refactor: add `Backbox` asset and localized text (#319)
* refactor: clean up backboard * test: backboard changes * refactor: rename backbox * fix: tests * test: localization mocking * test: initials input display * chore: remove extra golden file * chore: small changes * test: scoreFormat * style: cascade * fix: no optimizations for main * fix: loading assets Co-authored-by: Tom Arra <tarra3@gmail.com>pull/336/head
@ -0,0 +1,56 @@
|
||||
import 'dart:async';
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:pinball/game/components/backbox/displays/displays.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
/// {@template backbox}
|
||||
/// The [Backbox] of the pinball machine.
|
||||
/// {@endtemplate}
|
||||
class Backbox extends PositionComponent with HasGameRef, ZIndex {
|
||||
/// {@macro backbox}
|
||||
Backbox()
|
||||
: super(
|
||||
position: Vector2(0, -87),
|
||||
anchor: Anchor.bottomCenter,
|
||||
children: [
|
||||
_BackboxSpriteComponent(),
|
||||
],
|
||||
) {
|
||||
zIndex = ZIndexes.backbox;
|
||||
}
|
||||
|
||||
/// Puts [InitialsInputDisplay] on the [Backbox].
|
||||
Future<void> initialsInput({
|
||||
required int score,
|
||||
required String characterIconPath,
|
||||
InitialsOnSubmit? onSubmit,
|
||||
}) async {
|
||||
removeAll(children.where((child) => child is! _BackboxSpriteComponent));
|
||||
await add(
|
||||
InitialsInputDisplay(
|
||||
score: score,
|
||||
characterIconPath: characterIconPath,
|
||||
onSubmit: onSubmit,
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class _BackboxSpriteComponent extends SpriteComponent with HasGameRef {
|
||||
_BackboxSpriteComponent() : super(anchor: Anchor.bottomCenter);
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
|
||||
final sprite = Sprite(
|
||||
gameRef.images.fromCache(
|
||||
Assets.images.backbox.marquee.keyName,
|
||||
),
|
||||
);
|
||||
this.sprite = sprite;
|
||||
size = sprite.originalSize / 20;
|
||||
}
|
||||
}
|
@ -0,0 +1 @@
|
||||
export 'initials_input_display.dart';
|
@ -0,0 +1,387 @@
|
||||
import 'dart:async';
|
||||
import 'dart:math';
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
import 'package:pinball_ui/pinball_ui.dart';
|
||||
|
||||
/// Signature for the callback called when the used has
|
||||
/// submitted their initials on the [InitialsInputDisplay].
|
||||
typedef InitialsOnSubmit = void Function(String);
|
||||
|
||||
final _bodyTextPaint = TextPaint(
|
||||
style: const TextStyle(
|
||||
fontSize: 3,
|
||||
color: PinballColors.white,
|
||||
fontFamily: PinballFonts.pixeloidSans,
|
||||
),
|
||||
);
|
||||
|
||||
final _subtitleTextPaint = TextPaint(
|
||||
style: const TextStyle(
|
||||
fontSize: 1.8,
|
||||
color: PinballColors.white,
|
||||
fontFamily: PinballFonts.pixeloidSans,
|
||||
),
|
||||
);
|
||||
|
||||
/// {@template initials_input_display}
|
||||
/// Display that handles the user input on the game over view.
|
||||
/// {@endtemplate}
|
||||
// TODO(allisonryan0002): add mobile input buttons.
|
||||
class InitialsInputDisplay extends Component with HasGameRef {
|
||||
/// {@macro initials_input_display}
|
||||
InitialsInputDisplay({
|
||||
required int score,
|
||||
required String characterIconPath,
|
||||
InitialsOnSubmit? onSubmit,
|
||||
}) : _onSubmit = onSubmit,
|
||||
super(
|
||||
children: [
|
||||
_ScoreLabelTextComponent(),
|
||||
_ScoreTextComponent(score.formatScore()),
|
||||
_NameLabelTextComponent(),
|
||||
_CharacterIconSpriteComponent(characterIconPath),
|
||||
_DividerSpriteComponent(),
|
||||
_InstructionsComponent(),
|
||||
],
|
||||
);
|
||||
|
||||
final InitialsOnSubmit? _onSubmit;
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
for (var i = 0; i < 3; i++) {
|
||||
await add(
|
||||
InitialsLetterPrompt(
|
||||
position: Vector2(
|
||||
11.4 + (2.3 * i),
|
||||
-20,
|
||||
),
|
||||
hasFocus: i == 0,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
await add(
|
||||
KeyboardInputController(
|
||||
keyUp: {
|
||||
LogicalKeyboardKey.arrowLeft: () => _movePrompt(true),
|
||||
LogicalKeyboardKey.arrowRight: () => _movePrompt(false),
|
||||
LogicalKeyboardKey.enter: _submit,
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
/// Returns the current inputed initials
|
||||
String get initials => children
|
||||
.whereType<InitialsLetterPrompt>()
|
||||
.map((prompt) => prompt.char)
|
||||
.join();
|
||||
|
||||
bool _submit() {
|
||||
_onSubmit?.call(initials);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool _movePrompt(bool left) {
|
||||
final prompts = children.whereType<InitialsLetterPrompt>().toList();
|
||||
|
||||
final current = prompts.firstWhere((prompt) => prompt.hasFocus)
|
||||
..hasFocus = false;
|
||||
var index = prompts.indexOf(current) + (left ? -1 : 1);
