fix: missed assets load

pull/231/head
RuiAlonso 3 years ago
parent 2b44fc05a8
commit 6a625068fb

@ -54,7 +54,8 @@ void main() {
Assets.images.boundary.bottom.keyName, Assets.images.boundary.bottom.keyName,
Assets.images.slingshot.upper.keyName, Assets.images.slingshot.upper.keyName,
Assets.images.slingshot.lower.keyName, Assets.images.slingshot.lower.keyName,
<<<<<<< HEAD Assets.images.dino.dinoLandTop.keyName,
Assets.images.dino.dinoLandBottom.keyName,
Assets.images.multiplier.x2.active.keyName, Assets.images.multiplier.x2.active.keyName,
Assets.images.multiplier.x2.inactive.keyName, Assets.images.multiplier.x2.inactive.keyName,
Assets.images.multiplier.x3.active.keyName, Assets.images.multiplier.x3.active.keyName,
@ -65,10 +66,6 @@ void main() {
Assets.images.multiplier.x5.inactive.keyName, Assets.images.multiplier.x5.inactive.keyName,
Assets.images.multiplier.x6.active.keyName, Assets.images.multiplier.x6.active.keyName,
Assets.images.multiplier.x6.inactive.keyName, Assets.images.multiplier.x6.inactive.keyName,
=======
Assets.images.dino.dinoLandTop.keyName,
Assets.images.dino.dinoLandBottom.keyName,
>>>>>>> main
]; ];
final flameTester = FlameTester(() => PinballTestGame(assets)); final flameTester = FlameTester(() => PinballTestGame(assets));
final debugModeFlameTester = FlameTester(() => DebugPinballTestGame(assets)); final debugModeFlameTester = FlameTester(() => DebugPinballTestGame(assets));

Loading…
Cancel
Save