mirror of https://github.com/flutter/pinball.git
feat: including black and white Flipper assets (#102)
* feat: included left and right flipper assets * feat: loaded left and right flipper assets * feat: moved Flipper to components and defined controller * refactor: moved lock to FlipperJoint * refactor(sandbox): rephrased description * feat(sanbox): including Flipper example * feat: included Tracing story * feat: defined trace method * feat(sandbox): included right flipper * feat: sized Flipper to match asset * refactor: moved tests * feat: tested flipper_controller * feat: adjusted flipper size * feat(sandbox): removed TapDetector * refactor: removed unused import * fix: increased test coverage * docs: improved doc comments * fix: changing merge imports * refactor: simplified loading asset logic Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> * chore: removed old Flipper asset * fix: used correct variable * feat: enchanced tracing example * refactor: renamed circleAssetShadow to assetShadow Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com>pull/108/head
parent
c4012b1c65
commit
72b8213f74
Before Width: | Height: | Size: 8.1 KiB |
@ -0,0 +1,52 @@
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import 'package:flame/components.dart';
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import 'package:flutter/services.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template flipper_controller}
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/// A [Component] that controls the [Flipper]s movement.
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/// {@endtemplate}
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class FlipperController extends Component with KeyboardHandler {
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/// {@macro flipper_controller}
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FlipperController(this.flipper) : _keys = flipper.side.flipperKeys;
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/// The [Flipper] this controller is controlling.
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final Flipper flipper;
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/// The [LogicalKeyboardKey]s that will control the [Flipper].
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///
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/// [onKeyEvent] method listens to when one of these keys is pressed.
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final List<LogicalKeyboardKey> _keys;
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@override
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bool onKeyEvent(
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RawKeyEvent event,
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Set<LogicalKeyboardKey> keysPressed,
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) {
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if (!_keys.contains(event.logicalKey)) return true;
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if (event is RawKeyDownEvent) {
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flipper.moveUp();
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} else if (event is RawKeyUpEvent) {
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flipper.moveDown();
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}
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return false;
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}
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}
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extension on BoardSide {
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List<LogicalKeyboardKey> get flipperKeys {
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switch (this) {
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case BoardSide.left:
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return [
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LogicalKeyboardKey.arrowLeft,
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LogicalKeyboardKey.keyA,
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];
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case BoardSide.right:
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return [
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LogicalKeyboardKey.arrowRight,
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LogicalKeyboardKey.keyD,
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];
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}
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}
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}
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After Width: | Height: | Size: 3.7 KiB |
After Width: | Height: | Size: 3.6 KiB |
@ -1,4 +1,8 @@
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import 'package:pinball/game/game.dart';
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// ignore_for_file: comment_references
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// TODO(alestiago): Revisit ignore lint rule once Kicker is moved to this
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// package.
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import 'package:pinball_components/pinball_components.dart';
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/// Indicates a side of the board.
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///
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@ -1,5 +1,8 @@
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export 'ball.dart';
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export 'board_side.dart';
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export 'fire_effect.dart';
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export 'flipper.dart';
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export 'initial_position.dart';
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export 'joint_anchor.dart';
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export 'layer.dart';
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export 'shapes/shapes.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:sandbox/common/common.dart';
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class BasicFlipperGame extends BasicGame {
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static const info = '''
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Basic example of how a Flipper works.
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''';
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final center = screenToWorld(camera.viewport.canvasSize! / 2);
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final leftFlipper = Flipper(side: BoardSide.left)
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..initialPosition = center - Vector2(Flipper.size.x, 0);
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final rightFlipper = Flipper(side: BoardSide.right)
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..initialPosition = center + Vector2(Flipper.size.x, 0);
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await addAll([
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leftFlipper,
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rightFlipper,
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]);
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}
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}
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import 'package:dashbook/dashbook.dart';
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import 'package:flame/game.dart';
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import 'package:sandbox/common/common.dart';
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import 'package:sandbox/stories/flipper/basic.dart';
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import 'package:sandbox/stories/flipper/tracing.dart';
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void addFlipperStories(Dashbook dashbook) {
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dashbook.storiesOf('Flipper')
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..add(
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'Basic',
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(context) => GameWidget(
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game: BasicFlipperGame(),
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),
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codeLink: buildSourceLink('flipper/basic.dart'),
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info: BasicFlipperGame.info,
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)
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..add(
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'Tracing',
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(context) => GameWidget(
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game: FlipperTracingGame(),
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),
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codeLink: buildSourceLink('flipper/tracing.dart'),
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info: FlipperTracingGame.info,
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);
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}
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import 'dart:async';
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import 'package:flame/components.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:sandbox/common/common.dart';
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class FlipperTracingGame extends BasicGame {
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static const info = '''
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Basic example of how the Flipper body overlays the sprite.