|
||||
index = min(max(0, index), prompts.length - 1);
|
||||
|
||||
prompts[index].hasFocus = true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
class _ScoreLabelTextComponent extends TextComponent
|
||||
with HasGameRef<PinballGame> {
|
||||
_ScoreLabelTextComponent()
|
||||
: super(
|
||||
anchor: Anchor.centerLeft,
|
||||
position: Vector2(-16.9, -24),
|
||||
textRenderer: _bodyTextPaint.copyWith(
|
||||
(style) => style.copyWith(
|
||||
color: PinballColors.red,
|
||||
),
|
||||
),
|
||||
);
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
text = gameRef.l10n.score;
|
||||
}
|
||||
}
|
||||
|
||||
class _ScoreTextComponent extends TextComponent {
|
||||
_ScoreTextComponent(String score)
|
||||
: super(
|
||||
text: score,
|
||||
anchor: Anchor.centerLeft,
|
||||
position: Vector2(-16.9, -20),
|
||||
textRenderer: _bodyTextPaint,
|
||||
);
|
||||
}
|
||||
|
||||
class _NameLabelTextComponent extends TextComponent
|
||||
with HasGameRef<PinballGame> {
|
||||
_NameLabelTextComponent()
|
||||
: super(
|
||||
anchor: Anchor.center,
|
||||
position: Vector2(11.4, -24),
|
||||
textRenderer: _bodyTextPaint.copyWith(
|
||||
(style) => style.copyWith(
|
||||
color: PinballColors.red,
|
||||
),
|
||||
),
|
||||
);
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
text = gameRef.l10n.name;
|
||||
}
|
||||
}
|
||||
|
||||
class _CharacterIconSpriteComponent extends SpriteComponent with HasGameRef {
|
||||
_CharacterIconSpriteComponent(String characterIconPath)
|
||||
: _characterIconPath = characterIconPath,
|
||||
super(
|
||||
anchor: Anchor.center,
|
||||
position: Vector2(8.4, -20),
|
||||
);
|
||||
|
||||
final String _characterIconPath;
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
final sprite = Sprite(gameRef.images.fromCache(_characterIconPath));
|
||||
this.sprite = sprite;
|
||||
size = sprite.originalSize / 20;
|
||||
}
|
||||
}
|
||||
|
||||
/// {@template initials_input_display}
|
||||
/// Display that handles the user input on the game over view.
|
||||
/// {@endtemplate}
|
||||
@visibleForTesting
|
||||
class InitialsLetterPrompt extends PositionComponent {
|
||||
/// {@macro initials_input_display}
|
||||
InitialsLetterPrompt({
|
||||
required Vector2 position,
|
||||
bool hasFocus = false,
|
||||
}) : _hasFocus = hasFocus,
|
||||
super(
|
||||
position: position,
|
||||
);
|
||||
|
||||
static const _alphabetCode = 65;
|
||||
static const _alphabetLength = 25;
|
||||
var _charIndex = 0;
|
||||
|
||||
bool _hasFocus;
|
||||
|
||||
late RectangleComponent _underscore;
|
||||
late TextComponent _input;
|
||||
late TimerComponent _underscoreBlinker;
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
_underscore = RectangleComponent(
|
||||
size: Vector2(1.9, 0.4),
|
||||
anchor: Anchor.center,
|
||||
position: Vector2(-0.1, 1.8),
|
||||
);
|
||||
|
||||
await add(_underscore);
|
||||
|
||||
_input = TextComponent(
|
||||
text: 'A',
|
||||
textRenderer: _bodyTextPaint,
|
||||
anchor: Anchor.center,
|
||||
);
|
||||
await add(_input);
|
||||
|
||||
_underscoreBlinker = TimerComponent(
|
||||
period: 0.6,
|
||||
repeat: true,
|
||||
autoStart: _hasFocus,
|
||||
onTick: () {
|
||||
_underscore.paint.color = (_underscore.paint.color == Colors.white)
|
||||
? Colors.transparent
|
||||
: Colors.white;
|
||||
},
|
||||
);
|
||||
|
||||
await add(_underscoreBlinker);
|
||||
|
||||
await add(
|
||||
KeyboardInputController(
|
||||
keyUp: {
|
||||
LogicalKeyboardKey.arrowUp: () => _cycle(true),
|
||||
LogicalKeyboardKey.arrowDown: () => _cycle(false),
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
/// Returns the current selected character
|
||||
String get char => String.fromCharCode(_alphabetCode + _charIndex);
|
||||
|
||||
bool _cycle(bool up) {
|
||||
if (_hasFocus) {
|
||||
final newCharCode =
|
||||
min(max(_charIndex + (up ? 1 : -1), 0), _alphabetLength);
|
||||
_input.text = String.fromCharCode(_alphabetCode + newCharCode);
|
||||
_charIndex = newCharCode;
|
||||
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Returns if this prompt has focus on it
|
||||
bool get hasFocus => _hasFocus;
|
||||
|
||||
/// Updates this prompt focus
|
||||
set hasFocus(bool hasFocus) {
|
||||
if (hasFocus) {
|
||||
_underscoreBlinker.timer.resume();
|
||||
} else {
|
||||
_underscoreBlinker.timer.pause();
|
||||
}
|
||||
_underscore.paint.color = Colors.white;
|
||||
_hasFocus = hasFocus;
|
||||
}
|
||||
}
|
||||
|
||||
class _DividerSpriteComponent extends SpriteComponent with HasGameRef {
|
||||
_DividerSpriteComponent()
|
||||
: super(
|
||||
anchor: Anchor.center,
|
||||
position: Vector2(0, -17),
|
||||
);
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
final sprite = Sprite(
