mirror of https://github.com/flutter/pinball.git
feat: implemented ChromeDino mechanics (#76)
* feat: included ChromeDino in Board * feat: made ChromeDino sweep * feat: enclosed ChromeDino * feat: included ChromeDino in Board * feat: included initial file * feat: made ChromeDino sweep * feat: enclosed ChromeDino * feat: positioned and clean * feat: used ChromeDinoJoint * feat: used a Timer in ChromeDino animation * feat: positioned ChromeDino * feat: adjusted motor values * feat: created test file * feat: included tests * refactor: used TimerComponent * feat: adjusted ChromeDino * refactor: renamed test variable * refactor: removed redundant test * fix: included components import * refactor: removed joint member * refactor: included missing new line * docs: fixed "dinosaur" typo Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Rui Miguel Alonso <ruiskas@gmail.com>pull/108/head
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import 'dart:async';
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import 'dart:math' as math;
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import 'package:flame/components.dart';
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import 'package:flame_forge2d/flame_forge2d.dart' hide Timer;
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import 'package:flutter/material.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template chrome_dino}
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/// Dinosaur that gobbles up a [Ball], swivel his head around, and shoots it
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/// back out.
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/// {@endtemplate}
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class ChromeDino extends BodyComponent with InitialPosition {
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/// {@macro chrome_dino}
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ChromeDino() {
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// TODO(alestiago): Remove once sprites are defined.
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paint = Paint()..color = Colors.blue;
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}
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/// The size of the dinosaur mouth.
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static final size = Vector2(5, 2.5);
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/// Anchors the [ChromeDino] to the [RevoluteJoint] that controls its arc
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/// motion.
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Future<_ChromeDinoJoint> _anchorToJoint() async {
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final anchor = _ChromeDinoAnchor(chromeDino: this);
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await add(anchor);
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final jointDef = _ChromeDinoAnchorRevoluteJointDef(
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chromeDino: this,
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anchor: anchor,
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);
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final joint = _ChromeDinoJoint(jointDef);
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world.createJoint2(joint);
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return joint;
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}
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final joint = await _anchorToJoint();
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await add(
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TimerComponent(
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period: 1,
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onTick: joint.swivel,
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repeat: true,
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),
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);
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}
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List<FixtureDef> _createFixtureDefs() {
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final fixtureDefs = <FixtureDef>[];
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// TODO(alestiago): Subject to change when sprites are added.
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final box = PolygonShape()..setAsBoxXY(size.x / 2, size.y / 2);
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final fixtureDef = FixtureDef(box)
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..shape = box
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..density = 999
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..friction = 0.3
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..restitution = 0.1
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..isSensor = true;
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fixtureDefs.add(fixtureDef);
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// FIXME(alestiago): Investigate why adding these fixtures is considered as
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// an invalid contact type.
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// final upperEdge = EdgeShape()
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// ..set(
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// Vector2(-size.x / 2, -size.y / 2),
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// Vector2(size.x / 2, -size.y / 2),
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// );
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// final upperEdgeDef = FixtureDef(upperEdge)..density = 0.5;
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// fixtureDefs.add(upperEdgeDef);
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// final lowerEdge = EdgeShape()
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// ..set(
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// Vector2(-size.x / 2, size.y / 2),
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// Vector2(size.x / 2, size.y / 2),
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// );
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// final lowerEdgeDef = FixtureDef(lowerEdge)..density = 0.5;
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// fixtureDefs.add(lowerEdgeDef);
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// final rightEdge = EdgeShape()
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// ..set(
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// Vector2(size.x / 2, -size.y / 2),
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// Vector2(size.x / 2, size.y / 2),
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// );
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// final rightEdgeDef = FixtureDef(rightEdge)..density = 0.5;
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// fixtureDefs.add(rightEdgeDef);
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return fixtureDefs;
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}
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@override
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Body createBody() {
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final bodyDef = BodyDef()
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..gravityScale = 0
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..position = initialPosition
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..type = BodyType.dynamic;
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final body = world.createBody(bodyDef);
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_createFixtureDefs().forEach(body.createFixture);
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return body;
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}
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}
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/// {@template flipper_anchor}
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/// [JointAnchor] positioned at the end of a [ChromeDino].
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/// {@endtemplate}
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class _ChromeDinoAnchor extends JointAnchor {
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/// {@macro flipper_anchor}
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_ChromeDinoAnchor({
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required ChromeDino chromeDino,
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}) {
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initialPosition = Vector2(
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chromeDino.body.position.x + ChromeDino.size.x / 2,
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chromeDino.body.position.y,
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);
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}
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}
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/// {@template chrome_dino_anchor_revolute_joint_def}
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/// Hinges a [ChromeDino] to a [_ChromeDinoAnchor].
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/// {@endtemplate}
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class _ChromeDinoAnchorRevoluteJointDef extends RevoluteJointDef {
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/// {@macro chrome_dino_anchor_revolute_joint_def}
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_ChromeDinoAnchorRevoluteJointDef({
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required ChromeDino chromeDino,
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required _ChromeDinoAnchor anchor,
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}) {
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initialize(
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chromeDino.body,
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anchor.body,
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anchor.body.position,
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);
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enableLimit = true;
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// TODO(alestiago): Apply design angle value.
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const angle = math.pi / 3.5;
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lowerAngle = -angle / 2;
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upperAngle = angle / 2;
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enableMotor = true;
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// TODO(alestiago): Tune this values.
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maxMotorTorque = motorSpeed = chromeDino.body.mass * 30;
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}
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}
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class _ChromeDinoJoint extends RevoluteJoint {
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_ChromeDinoJoint(_ChromeDinoAnchorRevoluteJointDef def) : super(def);
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/// Sweeps the [ChromeDino] up and down repeatedly.
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void swivel() {
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setMotorSpeed(-motorSpeed);
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}
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}
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extension on World {
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// TODO(alestiago): Remove once Forge2D supports custom joints.
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void createJoint2(Joint joint) {
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assert(!isLocked, '');
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joints.add(joint);
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joint.bodyA.joints.add(joint);
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joint.bodyB.joints.add(joint);
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}
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}
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@ -0,0 +1,23 @@
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball/game/game.dart';
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(Forge2DGame.new);
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group('ChromeDino', () {
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flameTester.test(
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'loads correctly',
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(game) async {
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final chromeDino = ChromeDino();
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await game.ready();
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await game.ensureAdd(chromeDino);
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expect(game.contains(chromeDino), isTrue);
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},
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);
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});
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}
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