feat: defined InitialPosition mixin

pull/37/head
alestiago 4 years ago
parent ddec3c0f44
commit 7fe2b1183b

@ -2,6 +2,7 @@ export 'anchor.dart';
export 'ball.dart';
export 'board_side.dart';
export 'flipper.dart';
export 'initial_position.dart';
export 'pathway.dart';
export 'plunger.dart';
export 'score_points.dart';

@ -0,0 +1,14 @@
import 'package:flame_forge2d/flame_forge2d.dart';
mixin InitialPosition on BodyComponent {
late final Vector2 initialPosition;
@override
void onMount() {
super.onMount();
assert(
body.position == initialPosition,
'Body position is not equal to initial position.',
);
}
}

@ -0,0 +1,68 @@
// ignore_for_file: cascade_invocations
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
class EmptyGame extends Forge2DGame {}
class TestBodyComponent extends BodyComponent with InitialPosition {
@override
Body createBody() {
return world.createBody(BodyDef());
}
}
class TestPositionBodyComponent extends BodyComponent with InitialPosition {
@override
Body createBody() {
return world.createBody(BodyDef()..position = initialPosition);
}
}
void main() {
final flameTester = FlameTester(EmptyGame.new);
group('InitialPosition', () {
test('correctly sets and gets', () {
final component = TestBodyComponent()..initialPosition = Vector2(1, 2);
expect(component.initialPosition, Vector2(1, 2));
});
test('can only be set once', () {
final component = TestBodyComponent()..initialPosition = Vector2(1, 2);
expect(
() => component.initialPosition = Vector2(3, 4),
throwsA(isA<Error>()),
);
});
flameTester.test(
'returns normally '
'when the body sets the position to initial position',
(game) async {
final component = TestPositionBodyComponent()
..initialPosition = Vector2.zero();
await expectLater(
() async => game.ensureAdd(component),
returnsNormally,
);
},
);
flameTester.test(
'throws AssertionError '
'when not setting initialPosition to body',
(game) async {
final component = TestBodyComponent()..initialPosition = Vector2.zero();
await game.ensureAdd(component);
await expectLater(
() async => game.ensureAdd(component),
throwsAssertionError,
);
},
);
});
}
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