|
||||
gameRef.images.fromCache(Assets.images.backbox.displayDivider.keyName),
|
||||
);
|
||||
this.sprite = sprite;
|
||||
size = sprite.originalSize / 20;
|
||||
}
|
||||
}
|
||||
|
||||
class _InstructionsComponent extends PositionComponent with HasGameRef {
|
||||
_InstructionsComponent()
|
||||
: super(
|
||||
anchor: Anchor.center,
|
||||
position: Vector2(0, -12.3),
|
||||
children: [
|
||||
_EnterInitialsTextComponent(),
|
||||
_ArrowsTextComponent(),
|
||||
_AndPressTextComponent(),
|
||||
_EnterReturnTextComponent(),
|
||||
_ToSubmitTextComponent(),
|
||||
],
|
||||
);
|
||||
}
|
||||
|
||||
class _EnterInitialsTextComponent extends TextComponent
|
||||
with HasGameRef<PinballGame> {
|
||||
_EnterInitialsTextComponent()
|
||||
: super(
|
||||
anchor: Anchor.center,
|
||||
position: Vector2(0, -2.4),
|
||||
textRenderer: _subtitleTextPaint,
|
||||
);
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
text = gameRef.l10n.enterInitials;
|
||||
}
|
||||
}
|
||||
|
||||
class _ArrowsTextComponent extends TextComponent with HasGameRef<PinballGame> {
|
||||
_ArrowsTextComponent()
|
||||
: super(
|
||||
anchor: Anchor.center,
|
||||
position: Vector2(-13.2, 0),
|
||||
textRenderer: _subtitleTextPaint.copyWith(
|
||||
(style) => style.copyWith(
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
);
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
text = gameRef.l10n.arrows;
|
||||
}
|
||||
}
|
||||
|
||||
class _AndPressTextComponent extends TextComponent
|
||||
with HasGameRef<PinballGame> {
|
||||
_AndPressTextComponent()
|
||||
: super(
|
||||
anchor: Anchor.center,
|
||||
position: Vector2(-3.7, 0),
|
||||
textRenderer: _subtitleTextPaint,
|
||||
);
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
text = gameRef.l10n.andPress;
|
||||
}
|
||||
}
|
||||
|
||||
class _EnterReturnTextComponent extends TextComponent
|
||||
with HasGameRef<PinballGame> {
|
||||
_EnterReturnTextComponent()
|
||||
: super(
|
||||
anchor: Anchor.center,
|
||||
position: Vector2(10, 0),
|
||||
textRenderer: _subtitleTextPaint.copyWith(
|
||||
(style) => style.copyWith(
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
);
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
text = gameRef.l10n.enterReturn;
|
||||
}
|
||||
}
|
||||
|
||||
class _ToSubmitTextComponent extends TextComponent
|
||||
with HasGameRef<PinballGame> {
|
||||
_ToSubmitTextComponent()
|
||||
: super(
|
||||
anchor: Anchor.center,
|
||||
position: Vector2(0, 2.4),
|
||||
textRenderer: _subtitleTextPaint,
|
||||
);
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
text = gameRef.l10n.toSubmit;
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 955 KiB |
Before Width: | Height: | Size: 1.9 MiB |
Before Width: | Height: | Size: 35 KiB |
After Width: | Height: | Size: 2.3 KiB |
After Width: | Height: | Size: 637 KiB |
@ -1,79 +0,0 @@
|
||||
import 'dart:async';
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
export 'backboard_game_over.dart';
|
||||
export 'backboard_letter_prompt.dart';
|
||||
export 'backboard_waiting.dart';
|
||||
|
||||
/// {@template backboard}
|
||||
/// The [Backboard] of the pinball machine.
|
||||
/// {@endtemplate}
|
||||
class Backboard extends PositionComponent with HasGameRef {
|
||||
/// {@macro backboard}
|
||||
Backboard({
|
||||
required Vector2 position,
|
||||
}) : super(
|
||||
position: position,
|
||||
anchor: Anchor.bottomCenter,
|
||||
);
|
||||
|
||||
/// {@macro backboard}
|
||||
///
|
||||
/// Returns a [Backboard] initialized in the waiting mode
|
||||
factory Backboard.waiting({
|
||||
required Vector2 position,
|
||||
}) {
|
||||
return Backboard(position: position)..waitingMode();
|
||||
}
|
||||
|
||||
/// {@macro backboard}
|
||||
///
|
||||
/// Returns a [Backboard] initialized in the game over mode
|
||||
factory Backboard.gameOver({
|
||||
required Vector2 position,
|
||||
required String characterIconPath,
|
||||
required int score,
|
||||
required BackboardOnSubmit onSubmit,
|
||||
}) {
|
||||
return Backboard(position: position)
|
||||
..gameOverMode(
|
||||
score: score,
|
||||
characterIconPath: characterIconPath,
|
||||
onSubmit: onSubmit,
|
||||
);
|
||||
}
|
||||
|
||||
/// [TextPaint] used on the [Backboard]
|
||||
static final textPaint = TextPaint(
|
||||
style: const TextStyle(
|
||||
fontSize: 6,
|
||||
color: Colors.white,
|
||||
fontFamily: PinballFonts.pixeloidSans,
|
||||
),
|
||||
);
|
||||
|
||||
/// Puts the Backboard in waiting mode, where the scoreboard is shown.
|
||||
Future<void> waitingMode() async {
|
||||
children.removeWhere((_) => true);
|
||||
await add(BackboardWaiting());
|
||||
}
|
||||
|
||||
/// Puts the Backboard in game over mode, where the score input is shown.
