mirror of https://github.com/flutter/pinball.git
parent
ab77ebec67
commit
7338b95ef5
@ -0,0 +1,41 @@
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import 'package:flame_forge2d/body_component.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_forge2d/forge2d_game.dart';
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import 'package:forge2d/forge2d.dart';
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List<Wall> createBoundaries(Forge2DGame game) {
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final topLeft = Vector2.zero();
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final bottomRight = game.screenToWorld(game.camera.viewport.effectiveSize);
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final topRight = Vector2(bottomRight.x, topLeft.y);
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final bottomLeft = Vector2(topLeft.x, bottomRight.y);
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return [
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Wall(topLeft, topRight),
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Wall(topRight, bottomRight),
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Wall(bottomRight, bottomLeft),
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Wall(bottomLeft, topLeft),
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];
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}
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class Wall extends BodyComponent {
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Wall(this.start, this.end);
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final Vector2 start;
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final Vector2 end;
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@override
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Body createBody() {
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final shape = EdgeShape()..set(start, end);
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final fixtureDef = FixtureDef(shape)
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..restitution = 0.0
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..friction = 0.3;
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final bodyDef = BodyDef()
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..userData = this
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..position = Vector2.zero()
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..type = BodyType.static;
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return world.createBody(bodyDef)..createFixture(fixtureDef);
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}
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}
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export 'boundaries.dart';
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export 'plunger.dart';
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import 'package:flame_forge2d/body_component.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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class Plunger extends BodyComponent {
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Plunger(this._position);
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final Vector2 _position;
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@override
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Body createBody() {
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final shape = PolygonShape()..setAsBoxXY(2.5, 1.5);
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final fixtureDef = FixtureDef(shape)..friction = 0.1;
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final bodyDef = BodyDef()
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..userData = this
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..position = _position
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..type = BodyType.dynamic;
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return world.createBody(bodyDef)..createFixture(fixtureDef);
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}
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void pull() {
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body.linearVelocity = Vector2(0, -5);
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}
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void release() {
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final velocity = (_position.y - body.position.y) * 9;
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body.linearVelocity = Vector2(0, velocity);
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}
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}
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@ -1,2 +1,3 @@
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export 'components/components.dart';
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export 'pinball_game.dart';
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export 'view/pinball_game_page.dart';
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@ -1,3 +1,55 @@
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import 'package:flame/input.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_forge2d/forge2d_game.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:pinball/game/game.dart';
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class PinballGame extends Forge2DGame {}
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class PinballGame extends Forge2DGame with KeyboardEvents {
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late Plunger plunger;
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final boundaries = createBoundaries(this)..forEach(add);
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final bottomWall = boundaries[2];
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final center = screenToWorld(camera.viewport.effectiveSize / 2);
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await add(plunger = Plunger(Vector2(center.x, center.y - 50)));
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final prismaticJointDef = PrismaticJointDef()
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..initialize(
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plunger.body,
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bottomWall.body,
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bottomWall.body.position,
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Vector2(0, 0),
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)
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..localAnchorA.setFrom(Vector2(0, 0))
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..enableLimit = true
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..upperTranslation = 0
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..lowerTranslation = -5
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..collideConnected = true;
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world.createJoint(prismaticJointDef);
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print(prismaticJointDef.localAnchorA);
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print(prismaticJointDef.localAnchorB);
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}
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@override
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KeyEventResult onKeyEvent(
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RawKeyEvent event,
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Set<LogicalKeyboardKey> keysPressed,
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) {
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if (event is RawKeyUpEvent &&
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event.data.logicalKey == LogicalKeyboardKey.space) {
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plunger.release();
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}
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if (event is RawKeyDownEvent &&
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event.data.logicalKey == LogicalKeyboardKey.space) {
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plunger.pull();
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}
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return KeyEventResult.handled;
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}
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}
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