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''';
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final center = screenToWorld(camera.viewport.canvasSize! / 2);
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final leftFlipper = Flipper(side: BoardSide.left)
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..initialPosition = center - Vector2(Flipper.size.x, 0);
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final rightFlipper = Flipper(side: BoardSide.right)
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..initialPosition = center + Vector2(Flipper.size.x, 0);
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await addAll([
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leftFlipper,
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rightFlipper,
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]);
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leftFlipper.trace();
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rightFlipper.trace();
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}
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}
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extension on BodyComponent {
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void trace({Color color = Colors.red}) {
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paint = Paint()..color = color;
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renderBody = true;
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body.joints.whereType<RevoluteJoint>().forEach(
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(joint) => joint.setLimits(0, 0),
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);
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body.setType(BodyType.static);
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unawaited(
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mounted.whenComplete(() {
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final sprite = children.whereType<SpriteComponent>().first;
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sprite.paint.color = sprite.paint.color.withOpacity(0.5);
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}),
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);
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}
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}
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@ -1,2 +1,3 @@
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export 'ball/ball.dart';
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export 'flipper/flipper.dart';
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export 'layer/layer.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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void main() {
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group(
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// ignore_for_file: cascade_invocations
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball_components/pinball_components.dart';
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import '../../helpers/helpers.dart';
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(TestGame.new);
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group('Flipper', () {
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// TODO(alestiago): Add golden tests.
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// TODO(alestiago): Consider testing always both left and right Flipper.
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flameTester.test(
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'loads correctly',
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(game) async {
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final leftFlipper = Flipper(side: BoardSide.left);
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final rightFlipper = Flipper(side: BoardSide.right);
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await game.ready();
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await game.ensureAddAll([leftFlipper, rightFlipper]);
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expect(game.contains(leftFlipper), isTrue);
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expect(game.contains(rightFlipper), isTrue);
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},
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);
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group('constructor', () {
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test('sets BoardSide', () {
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final leftFlipper = Flipper(side: BoardSide.left);
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expect(leftFlipper.side, equals(leftFlipper.side));
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final rightFlipper = Flipper(side: BoardSide.right);
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expect(rightFlipper.side, equals(rightFlipper.side));
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});
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});
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group('body', () {
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flameTester.test(
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'is dynamic',
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(game) async {
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final flipper = Flipper(side: BoardSide.left);
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await game.ensureAdd(flipper);
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expect(flipper.body.bodyType, equals(BodyType.dynamic));
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},
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);
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flameTester.test(
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'ignores gravity',
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(game) async {
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final flipper = Flipper(side: BoardSide.left);
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await game.ensureAdd(flipper);
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expect(flipper.body.gravityScale, isZero);
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},
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);
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flameTester.test(
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'has greater mass than Ball',
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(game) async {
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final flipper = Flipper(side: BoardSide.left);
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final ball = Ball(baseColor: Colors.white);
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await game.ready();
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await game.ensureAddAll([flipper, ball]);
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expect(
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flipper.body.getMassData().mass,
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greaterThan(ball.body.getMassData().mass),
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);
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},
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);
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});
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group('fixtures', () {
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flameTester.test(
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'has three',
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(game) async {
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final flipper = Flipper(side: BoardSide.left);
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await game.ensureAdd(flipper);
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expect(flipper.body.fixtures.length, equals(3));
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},
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);
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flameTester.test(
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'has density',
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(game) async {
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final flipper = Flipper(side: BoardSide.left);
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await game.ensureAdd(flipper);
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final fixtures = flipper.body.fixtures;
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final density = fixtures.fold<double>(
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0,
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(sum, fixture) => sum + fixture.density,
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);
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expect(density, greaterThan(0));
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},
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);
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});
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flameTester.test(
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'moveDown applies downward velocity',
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(game) async {
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final flipper = Flipper(side: BoardSide.left);
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await game.ensureAdd(flipper);
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expect(flipper.body.linearVelocity, equals(Vector2.zero()));
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flipper.moveDown();
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expect(flipper.body.linearVelocity.y, lessThan(0));
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},
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);
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flameTester.test(
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'moveUp applies upward velocity',
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(game) async {
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final flipper = Flipper(side: BoardSide.left);
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await game.ensureAdd(flipper);
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expect(flipper.body.linearVelocity, equals(Vector2.zero()));
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flipper.moveUp();
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expect(flipper.body.linearVelocity.y, greaterThan(0));
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},
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);
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});
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}
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import 'dart:collection';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import '../../helpers/helpers.dart';