|
||||
Future<void> gameOverMode({
|
||||
required int score,
|
||||
required String characterIconPath,
|
||||
BackboardOnSubmit? onSubmit,
|
||||
}) async {
|
||||
children.removeWhere((_) => true);
|
||||
await add(
|
||||
BackboardGameOver(
|
||||
score: score,
|
||||
characterIconPath: characterIconPath,
|
||||
onSubmit: onSubmit,
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
@ -1,144 +0,0 @@
|
||||
import 'dart:async';
|
||||
import 'dart:math';
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
/// Signature for the callback called when the used has
|
||||
/// submettied their initials on the [BackboardGameOver]
|
||||
typedef BackboardOnSubmit = void Function(String);
|
||||
|
||||
/// {@template backboard_game_over}
|
||||
/// [PositionComponent] that handles the user input on the
|
||||
/// game over display view.
|
||||
/// {@endtemplate}
|
||||
class BackboardGameOver extends PositionComponent with HasGameRef {
|
||||
/// {@macro backboard_game_over}
|
||||
BackboardGameOver({
|
||||
required int score,
|
||||
required String characterIconPath,
|
||||
BackboardOnSubmit? onSubmit,
|
||||
}) : _onSubmit = onSubmit,
|
||||
super(
|
||||
children: [
|
||||
_BackboardSpriteComponent(),
|
||||
_BackboardDisplaySpriteComponent(),
|
||||
_ScoreTextComponent(score.formatScore()),
|
||||
_CharacterIconSpriteComponent(characterIconPath),
|
||||
],
|
||||
);
|
||||
|
||||
final BackboardOnSubmit? _onSubmit;
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
for (var i = 0; i < 3; i++) {
|
||||
await add(
|
||||
BackboardLetterPrompt(
|
||||
position: Vector2(
|
||||
24.3 + (4.5 * i),
|
||||
-45,
|
||||
),
|
||||
hasFocus: i == 0,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
await add(
|
||||
KeyboardInputController(
|
||||
keyUp: {
|
||||
LogicalKeyboardKey.arrowLeft: () => _movePrompt(true),
|
||||
LogicalKeyboardKey.arrowRight: () => _movePrompt(false),
|
||||
LogicalKeyboardKey.enter: _submit,
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
/// Returns the current inputed initials
|
||||
String get initials => children
|
||||
.whereType<BackboardLetterPrompt>()
|
||||
.map((prompt) => prompt.char)
|
||||
.join();
|
||||
|
||||
bool _submit() {
|
||||
_onSubmit?.call(initials);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool _movePrompt(bool left) {
|
||||
final prompts = children.whereType<BackboardLetterPrompt>().toList();
|
||||
|
||||
final current = prompts.firstWhere((prompt) => prompt.hasFocus)
|
||||
..hasFocus = false;
|
||||
var index = prompts.indexOf(current) + (left ? -1 : 1);
|
||||
index = min(max(0, index), prompts.length - 1);
|
||||
|
||||
prompts[index].hasFocus = true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
class _BackboardSpriteComponent extends SpriteComponent with HasGameRef {
|
||||
_BackboardSpriteComponent() : super(anchor: Anchor.bottomCenter);
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
final sprite = await gameRef.loadSprite(
|
||||
Assets.images.backboard.backboardGameOver.keyName,
|
||||
);
|
||||
this.sprite = sprite;
|
||||
size = sprite.originalSize / 10;
|
||||
}
|
||||
}
|
||||
|
||||
class _BackboardDisplaySpriteComponent extends SpriteComponent with HasGameRef {
|
||||
_BackboardDisplaySpriteComponent()
|
||||
: super(
|
||||
anchor: Anchor.bottomCenter,
|
||||
position: Vector2(0, -11.5),
|
||||
);
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
final sprite = await gameRef.loadSprite(
|
||||
Assets.images.backboard.display.keyName,
|
||||
);
|
||||
this.sprite = sprite;
|
||||
size = sprite.originalSize / 10;
|
||||
}
|
||||
}
|
||||
|
||||
class _ScoreTextComponent extends TextComponent {
|
||||
_ScoreTextComponent(String score)
|
||||
: super(
|
||||
text: score,
|
||||
anchor: Anchor.centerLeft,
|
||||
position: Vector2(-34, -45),
|
||||
textRenderer: Backboard.textPaint,
|
||||
);
|
||||
}
|
||||
|
||||
class _CharacterIconSpriteComponent extends SpriteComponent with HasGameRef {
|
||||
_CharacterIconSpriteComponent(String characterIconPath)
|
||||
: _characterIconPath = characterIconPath,
|
||||
super(
|
||||
anchor: Anchor.center,
|
||||
position: Vector2(18.4, -45),
|
||||
);
|
||||
|
||||
final String _characterIconPath;
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
final sprite = Sprite(gameRef.images.fromCache(_characterIconPath));
|
||||
this.sprite = sprite;
|
||||
size = sprite.originalSize / 10;
|
||||
}
|
||||
}
|
@ -1,102 +0,0 @@
|
||||
import 'dart:async';
|
||||
import 'dart:math';
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_flame/pinball_flame.dart';
|
||||
|
||||
/// {@template backboard_letter_prompt}
|
||||
/// A [PositionComponent] that renders a letter prompt used
|
||||
/// on the [BackboardGameOver]
|
||||
/// {@endtemplate}
|
||||
class BackboardLetterPrompt extends PositionComponent {
|
||||
/// {@macro backboard_letter_prompt}
|
||||
BackboardLetterPrompt({
|
||||
required Vector2 position,
|
||||
bool hasFocus = false,
|
||||
}) : _hasFocus = hasFocus,
|
||||
