = _MockPlungerCubit();
whenListen<PlungerState>( whenListen<PlungerState>(
plungerBloc, plungerBloc,
Stream.value(PlungerState.autopulling), Stream.value(PlungerState.autoPulling),
initialState: PlungerState.autopulling, initialState: PlungerState.autoPulling,
); );
const strength = 2.0; const strength = 2.0;

@ -434,7 +434,7 @@ void main() {
.single .single
.bloc; .bloc;
expect(plungerBloc.state, PlungerState.autopulling); expect(plungerBloc.state, PlungerState.autoPulling);
}); });
}); });
}); });

Loading…
Cancel
Save