chore: reorder params and typo

pull/79/head
RuiAlonso 4 years ago
parent 4549b3f2b7
commit 683821d631

@ -45,16 +45,15 @@ class _SpaceshipExitRailRamp extends BodyComponent
..style = PaintingStyle.stroke; ..style = PaintingStyle.stroke;
} }
static const width = 5.5;
static final exitPoint = Vector2(9.2, -48.5); static final exitPoint = Vector2(9.2, -48.5);
List<FixtureDef> _createFixtureDefs() { List<FixtureDef> _createFixtureDefs() {
const entranceRotationAngle = 175 * math.pi / 180; const entranceRotationAngle = 175 * math.pi / 180;
const curveRotationAngle = 275 * math.pi / 180; const curveRotationAngle = 275 * math.pi / 180;
const exitRotationAngle = 340 * math.pi / 180; const exitRotationAngle = 340 * math.pi / 180;
const width = 5.5;
final fixturesDef = <FixtureDef>[]; final fixturesDefs = <FixtureDef>[];
final entranceWall = ArcShape( final entranceWall = ArcShape(
center: Vector2(width / 2, 0), center: Vector2(width / 2, 0),
@ -63,7 +62,7 @@ class _SpaceshipExitRailRamp extends BodyComponent
rotation: entranceRotationAngle, rotation: entranceRotationAngle,
); );
final entranceFixtureDef = FixtureDef(entranceWall); final entranceFixtureDef = FixtureDef(entranceWall);
fixturesDef.add(entranceFixtureDef); fixturesDefs.add(entranceFixtureDef);
final topLeftControlPoints = [ final topLeftControlPoints = [
Vector2(0, 0), Vector2(0, 0),
@ -75,7 +74,7 @@ class _SpaceshipExitRailRamp extends BodyComponent
controlPoints: topLeftControlPoints, controlPoints: topLeftControlPoints,
)..rotate(curveRotationAngle); )..rotate(curveRotationAngle);
final topLeftFixtureDef = FixtureDef(topLeftCurveShape); final topLeftFixtureDef = FixtureDef(topLeftCurveShape);
fixturesDef.add(topLeftFixtureDef); fixturesDefs.add(topLeftFixtureDef);
final topRightControlPoints = [ final topRightControlPoints = [
Vector2(0, width), Vector2(0, width),
@ -87,7 +86,7 @@ class _SpaceshipExitRailRamp extends BodyComponent
controlPoints: topRightControlPoints, controlPoints: topRightControlPoints,
)..rotate(curveRotationAngle); )..rotate(curveRotationAngle);
final topRightFixtureDef = FixtureDef(topRightCurveShape); final topRightFixtureDef = FixtureDef(topRightCurveShape);
fixturesDef.add(topRightFixtureDef); fixturesDefs.add(topRightFixtureDef);
final mediumLeftControlPoints = [ final mediumLeftControlPoints = [
topLeftControlPoints.last, topLeftControlPoints.last,
@ -99,7 +98,7 @@ class _SpaceshipExitRailRamp extends BodyComponent
controlPoints: mediumLeftControlPoints, controlPoints: mediumLeftControlPoints,
)..rotate(curveRotationAngle); )..rotate(curveRotationAngle);
final mediumLeftFixtureDef = FixtureDef(mediumLeftCurveShape); final mediumLeftFixtureDef = FixtureDef(mediumLeftCurveShape);
fixturesDef.add(mediumLeftFixtureDef); fixturesDefs.add(mediumLeftFixtureDef);
final mediumRightControlPoints = [ final mediumRightControlPoints = [
topRightControlPoints.last, topRightControlPoints.last,
@ -111,7 +110,7 @@ class _SpaceshipExitRailRamp extends BodyComponent
controlPoints: mediumRightControlPoints, controlPoints: mediumRightControlPoints,
)..rotate(curveRotationAngle); )..rotate(curveRotationAngle);
final mediumRightFixtureDef = FixtureDef(mediumRightCurveShape); final mediumRightFixtureDef = FixtureDef(mediumRightCurveShape);
fixturesDef.add(mediumRightFixtureDef); fixturesDefs.add(mediumRightFixtureDef);
final bottomLeftControlPoints = [ final bottomLeftControlPoints = [
mediumLeftControlPoints.last, mediumLeftControlPoints.last,
@ -123,7 +122,7 @@ class _SpaceshipExitRailRamp extends BodyComponent
controlPoints: bottomLeftControlPoints, controlPoints: bottomLeftControlPoints,
)..rotate(curveRotationAngle); )..rotate(curveRotationAngle);
final bottomLeftFixtureDef = FixtureDef(bottomLeftCurveShape); final bottomLeftFixtureDef = FixtureDef(bottomLeftCurveShape);
fixturesDef.add(bottomLeftFixtureDef); fixturesDefs.add(bottomLeftFixtureDef);
final bottomRightControlPoints = [ final bottomRightControlPoints = [
mediumRightControlPoints.last, mediumRightControlPoints.last,
@ -135,7 +134,7 @@ class _SpaceshipExitRailRamp extends BodyComponent
controlPoints: bottomRightControlPoints, controlPoints: bottomRightControlPoints,
)..rotate(curveRotationAngle); )..rotate(curveRotationAngle);
final bottomRightFixtureDef = FixtureDef(bottomRightCurveShape); final bottomRightFixtureDef = FixtureDef(bottomRightCurveShape);
fixturesDef.add(bottomRightFixtureDef); fixturesDefs.add(bottomRightFixtureDef);
final exitWall = ArcShape( final exitWall = ArcShape(
center: exitPoint, center: exitPoint,
@ -144,9 +143,9 @@ class _SpaceshipExitRailRamp extends BodyComponent
rotation: exitRotationAngle, rotation: exitRotationAngle,
); );
final exitFixtureDef = FixtureDef(exitWall); final exitFixtureDef = FixtureDef(exitWall);
fixturesDef.add(exitFixtureDef); fixturesDefs.add(exitFixtureDef);
return fixturesDef; return fixturesDefs;
} }
@override @override

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