super(
|
||||
position: position,
|
||||
);
|
||||
|
||||
static const _alphabetCode = 65;
|
||||
static const _alphabetLength = 25;
|
||||
var _charIndex = 0;
|
||||
|
||||
bool _hasFocus;
|
||||
|
||||
late RectangleComponent _underscore;
|
||||
late TextComponent _input;
|
||||
late TimerComponent _underscoreBlinker;
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
_underscore = RectangleComponent(
|
||||
size: Vector2(3.8, 0.8),
|
||||
anchor: Anchor.center,
|
||||
position: Vector2(-0.3, 4),
|
||||
);
|
||||
|
||||
await add(_underscore);
|
||||
|
||||
_input = TextComponent(
|
||||
text: 'A',
|
||||
textRenderer: Backboard.textPaint,
|
||||
anchor: Anchor.center,
|
||||
);
|
||||
await add(_input);
|
||||
|
||||
_underscoreBlinker = TimerComponent(
|
||||
period: 0.6,
|
||||
repeat: true,
|
||||
autoStart: _hasFocus,
|
||||
onTick: () {
|
||||
_underscore.paint.color = (_underscore.paint.color == Colors.white)
|
||||
? Colors.transparent
|
||||
: Colors.white;
|
||||
},
|
||||
);
|
||||
|
||||
await add(_underscoreBlinker);
|
||||
|
||||
await add(
|
||||
KeyboardInputController(
|
||||
keyUp: {
|
||||
LogicalKeyboardKey.arrowUp: () => _cycle(true),
|
||||
LogicalKeyboardKey.arrowDown: () => _cycle(false),
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
/// Returns the current selected character
|
||||
String get char => String.fromCharCode(_alphabetCode + _charIndex);
|
||||
|
||||
bool _cycle(bool up) {
|
||||
if (_hasFocus) {
|
||||
final newCharCode =
|
||||
min(max(_charIndex + (up ? 1 : -1), 0), _alphabetLength);
|
||||
_input.text = String.fromCharCode(_alphabetCode + newCharCode);
|
||||
_charIndex = newCharCode;
|
||||
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Returns if this prompt has focus on it
|
||||
bool get hasFocus => _hasFocus;
|
||||
|
||||
/// Updates this prompt focus
|
||||
set hasFocus(bool hasFocus) {
|
||||
if (hasFocus) {
|
||||
_underscoreBlinker.timer.resume();
|
||||
} else {
|
||||
_underscoreBlinker.timer.pause();
|
||||
}
|
||||
_underscore.paint.color = Colors.white;
|
||||
_hasFocus = hasFocus;
|
||||
}
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
/// [PositionComponent] that shows the leaderboard while the player
|
||||
/// has not started the game yet.
|
||||
class BackboardWaiting extends SpriteComponent with HasGameRef {
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
final sprite = await gameRef.loadSprite(
|
||||
Assets.images.backboard.backboardScores.keyName,
|
||||
);
|
||||
|
||||
this.sprite = sprite;
|
||||
size = sprite.originalSize / 10;
|
||||
anchor = Anchor.bottomCenter;
|
||||
}
|
||||
}
|
@ -1,63 +0,0 @@
|
||||
import 'package:flame/effects.dart';
|
||||
import 'package:flame/input.dart';
|
||||
import 'package:pinball_components/pinball_components.dart' as components;
|
||||
import 'package:pinball_theme/pinball_theme.dart';
|
||||
import 'package:sandbox/common/common.dart';
|
||||
|
||||
class BackboardGameOverGame extends AssetsGame
|
||||
with HasKeyboardHandlerComponents {
|
||||
BackboardGameOverGame(this.score, this.character)
|
||||
: super(
|
||||
imagesFileNames: [
|
||||
components.Assets.images.score.fiveThousand.keyName,
|
||||
components.Assets.images.score.twentyThousand.keyName,
|
||||
components.Assets.images.score.twoHundredThousand.keyName,
|
||||
components.Assets.images.score.oneMillion.keyName,
|
||||
...characterIconPaths.values.toList(),
|
||||
],
|
||||
);
|
||||
|
||||
static const description = '''
|
||||
Shows how the Backboard in game over mode is rendered.
|
||||
|
||||
- Select a character to update the character icon.
|
||||
''';
|
||||
|
||||
static final characterIconPaths = <String, String>{
|
||||
'Dash': Assets.images.dash.leaderboardIcon.keyName,
|
||||
'Sparky': Assets.images.sparky.leaderboardIcon.keyName,
|
||||
'Android': Assets.images.android.leaderboardIcon.keyName,
|
||||
'Dino': Assets.images.dino.leaderboardIcon.keyName,
|
||||
};
|
||||
|
||||
final int score;
|
||||
|
||||
final String character;
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
await super.onLoad();
|
||||
|
||||
camera
|
||||
..followVector2(Vector2.zero())
|
||||
..zoom = 5;
|
||||
|
||||
await add(
|
||||
components.Backboard.gameOver(
|
||||
position: Vector2(0, 20),
|
||||
score: score,
|
||||
characterIconPath: characterIconPaths[character]!,
|
||||
onSubmit: (initials) {
|
||||
add(
|
||||
components.ScoreComponent(
|
||||
points: components.Points.values
|
||||
.firstWhere((element) => element.value == score),
|
||||
position: Vector2(0, 50),
|
||||
effectController: EffectController(duration: 1),
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
@ -1,25 +0,0 @@
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:sandbox/common/common.dart';
|
||||
|
||||
class BackboardWaitingGame extends AssetsGame {
|
||||
BackboardWaitingGame()
|
||||
: super(
|
||||
imagesFileNames: [],
|
||||
);
|
||||
|
||||
static const description = '''
|
||||
Shows how the Backboard in waiting mode is rendered.
