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pinball/lib/game/components/plunger.dart

32 lines
729 B

import 'package:flame_forge2d/body_component.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
class Plunger extends BodyComponent {
Plunger(this._position);
final Vector2 _position;
@override
Body createBody() {
final shape = PolygonShape()..setAsBoxXY(2.5, 1.5);
final fixtureDef = FixtureDef(shape)..friction = 0.1;
final bodyDef = BodyDef()
..userData = this
..position = _position
..type = BodyType.dynamic;
return world.createBody(bodyDef)..createFixture(fixtureDef);
}
void pull() {
body.linearVelocity = Vector2(0, -5);
}
void release() {
final velocity = (_position.y - body.position.y) * 9;
body.linearVelocity = Vector2(0, velocity);
}
}