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(PinballGameTest.create);
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group('FlipperController', () {
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group('onKeyEvent', () {
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final leftKeys = UnmodifiableListView([
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LogicalKeyboardKey.arrowLeft,
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LogicalKeyboardKey.keyA,
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]);
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final rightKeys = UnmodifiableListView([
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LogicalKeyboardKey.arrowRight,
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LogicalKeyboardKey.keyD,
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]);
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group('and Flipper is left', () {
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late Flipper flipper;
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late FlipperController controller;
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setUp(() {
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flipper = Flipper(side: BoardSide.left);
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controller = FlipperController(flipper);
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flipper.add(controller);
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});
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testRawKeyDownEvents(leftKeys, (event) {
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flameTester.test(
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'moves upwards '
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'when ${event.logicalKey.keyLabel} is pressed',
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(game) async {
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await game.ready();
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await game.add(flipper);
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controller.onKeyEvent(event, {});
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expect(flipper.body.linearVelocity.y, isPositive);
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expect(flipper.body.linearVelocity.x, isZero);
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},
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);
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});
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testRawKeyUpEvents(leftKeys, (event) {
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flameTester.test(
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'moves downwards '
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'when ${event.logicalKey.keyLabel} is released',
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(game) async {
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await game.ready();
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await game.add(flipper);
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controller.onKeyEvent(event, {});
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expect(flipper.body.linearVelocity.y, isNegative);
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expect(flipper.body.linearVelocity.x, isZero);
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},
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);
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});
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testRawKeyUpEvents(rightKeys, (event) {
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flameTester.test(
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'does nothing '
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'when ${event.logicalKey.keyLabel} is released',
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(game) async {
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await game.ready();
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await game.add(flipper);
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controller.onKeyEvent(event, {});
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expect(flipper.body.linearVelocity.y, isZero);
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expect(flipper.body.linearVelocity.x, isZero);
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},
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);
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});
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testRawKeyDownEvents(rightKeys, (event) {
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flameTester.test(
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'does nothing '
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'when ${event.logicalKey.keyLabel} is pressed',
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(game) async {
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await game.ready();
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await game.add(flipper);
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controller.onKeyEvent(event, {});
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expect(flipper.body.linearVelocity.y, isZero);
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expect(flipper.body.linearVelocity.x, isZero);
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},
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);
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});
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});
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group('and Flipper is right', () {
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late Flipper flipper;
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late FlipperController controller;
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setUp(() {
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flipper = Flipper(side: BoardSide.right);
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controller = FlipperController(flipper);
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flipper.add(controller);
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});
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testRawKeyDownEvents(rightKeys, (event) {
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flameTester.test(
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'moves upwards '
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'when ${event.logicalKey.keyLabel} is pressed',
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(game) async {
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await game.ready();
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await game.add(flipper);
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controller.onKeyEvent(event, {});
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expect(flipper.body.linearVelocity.y, isPositive);
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expect(flipper.body.linearVelocity.x, isZero);
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},
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);
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});
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testRawKeyUpEvents(rightKeys, (event) {
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flameTester.test(
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'moves downwards '
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'when ${event.logicalKey.keyLabel} is released',
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(game) async {
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await game.ready();
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await game.add(flipper);
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controller.onKeyEvent(event, {});
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expect(flipper.body.linearVelocity.y, isNegative);
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expect(flipper.body.linearVelocity.x, isZero);
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},
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||||
);
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});
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testRawKeyUpEvents(leftKeys, (event) {
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flameTester.test(
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'does nothing '
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'when ${event.logicalKey.keyLabel} is released',
|
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(game) async {
|
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await game.ready();
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await game.add(flipper);
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controller.onKeyEvent(event, {});
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expect(flipper.body.linearVelocity.y, isZero);
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expect(flipper.body.linearVelocity.x, isZero);
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},
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||||
);
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||||
});
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testRawKeyDownEvents(leftKeys, (event) {
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flameTester.test(
|
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'does nothing '
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||||
'when ${event.logicalKey.keyLabel} is pressed',
|
||||
(game) async {
|
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await game.ready();
|
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await game.add(flipper);
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controller.onKeyEvent(event, {});
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||||
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||||
expect(flipper.body.linearVelocity.y, isZero);
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expect(flipper.body.linearVelocity.x, isZero);
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||||
},
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||||
);
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||||
});
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||||
});
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||||
});
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});
|
||||
}
|
@ -1,275 +0,0 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'dart:collection';
|
||||
|
||||
import 'package:flame_forge2d/flame_forge2d.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
import '../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final flameTester = FlameTester(PinballGameTest.create);
|
||||
|
||||
group(
|
||||
'Flipper',
|
||||
() {
|
||||
// TODO(alestiago): Add golden tests.