|
||||
''';
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
camera
|
||||
..followVector2(Vector2.zero())
|
||||
..zoom = 5;
|
||||
|
||||
await add(
|
||||
Backboard.waiting(position: Vector2(0, 20)),
|
||||
);
|
||||
}
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
import 'package:dashbook/dashbook.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:sandbox/common/common.dart';
|
||||
import 'package:sandbox/stories/backboard/backboard_game_over_game.dart';
|
||||
import 'package:sandbox/stories/backboard/backboard_waiting_game.dart';
|
||||
|
||||
void addBackboardStories(Dashbook dashbook) {
|
||||
dashbook.storiesOf('Backboard')
|
||||
..addGame(
|
||||
title: 'Waiting',
|
||||
description: BackboardWaitingGame.description,
|
||||
gameBuilder: (_) => BackboardWaitingGame(),
|
||||
)
|
||||
..addGame(
|
||||
title: 'Game over',
|
||||
description: BackboardGameOverGame.description,
|
||||
gameBuilder: (context) => BackboardGameOverGame(
|
||||
context.listProperty(
|
||||
'Score',
|
||||
Points.values.first.value,
|
||||
Points.values.map((score) => score.value).toList(),
|
||||
),
|
||||
context.listProperty(
|
||||
'Character',
|
||||
BackboardGameOverGame.characterIconPaths.keys.first,
|
||||
BackboardGameOverGame.characterIconPaths.keys.toList(),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
@ -1,185 +0,0 @@
|
||||
// ignore_for_file: unawaited_futures, cascade_invocations
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball_components/pinball_components.dart' hide Assets;
|
||||
import 'package:pinball_theme/pinball_theme.dart';
|
||||
|
||||
import '../../helpers/helpers.dart';
|
||||
|
||||
void main() {
|
||||
group('Backboard', () {
|
||||
final characterIconPath = Assets.images.dash.leaderboardIcon.keyName;
|
||||
final tester = FlameTester(() => KeyboardTestGame([characterIconPath]));
|
||||
|
||||
group('on waitingMode', () {
|
||||
tester.testGameWidget(
|
||||
'renders correctly',
|
||||
setUp: (game, tester) async {
|
||||
game.camera.zoom = 2;
|
||||
game.camera.followVector2(Vector2.zero());
|
||||
await game.ensureAdd(Backboard.waiting(position: Vector2(0, 15)));
|
||||
await tester.pump();
|
||||
},
|
||||
verify: (game, tester) async {
|
||||
await expectLater(
|
||||
find.byGame<TestGame>(),
|
||||
matchesGoldenFile('golden/backboard/waiting.png'),
|
||||
);
|
||||
},
|
||||
);
|
||||
});
|
||||
|
||||
group('on gameOverMode', () {
|
||||
tester.testGameWidget(
|
||||
'renders correctly',
|
||||
setUp: (game, tester) async {
|
||||
game.camera.zoom = 2;
|
||||
game.camera.followVector2(Vector2.zero());
|
||||
final backboard = Backboard.gameOver(
|
||||
position: Vector2(0, 15),
|
||||
score: 1000,
|
||||
characterIconPath: characterIconPath,
|
||||
onSubmit: (_) {},
|
||||
);
|
||||
await game.ensureAdd(backboard);
|
||||
},
|
||||
verify: (game, tester) async {
|
||||
final prompts =
|
||||
game.descendants().whereType<BackboardLetterPrompt>().length;
|
||||
expect(prompts, equals(3));
|
||||
|
||||
final score = game.descendants().firstWhere(
|
||||
(component) =>
|
||||
component is TextComponent && component.text == '1,000',
|
||||
);
|
||||
expect(score, isNotNull);
|
||||
},
|
||||
);
|
||||
|
||||
tester.testGameWidget(
|
||||
'can change the initials',
|
||||
setUp: (game, tester) async {
|
||||
final backboard = Backboard.gameOver(
|
||||
position: Vector2(0, 15),
|
||||
score: 1000,
|
||||
characterIconPath: characterIconPath,
|
||||
onSubmit: (_) {},
|
||||
);
|
||||
await game.ensureAdd(backboard);
|
||||
|
||||
// Focus is already on the first letter
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
|
||||
await tester.pump();
|
||||
|
||||
// Move to the next an press up again
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowRight);
|
||||
await tester.pump();
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
|
||||
await tester.pump();
|
||||
|
||||
// One more time
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowRight);
|
||||
await tester.pump();
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
|
||||
await tester.pump();
|
||||
|
||||
// Back to the previous and increase one more
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowLeft);
|
||||
await tester.pump();
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
|
||||
await tester.pump();
|
||||
},
|
||||
verify: (game, tester) async {
|
||||
final backboard = game
|
||||
.descendants()
|
||||
.firstWhere((component) => component is BackboardGameOver)
|
||||
as BackboardGameOver;
|
||||
|
||||
expect(backboard.initials, equals('BCB'));
|
||||
},
|
||||
);
|
||||
|
||||
String? submitedInitials;
|
||||
tester.testGameWidget(
|
||||
'submits the initials',
|
||||
setUp: (game, tester) async {
|
||||
final backboard = Backboard.gameOver(
|
||||
position: Vector2(0, 15),
|
||||
score: 1000,
|
||||
characterIconPath: characterIconPath,
|
||||
onSubmit: (value) {
|
||||
submitedInitials = value;
|
||||
},
|
||||
);
|
||||
await game.ensureAdd(backboard);
|
||||
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.enter);
|
||||
await tester.pump();
|
||||
},
|
||||
verify: (game, tester) async {
|
||||
expect(submitedInitials, equals('AAA'));
|
||||
},
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
group('BackboardLetterPrompt', () {
|
||||
final tester = FlameTester(KeyboardTestGame.new);
