refactor: update dash nest games

pull/204/head
Allison Ryan 3 years ago
parent f5c3c5fb56
commit 74c2b0483e

@ -16,7 +16,7 @@ class BigDashNestBumperGame extends BasicBallGame with Traceable {
Future<void> onLoad() async { Future<void> onLoad() async {
await super.onLoad(); await super.onLoad();
camera.followVector2(Vector2.zero()); camera.followVector2(Vector2.zero());
await add(BigDashNestBumper()..priority = 1); await add(DashNestBumper.main()..priority = 1);
await traceAllBodies(); await traceAllBodies();
await traceAllBodies(); await traceAllBodies();
} }

@ -16,7 +16,7 @@ class SmallDashNestBumperAGame extends BasicBallGame with Traceable {
Future<void> onLoad() async { Future<void> onLoad() async {
await super.onLoad(); await super.onLoad();
camera.followVector2(Vector2.zero()); camera.followVector2(Vector2.zero());
await add(SmallDashNestBumper.a()..priority = 1); await add(DashNestBumper.a()..priority = 1);
await traceAllBodies(); await traceAllBodies();
await traceAllBodies(); await traceAllBodies();
} }

@ -16,7 +16,7 @@ class SmallDashNestBumperBGame extends BasicBallGame with Traceable {
Future<void> onLoad() async { Future<void> onLoad() async {
await super.onLoad(); await super.onLoad();
camera.followVector2(Vector2.zero()); camera.followVector2(Vector2.zero());
await add(SmallDashNestBumper.b()..priority = 1); await add(DashNestBumper.b()..priority = 1);
await traceAllBodies(); await traceAllBodies();
await traceAllBodies(); await traceAllBodies();
} }

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