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@ -54,7 +54,8 @@ void main() {
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Assets.images.boundary.bottom.keyName,
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Assets.images.slingshot.upper.keyName,
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Assets.images.slingshot.lower.keyName,
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<<<<<<< HEAD
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Assets.images.dino.dinoLandTop.keyName,
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Assets.images.dino.dinoLandBottom.keyName,
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Assets.images.multiplier.x2.active.keyName,
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Assets.images.multiplier.x2.inactive.keyName,
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Assets.images.multiplier.x3.active.keyName,
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@ -65,10 +66,6 @@ void main() {
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Assets.images.multiplier.x5.inactive.keyName,
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Assets.images.multiplier.x6.active.keyName,
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Assets.images.multiplier.x6.inactive.keyName,
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=======
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Assets.images.dino.dinoLandTop.keyName,
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Assets.images.dino.dinoLandBottom.keyName,
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>>>>>>> main
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];
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final flameTester = FlameTester(() => PinballTestGame(assets));
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final debugModeFlameTester = FlameTester(() => DebugPinballTestGame(assets));
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