|
||||
|
||||
tester.testGameWidget(
|
||||
'cycles the char up and down when it has focus',
|
||||
setUp: (game, tester) async {
|
||||
await game.ensureAdd(
|
||||
BackboardLetterPrompt(hasFocus: true, position: Vector2.zero()),
|
||||
);
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
|
||||
await tester.pump();
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
|
||||
await tester.pump();
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
|
||||
await tester.pump();
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowDown);
|
||||
await tester.pump();
|
||||
},
|
||||
verify: (game, tester) async {
|
||||
final prompt = game.firstChild<BackboardLetterPrompt>();
|
||||
expect(prompt?.char, equals('C'));
|
||||
},
|
||||
);
|
||||
|
||||
tester.testGameWidget(
|
||||
"does nothing when it doesn't have focus",
|
||||
setUp: (game, tester) async {
|
||||
await game.ensureAdd(
|
||||
BackboardLetterPrompt(position: Vector2.zero()),
|
||||
);
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
|
||||
await tester.pump();
|
||||
},
|
||||
verify: (game, tester) async {
|
||||
final prompt = game.firstChild<BackboardLetterPrompt>();
|
||||
expect(prompt?.char, equals('A'));
|
||||
},
|
||||
);
|
||||
|
||||
tester.testGameWidget(
|
||||
'blinks the prompt when it has the focus',
|
||||
setUp: (game, tester) async {
|
||||
await game.ensureAdd(
|
||||
BackboardLetterPrompt(position: Vector2.zero(), hasFocus: true),
|
||||
);
|
||||
},
|
||||
verify: (game, tester) async {
|
||||
final underscore = game.descendants().whereType<ShapeComponent>().first;
|
||||
expect(underscore.paint.color, Colors.white);
|
||||
|
||||
game.update(2);
|
||||
expect(underscore.paint.color, Colors.transparent);
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
Before Width: | Height: | Size: 844 KiB |
@ -0,0 +1,10 @@
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
|
||||
void main() {
|
||||
group('ScoreX', () {
|
||||
test('formatScore correctly formats int', () {
|
||||
expect(1000000.formatScore(), '1,000,000');
|
||||
});
|
||||
});
|
||||
}
|
@ -0,0 +1,98 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball/game/components/backbox/displays/initials_input_display.dart';
|
||||
import 'package:pinball/game/game.dart';
|
||||
import 'package:pinball/l10n/l10n.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_theme/pinball_theme.dart' as theme;
|
||||
|
||||
import '../../../helpers/helpers.dart';
|
||||
|
||||
class _MockAppLocalizations extends Mock implements AppLocalizations {
|
||||
@override
|
||||
String get score => '';
|
||||
|
||||
@override
|
||||
String get name => '';
|
||||
|
||||
@override
|
||||
String get enterInitials => '';
|
||||
|
||||
@override
|
||||
String get arrows => '';
|
||||
|
||||
@override
|
||||
String get andPress => '';
|
||||
|
||||
@override
|
||||
String get enterReturn => '';
|
||||
|
||||
@override
|
||||
String get toSubmit => '';
|
||||
}
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final characterIconPath = theme.Assets.images.dash.leaderboardIcon.keyName;
|
||||
final assets = [
|
||||
characterIconPath,
|
||||
Assets.images.backbox.marquee.keyName,
|
||||
Assets.images.backbox.displayDivider.keyName,
|
||||
];
|
||||
final flameTester = FlameTester(
|
||||
() => EmptyPinballTestGame(
|
||||
assets: assets,
|
||||
l10n: _MockAppLocalizations(),
|
||||
),
|
||||
);
|
||||
|
||||
group('Backbox', () {
|
||||
flameTester.test(
|
||||
'loads correctly',
|
||||
(game) async {
|
||||
final backbox = Backbox();
|
||||
await game.ensureAdd(backbox);
|
||||
|
||||
expect(game.children, contains(backbox));
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.testGameWidget(
|
||||
'renders correctly',
|
||||
setUp: (game, tester) async {
|
||||
await game.images.loadAll(assets);
|
||||
game.camera
|
||||
..followVector2(Vector2(0, -130))
|
||||
..zoom = 6;
|
||||
await game.ensureAdd(Backbox());
|
||||
await tester.pump();
|
||||
},
|
||||
verify: (game, tester) async {
|
||||
await expectLater(
|
||||
find.byGame<EmptyPinballTestGame>(),
|
||||
matchesGoldenFile('../golden/backbox.png'),
|
||||
);
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.test(
|
||||
'initialsInput adds InitialsInputDisplay',
|
||||
(game) async {
|
||||
final backbox = Backbox();
|
||||
await game.ensureAdd(backbox);
|
||||
await backbox.initialsInput(
|
||||
score: 0,
|
||||
characterIconPath: characterIconPath,
|
||||
onSubmit: (_) {},
|
||||
);
|
||||
await game.ready();
|
||||
|
||||
expect(backbox.firstChild<InitialsInputDisplay>(), isNotNull);
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
@ -0,0 +1,189 @@
|
||||
// ignore_for_file: cascade_invocations
|
||||
|
||||
import 'package:flame/components.dart';
|
||||
import 'package:flame_test/flame_test.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mocktail/mocktail.dart';
|
||||
import 'package:pinball/game/components/backbox/displays/initials_input_display.dart';
|
||||
import 'package:pinball/l10n/l10n.dart';
|
||||
import 'package:pinball_components/pinball_components.dart';
|
||||
import 'package:pinball_theme/pinball_theme.dart' as theme;
|
||||
|
||||
import '../../../../helpers/helpers.dart';
|
||||
|
||||
class _MockAppLocalizations extends Mock implements AppLocalizations {
|
||||
@override
|
||||
