chore: update PinballGamePage

pull/254/head
arturplaczek 3 years ago
parent 52bb7ea119
commit 82122cf54b

@ -48,7 +48,6 @@ class PinballGamePage extends StatelessWidget {
return MultiBlocProvider( return MultiBlocProvider(
providers: [ providers: [
BlocProvider(create: (_) => StartGameBloc(game: game)),
BlocProvider(create: (_) => GameBloc()), BlocProvider(create: (_) => GameBloc()),
BlocProvider( BlocProvider(
create: (_) => AssetsManagerCubit(loadables)..load(), create: (_) => AssetsManagerCubit(loadables)..load(),
@ -114,36 +113,43 @@ class PinballGameLoadedView extends StatelessWidget {
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
final isPlaying = context.select(
(StartGameBloc bloc) => bloc.state.status == StartGameStatus.play,
);
final gameWidgetWidth = MediaQuery.of(context).size.height * 9 / 16; final gameWidgetWidth = MediaQuery.of(context).size.height * 9 / 16;
final screenWidth = MediaQuery.of(context).size.width; final screenWidth = MediaQuery.of(context).size.width;
final leftMargin = (screenWidth / 2) - (gameWidgetWidth / 1.8); final leftMargin = (screenWidth / 2) - (gameWidgetWidth / 1.8);
return Stack( return StartGameListener(
children: [ game: game,
Positioned.fill( child: Stack(
child: GameWidget<PinballGame>( children: [
game: game, Positioned.fill(
initialActiveOverlays: const [PinballGame.playButtonOverlay], child: GameWidget<PinballGame>(
overlayBuilderMap: { game: game,
PinballGame.playButtonOverlay: (context, game) { initialActiveOverlays: const [PinballGame.playButtonOverlay],
return Positioned( overlayBuilderMap: {
bottom: 20, PinballGame.playButtonOverlay: (context, game) {
right: 0, return const Positioned(
left: 0, bottom: 20,
child: PlayButtonOverlay(game: game), right: 0,
); left: 0,
child: PlayButtonOverlay(),
);
},
}, },
}, ),
), ),
), Positioned(
// TODO(arturplaczek): add Visibility to GameHud based on StartGameBloc top: 16,
// status left: leftMargin,
Positioned( child: Visibility(
top: 16, visible: isPlaying,
left: leftMargin, child: const GameHud(),
child: const GameHud(), ),
), ),
], ],
),
); );
} }
} }

@ -1 +1,2 @@
export 'how_to_play_dialog.dart'; export 'how_to_play_dialog.dart';
export 'start_game_listener.dart';

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