feat: implemented Anchor component

pull/12/head
alestiago 4 years ago
parent 403d997f17
commit 7a16b557d7

@ -0,0 +1,19 @@
import 'package:flame_forge2d/flame_forge2d.dart';
/// {@template anchor}
/// Non visual [BodyComponent] used to hold a [BodyType.dynamic] in [Joint]s.
/// {@endtemplate}
class Anchor extends BodyComponent {
/// {@macro anchor}
Anchor({
required Vector2 position,
}) : _position = position;
final Vector2 _position;
@override
Body createBody() {
final bodyDef = BodyDef()..position = _position;
return world.createBody(bodyDef);
}
}

@ -1,2 +1,3 @@
export 'anchor.dart';
export 'ball.dart'; export 'ball.dart';
export 'score_points.dart'; export 'score_points.dart';

@ -0,0 +1,60 @@
// ignore_for_file: cascade_invocations
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/game.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
group('Anchor', () {
final flameTester = FlameTester(PinballGame.new);
flameTester.test(
'loads correctly',
(game) async {
final anchor = Anchor(position: Vector2.zero());
await game.ensureAdd(anchor);
expect(game.contains(anchor), isTrue);
},
);
group('body', () {
flameTester.test(
'positions correctly',
(game) async {
final position = Vector2.all(10);
final anchor = Anchor(position: position);
await game.ensureAdd(anchor);
game.contains(anchor);
expect(anchor.body.position, position);
},
);
flameTester.test(
'is static',
(game) async {
final anchor = Anchor(position: Vector2.zero());
await game.ensureAdd(anchor);
expect(anchor.body.bodyType, equals(BodyType.static));
},
);
});
group('fixtures', () {
flameTester.test(
'has none',
(game) async {
final anchor = Anchor(position: Vector2.zero());
await game.ensureAdd(anchor);
expect(anchor.body.fixtures, isEmpty);
},
);
});
});
}
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