|
||||
flameTester.test(
|
||||
'loads correctly',
|
||||
(game) async {
|
||||
final leftFlipper = Flipper(
|
||||
side: BoardSide.left,
|
||||
);
|
||||
final rightFlipper = Flipper(
|
||||
side: BoardSide.right,
|
||||
);
|
||||
await game.ready();
|
||||
await game.ensureAddAll([leftFlipper, rightFlipper]);
|
||||
|
||||
expect(game.contains(leftFlipper), isTrue);
|
||||
expect(game.contains(rightFlipper), isTrue);
|
||||
},
|
||||
);
|
||||
|
||||
group('constructor', () {
|
||||
test('sets BoardSide', () {
|
||||
final leftFlipper = Flipper(
|
||||
side: BoardSide.left,
|
||||
);
|
||||
|
||||
expect(leftFlipper.side, equals(leftFlipper.side));
|
||||
|
||||
final rightFlipper = Flipper(
|
||||
side: BoardSide.right,
|
||||
);
|
||||
expect(rightFlipper.side, equals(rightFlipper.side));
|
||||
});
|
||||
});
|
||||
|
||||
group('body', () {
|
||||
flameTester.test(
|
||||
'is dynamic',
|
||||
(game) async {
|
||||
final flipper = Flipper(
|
||||
side: BoardSide.left,
|
||||
);
|
||||
await game.ensureAdd(flipper);
|
||||
|
||||
expect(flipper.body.bodyType, equals(BodyType.dynamic));
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'ignores gravity',
|
||||
(game) async {
|
||||
final flipper = Flipper(
|
||||
side: BoardSide.left,
|
||||
);
|
||||
await game.ensureAdd(flipper);
|
||||
|
||||
expect(flipper.body.gravityScale, isZero);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'has greater mass than Ball',
|
||||
(game) async {
|
||||
final flipper = Flipper(
|
||||
side: BoardSide.left,
|
||||
);
|
||||
final ball = Ball(baseColor: Colors.white);
|
||||
|
||||
await game.ready();
|
||||
await game.ensureAddAll([flipper, ball]);
|
||||
|
||||
expect(
|
||||
flipper.body.getMassData().mass,
|
||||
greaterThan(ball.body.getMassData().mass),
|
||||
);
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
group('fixtures', () {
|
||||
flameTester.test(
|
||||
'has three',
|
||||
(game) async {
|
||||
final flipper = Flipper(
|
||||
side: BoardSide.left,
|
||||
);
|
||||
await game.ensureAdd(flipper);
|
||||
|
||||
expect(flipper.body.fixtures.length, equals(3));
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'has density',
|
||||
(game) async {
|
||||
final flipper = Flipper(
|
||||
side: BoardSide.left,
|
||||
);
|
||||
await game.ensureAdd(flipper);
|
||||
|
||||
final fixtures = flipper.body.fixtures;
|
||||
final density = fixtures.fold<double>(
|
||||
0,
|
||||
(sum, fixture) => sum + fixture.density,
|
||||
);
|
||||
|
||||
expect(density, greaterThan(0));
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
group('onKeyEvent', () {
|
||||
final leftKeys = UnmodifiableListView([
|
||||
LogicalKeyboardKey.arrowLeft,
|
||||
LogicalKeyboardKey.keyA,
|
||||
]);
|
||||
final rightKeys = UnmodifiableListView([
|
||||
LogicalKeyboardKey.arrowRight,
|
||||
LogicalKeyboardKey.keyD,
|
||||
]);
|
||||
|
||||
group('and Flipper is left', () {
|
||||
late Flipper flipper;
|
||||
|
||||
setUp(() {
|
||||
flipper = Flipper(
|
||||
side: BoardSide.left,
|
||||
);
|
||||
});
|
||||
|
||||
testRawKeyDownEvents(leftKeys, (event) {
|
||||
flameTester.test(
|
||||
'moves upwards '
|
||||
'when ${event.logicalKey.keyLabel} is pressed',
