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@ -40,7 +40,7 @@ void main() {
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setUp: (game, tester) async {
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setUp: (game, tester) async {
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await game.images.loadAll(assets);
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await game.images.loadAll(assets);
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final component = SpaceshipRamp();
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final component = SpaceshipRamp();
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final canvas = PinballCanvasComponent(children: [component]);
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final canvas = ZCanvasComponent(children: [component]);
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await game.ensureAdd(canvas);
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await game.ensureAdd(canvas);
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await tester.pump();
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await tester.pump();
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@ -65,7 +65,7 @@ void main() {
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setUp: (game, tester) async {
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setUp: (game, tester) async {
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await game.images.loadAll(assets);
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await game.images.loadAll(assets);
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final component = SpaceshipRamp();
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final component = SpaceshipRamp();
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final canvas = PinballCanvasComponent(children: [component]);
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final canvas = ZCanvasComponent(children: [component]);
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await game.ensureAdd(canvas);
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await game.ensureAdd(canvas);
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component.progress();
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component.progress();
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@ -91,7 +91,7 @@ void main() {
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setUp: (game, tester) async {
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setUp: (game, tester) async {
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await game.images.loadAll(assets);
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await game.images.loadAll(assets);
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final component = SpaceshipRamp();
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final component = SpaceshipRamp();
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final canvas = PinballCanvasComponent(children: [component]);
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final canvas = ZCanvasComponent(children: [component]);
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await game.ensureAdd(canvas);
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await game.ensureAdd(canvas);
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component
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component
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@ -119,7 +119,7 @@ void main() {
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setUp: (game, tester) async {
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setUp: (game, tester) async {
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await game.images.loadAll(assets);
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await game.images.loadAll(assets);
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final component = SpaceshipRamp();
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final component = SpaceshipRamp();
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final canvas = PinballCanvasComponent(children: [component]);
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final canvas = ZCanvasComponent(children: [component]);
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await game.ensureAdd(canvas);
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await game.ensureAdd(canvas);
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component
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component
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@ -148,7 +148,7 @@ void main() {
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setUp: (game, tester) async {
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setUp: (game, tester) async {
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await game.images.loadAll(assets);
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await game.images.loadAll(assets);
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final component = SpaceshipRamp();
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final component = SpaceshipRamp();
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final canvas = PinballCanvasComponent(children: [component]);
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final canvas = ZCanvasComponent(children: [component]);
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await game.ensureAdd(canvas);
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await game.ensureAdd(canvas);
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component
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component
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@ -178,7 +178,7 @@ void main() {
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setUp: (game, tester) async {
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setUp: (game, tester) async {
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await game.images.loadAll(assets);
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await game.images.loadAll(assets);
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final component = SpaceshipRamp();
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final component = SpaceshipRamp();
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final canvas = PinballCanvasComponent(children: [component]);
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final canvas = ZCanvasComponent(children: [component]);
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await game.ensureAdd(canvas);
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await game.ensureAdd(canvas);
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component
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component
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