String get score => '';
|
||||
|
||||
@override
|
||||
String get name => '';
|
||||
|
||||
@override
|
||||
String get enterInitials => '';
|
||||
|
||||
@override
|
||||
String get arrows => '';
|
||||
|
||||
@override
|
||||
String get andPress => '';
|
||||
|
||||
@override
|
||||
String get enterReturn => '';
|
||||
|
||||
@override
|
||||
String get toSubmit => '';
|
||||
}
|
||||
|
||||
void main() {
|
||||
TestWidgetsFlutterBinding.ensureInitialized();
|
||||
final characterIconPath = theme.Assets.images.dash.leaderboardIcon.keyName;
|
||||
final assets = [
|
||||
characterIconPath,
|
||||
Assets.images.backbox.displayDivider.keyName,
|
||||
];
|
||||
final flameTester = FlameTester(
|
||||
() => EmptyKeyboardPinballTestGame(
|
||||
assets: assets,
|
||||
l10n: _MockAppLocalizations(),
|
||||
),
|
||||
);
|
||||
|
||||
group('InitialsInputDisplay', () {
|
||||
flameTester.test(
|
||||
'loads correctly',
|
||||
(game) async {
|
||||
final initialsInputDisplay = InitialsInputDisplay(
|
||||
score: 0,
|
||||
characterIconPath: characterIconPath,
|
||||
onSubmit: (_) {},
|
||||
);
|
||||
await game.ensureAdd(initialsInputDisplay);
|
||||
|
||||
expect(game.children, contains(initialsInputDisplay));
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.testGameWidget(
|
||||
'can change the initials',
|
||||
setUp: (game, tester) async {
|
||||
await game.images.loadAll(assets);
|
||||
final initialsInputDisplay = InitialsInputDisplay(
|
||||
score: 1000,
|
||||
characterIconPath: characterIconPath,
|
||||
onSubmit: (_) {},
|
||||
);
|
||||
await game.ensureAdd(initialsInputDisplay);
|
||||
|
||||
// Focus is already on the first letter
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
|
||||
await tester.pump();
|
||||
|
||||
// Move to the next an press up again
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowRight);
|
||||
await tester.pump();
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
|
||||
await tester.pump();
|
||||
|
||||
// One more time
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowRight);
|
||||
await tester.pump();
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
|
||||
await tester.pump();
|
||||
|
||||
// Back to the previous and increase one more
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowLeft);
|
||||
await tester.pump();
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
|
||||
await tester.pump();
|
||||
},
|
||||
verify: (game, tester) async {
|
||||
final initialsInputDisplay =
|
||||
game.descendants().whereType<InitialsInputDisplay>().single;
|
||||
|
||||
expect(initialsInputDisplay.initials, equals('BCB'));
|
||||
},
|
||||
);
|
||||
|
||||
String? submitedInitials;
|
||||
flameTester.testGameWidget(
|
||||
'submits the initials',
|
||||
setUp: (game, tester) async {
|
||||
await game.images.loadAll(assets);
|
||||
final initialsInputDisplay = InitialsInputDisplay(
|
||||
score: 1000,
|
||||
characterIconPath: characterIconPath,
|
||||
onSubmit: (value) {
|
||||
submitedInitials = value;
|
||||
},
|
||||
);
|
||||
await game.ensureAdd(initialsInputDisplay);
|
||||
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.enter);
|
||||
await tester.pump();
|
||||
},
|
||||
verify: (game, tester) async {
|
||||
expect(submitedInitials, equals('AAA'));
|
||||
},
|
||||
);
|
||||
|
||||
group('BackboardLetterPrompt', () {
|
||||
flameTester.testGameWidget(
|
||||
'cycles the char up and down when it has focus',
|
||||
setUp: (game, tester) async {
|
||||
await game.images.loadAll(assets);
|
||||
await game.ensureAdd(
|
||||
InitialsLetterPrompt(hasFocus: true, position: Vector2.zero()),
|
||||
);
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
|
||||
await tester.pump();
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
|
||||
await tester.pump();
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
|
||||
await tester.pump();
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowDown);
|
||||
await tester.pump();
|
||||
},
|
||||
verify: (game, tester) async {
|
||||
final prompt = game.firstChild<InitialsLetterPrompt>();
|
||||
expect(prompt?.char, equals('C'));
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.testGameWidget(
|
||||
"does nothing when it doesn't have focus",
|
||||
setUp: (game, tester) async {
|
||||
await game.images.loadAll(assets);
|
||||
await game.ensureAdd(
|
||||
InitialsLetterPrompt(position: Vector2.zero()),
|
||||
);
|
||||
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
|
||||
await tester.pump();
|
||||
},
|
||||
verify: (game, tester) async {
|
||||
final prompt = game.firstChild<InitialsLetterPrompt>();
|
||||
expect(prompt?.char, equals('A'));
|
||||
},
|
||||
);
|
||||
|
||||
flameTester.testGameWidget(
|
||||
'blinks the prompt when it has the focus',
|
||||
setUp: (game, tester) async {
|
||||
await game.images.loadAll(assets);
|
||||
await game.ensureAdd(
|
||||
InitialsLetterPrompt(position: Vector2.zero(), hasFocus: true),
|
||||
);
|
||||
},
|
||||
verify: (game, tester) async {
|
||||
final underscore =
|
||||
game.descendants().whereType<ShapeComponent>().first;
|
||||
expect(underscore.paint.color, Colors.white);
|
||||
|
||||
game.update(2);
|
||||
expect(underscore.paint.color, Colors.transparent);
|
||||
},
|
||||
);
|
||||
});
|
||||
});
|
||||
}
|
After Width: | Height: | Size: 1.4 MiB |