feat: plunger

pull/10/head
Allison Ryan 4 years ago
parent ab77ebec67
commit 7338b95ef5

@ -0,0 +1,41 @@
import 'package:flame_forge2d/body_component.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_forge2d/forge2d_game.dart';
import 'package:forge2d/forge2d.dart';
List<Wall> createBoundaries(Forge2DGame game) {
final topLeft = Vector2.zero();
final bottomRight = game.screenToWorld(game.camera.viewport.effectiveSize);
final topRight = Vector2(bottomRight.x, topLeft.y);
final bottomLeft = Vector2(topLeft.x, bottomRight.y);
return [
Wall(topLeft, topRight),
Wall(topRight, bottomRight),
Wall(bottomRight, bottomLeft),
Wall(bottomLeft, topLeft),
];
}
class Wall extends BodyComponent {
Wall(this.start, this.end);
final Vector2 start;
final Vector2 end;
@override
Body createBody() {
final shape = EdgeShape()..set(start, end);
final fixtureDef = FixtureDef(shape)
..restitution = 0.0
..friction = 0.3;
final bodyDef = BodyDef()
..userData = this
..position = Vector2.zero()
..type = BodyType.static;
return world.createBody(bodyDef)..createFixture(fixtureDef);
}
}

@ -0,0 +1,2 @@
export 'boundaries.dart';
export 'plunger.dart';

@ -0,0 +1,31 @@
import 'package:flame_forge2d/body_component.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
class Plunger extends BodyComponent {
Plunger(this._position);
final Vector2 _position;
@override
Body createBody() {
final shape = PolygonShape()..setAsBoxXY(2.5, 1.5);
final fixtureDef = FixtureDef(shape)..friction = 0.1;
final bodyDef = BodyDef()
..userData = this
..position = _position
..type = BodyType.dynamic;
return world.createBody(bodyDef)..createFixture(fixtureDef);
}
void pull() {
body.linearVelocity = Vector2(0, -5);
}
void release() {
final velocity = (_position.y - body.position.y) * 9;
body.linearVelocity = Vector2(0, velocity);
}
}

@ -1,2 +1,3 @@
export 'components/components.dart';
export 'pinball_game.dart';
export 'view/pinball_game_page.dart';

@ -1,3 +1,55 @@
import 'package:flame/input.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_forge2d/forge2d_game.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:pinball/game/game.dart';
class PinballGame extends Forge2DGame {}
class PinballGame extends Forge2DGame with KeyboardEvents {
late Plunger plunger;
@override
Future<void> onLoad() async {
await super.onLoad();
final boundaries = createBoundaries(this)..forEach(add);
final bottomWall = boundaries[2];
final center = screenToWorld(camera.viewport.effectiveSize / 2);
await add(plunger = Plunger(Vector2(center.x, center.y - 50)));
final prismaticJointDef = PrismaticJointDef()
..initialize(
plunger.body,
bottomWall.body,
bottomWall.body.position,
Vector2(0, 0),
)
..localAnchorA.setFrom(Vector2(0, 0))
..enableLimit = true
..upperTranslation = 0
..lowerTranslation = -5
..collideConnected = true;
world.createJoint(prismaticJointDef);
print(prismaticJointDef.localAnchorA);
print(prismaticJointDef.localAnchorB);
}
@override
KeyEventResult onKeyEvent(
RawKeyEvent event,
Set<LogicalKeyboardKey> keysPressed,
) {
if (event is RawKeyUpEvent &&
event.data.logicalKey == LogicalKeyboardKey.space) {
plunger.release();
}
if (event is RawKeyDownEvent &&
event.data.logicalKey == LogicalKeyboardKey.space) {
plunger.pull();
}
return KeyEventResult.handled;
}
}

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