|
||||
(game) async {
|
||||
await game.ensureAdd(flipper);
|
||||
flipper.onKeyEvent(event, {});
|
||||
|
||||
expect(flipper.body.linearVelocity.y, isPositive);
|
||||
expect(flipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
testRawKeyUpEvents(leftKeys, (event) {
|
||||
flameTester.test(
|
||||
'moves downwards '
|
||||
'when ${event.logicalKey.keyLabel} is released',
|
||||
(game) async {
|
||||
await game.ensureAdd(flipper);
|
||||
flipper.onKeyEvent(event, {});
|
||||
|
||||
expect(flipper.body.linearVelocity.y, isNegative);
|
||||
expect(flipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
testRawKeyUpEvents(rightKeys, (event) {
|
||||
flameTester.test(
|
||||
'does nothing '
|
||||
'when ${event.logicalKey.keyLabel} is released',
|
||||
(game) async {
|
||||
await game.ensureAdd(flipper);
|
||||
flipper.onKeyEvent(event, {});
|
||||
|
||||
expect(flipper.body.linearVelocity.y, isZero);
|
||||
expect(flipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
testRawKeyDownEvents(rightKeys, (event) {
|
||||
flameTester.test(
|
||||
'does nothing '
|
||||
'when ${event.logicalKey.keyLabel} is pressed',
|
||||
(game) async {
|
||||
await game.ensureAdd(flipper);
|
||||
flipper.onKeyEvent(event, {});
|
||||
|
||||
expect(flipper.body.linearVelocity.y, isZero);
|
||||
expect(flipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
group('and Flipper is right', () {
|
||||
late Flipper flipper;
|
||||
|
||||
setUp(() {
|
||||
flipper = Flipper(
|
||||
side: BoardSide.right,
|
||||
);
|
||||
});
|
||||
|
||||
testRawKeyDownEvents(rightKeys, (event) {
|
||||
flameTester.test(
|
||||
'moves upwards '
|
||||
'when ${event.logicalKey.keyLabel} is pressed',
|
||||
(game) async {
|
||||
await game.ensureAdd(flipper);
|
||||
flipper.onKeyEvent(event, {});
|
||||
|
||||
expect(flipper.body.linearVelocity.y, isPositive);
|
||||
expect(flipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
testRawKeyUpEvents(rightKeys, (event) {
|
||||
flameTester.test(
|
||||
'moves downwards '
|
||||
'when ${event.logicalKey.keyLabel} is released',
|
||||
(game) async {
|
||||
await game.ensureAdd(flipper);
|
||||
flipper.onKeyEvent(event, {});
|
||||
|
||||
expect(flipper.body.linearVelocity.y, isNegative);
|
||||
expect(flipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
testRawKeyUpEvents(leftKeys, (event) {
|
||||
flameTester.test(
|
||||
'does nothing '
|
||||
'when ${event.logicalKey.keyLabel} is released',
|
||||
(game) async {
|
||||
await game.ensureAdd(flipper);
|
||||
flipper.onKeyEvent(event, {});
|
||||
|
||||
expect(flipper.body.linearVelocity.y, isZero);
|
||||
expect(flipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
testRawKeyDownEvents(leftKeys, (event) {
|
||||
flameTester.test(
|
||||
'does nothing '
|
||||
'when ${event.logicalKey.keyLabel} is pressed',
|
||||
(game) async {
|
||||
await game.ensureAdd(flipper);
|
||||
flipper.onKeyEvent(event, {});
|
||||
|
||||
expect(flipper.body.linearVelocity.y, isZero);
|
||||
expect(flipper.body.linearVelocity.x, isZero);
|
||||
},
|
||||
);
|
||||
});
|
||||
});
|
||||
});
|
||||
},
|
||||
);
|
||||
}
|
Loading…
Reference in new issue