chore: params names

pull/87/head
RuiAlonso 4 years ago
parent 29a6cde36e
commit 780e205dc0

@ -28,26 +28,26 @@ class Jetpack extends Forge2DBlueprint {
RampOpeningBallContactCallback<_JetpackRampOpening>(), RampOpeningBallContactCallback<_JetpackRampOpening>(),
]); ]);
final _leftOpening = _JetpackRampOpening( final rightOpening = _JetpackRampOpening(
rotation: math.pi,
)
..initialPosition = position + Vector2(12.9, -20)
..layer = Layer.opening;
final leftOpening = _JetpackRampOpening(
outsideLayer: Layer.spaceship, outsideLayer: Layer.spaceship,
rotation: math.pi, rotation: math.pi,
) )
..initialPosition = position + Vector2(-2.5, -20.2) ..initialPosition = position + Vector2(-2.5, -20)
..layer = Layer.jetpack; ..layer = Layer.jetpack;
final _curve = JetpackRamp() final jetpackRamp = JetpackRamp()
..initialPosition = position + Vector2(5, -20.2) ..initialPosition = position + Vector2(5, -20.2)
..layer = Layer.jetpack; ..layer = Layer.jetpack;
final _rightOpening = _JetpackRampOpening(
rotation: math.pi,
)
..initialPosition = position + Vector2(12.9, -20.2)
..layer = Layer.opening;
addAll([ addAll([
_leftOpening, rightOpening,
_curve, leftOpening,
_rightOpening, jetpackRamp,
]); ]);
} }
} }

@ -28,10 +28,6 @@ class Launcher extends Forge2DBlueprint {
RampOpeningBallContactCallback<_LauncherRampOpening>(), RampOpeningBallContactCallback<_LauncherRampOpening>(),
]); ]);
final curvedPath = LauncherRamp()
..initialPosition = position + Vector2(1.7, 0)
..layer = Layer.launcher;
final leftOpening = _LauncherRampOpening(rotation: math.pi / 2) final leftOpening = _LauncherRampOpening(rotation: math.pi / 2)
..initialPosition = position + Vector2(-11.6, 66.3) ..initialPosition = position + Vector2(-11.6, 66.3)
..layer = Layer.opening; ..layer = Layer.opening;
@ -39,10 +35,14 @@ class Launcher extends Forge2DBlueprint {
..initialPosition = position + Vector2(-4.9, 59.4) ..initialPosition = position + Vector2(-4.9, 59.4)
..layer = Layer.opening; ..layer = Layer.opening;
final launcherRamp = LauncherRamp()
..initialPosition = position + Vector2(1.7, 0)
..layer = Layer.launcher;
addAll([ addAll([
curvedPath,
leftOpening, leftOpening,
rightOpening, rightOpening,
launcherRamp,
]); ]);
} }
} }

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