refactor: add new asset and update fixtures

pull/238/head
Allison Ryan 3 years ago
parent bd9d219f0b
commit 6971fd2493

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@ -117,17 +117,55 @@ class _OuterBoundary extends BodyComponent with InitialPosition {
); );
final topLeftCurveFixtureDef = FixtureDef(topLeftCurve); final topLeftCurveFixtureDef = FixtureDef(topLeftCurve);
final leftWall = EdgeShape() final topLeftWall = EdgeShape()
..set( ..set(
Vector2(-32.3, -57.2), Vector2(-32.3, -57.2),
Vector2(-33.5, -44),
);
final topLeftWallFixtureDef = FixtureDef(topLeftWall);
final upperLeftWallCurve = BezierCurveShape(
controlPoints: [
Vector2(-33.5, -44),
Vector2(-33.9, -40.7),
Vector2(-32.5, -39),
],
);
final upperLeftWallCurveFixtureDef = FixtureDef(upperLeftWallCurve);
final middleLeftWallCurve = BezierCurveShape(
controlPoints: [
Vector2(-32.5, -39),
Vector2(-23.2, -31.4),
Vector2(-33.9, -21.8),
],
);
final middleLeftWallCurveFixtureDef = FixtureDef(middleLeftWallCurve);
final lowerLeftWallCurve = BezierCurveShape(
controlPoints: [
Vector2(-33.9, -21.8),
Vector2(-32.4, -17.6),
Vector2(-37.3, -11),
],
);
final lowerLeftWallCurveFixtureDef = FixtureDef(lowerLeftWallCurve);
final bottomLeftWall = EdgeShape()
..set(
Vector2(-37.3, -11),
Vector2(-43.9, 41.8), Vector2(-43.9, 41.8),
); );
final leftWallFixtureDef = FixtureDef(leftWall); final bottomLeftWallFixtureDef = FixtureDef(bottomLeftWall);
return [ return [
topWallFixtureDef, topWallFixtureDef,
topLeftCurveFixtureDef, topLeftCurveFixtureDef,
leftWallFixtureDef, topLeftWallFixtureDef,
upperLeftWallCurveFixtureDef,
middleLeftWallCurveFixtureDef,
lowerLeftWallCurveFixtureDef,
bottomLeftWallFixtureDef,
]; ];
} }

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