test: fix tests

pull/83/head
RuiAlonso 4 years ago
parent 49086d768f
commit 6606eead82

@ -1,6 +1,4 @@
// ignore_for_file: cascade_invocations // ignore_for_file: cascade_invocations
import 'dart:math' as math;
import 'package:flame_forge2d/flame_forge2d.dart'; import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart'; import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart'; import 'package:flutter_test/flutter_test.dart';
@ -18,98 +16,98 @@ class TestBodyComponent extends BodyComponent with Elevated {
void main() { void main() {
final flameTester = FlameTester(Forge2DGame.new); final flameTester = FlameTester(Forge2DGame.new);
group('Prioritized', () { group('Elevated', () {
test('correctly sets and gets', () { test('correctly sets and gets', () {
final component = TestBodyComponent() final component = TestBodyComponent()
..elevation = Elevation.spaceship.order; ..elevation = Elevation.spaceship.order;
expect(component.elevation, Elevation.spaceship); expect(component.elevation, Elevation.spaceship.order);
}); });
flameTester.test( flameTester.test(
'priority correctly before being loaded', 'elevation correctly before being loaded',
(game) async { (game) async {
const expectedPriority = Elevation.spaceship; const expectedElevation = Elevation.spaceship;
final component = TestBodyComponent() final component = TestBodyComponent()
..elevation = expectedPriority.order; ..elevation = expectedElevation.order;
await game.ensureAdd(component); await game.ensureAdd(component);
// TODO(alestiago): modify once component.loaded is available. // TODO(alestiago): modify once component.loaded is available.
await component.mounted; await component.mounted;
expect(component.elevation, equals(expectedPriority)); expect(component.elevation, equals(expectedElevation.order));
}, },
); );
flameTester.test( flameTester.test(
'priority correctly before being loaded ' 'elevation correctly before being loaded '
'when multiple different sets', 'when multiple different sets',
(game) async { (game) async {
const expectedPriority = Elevation.spaceship; const expectedElevation = Elevation.spaceship;
final component = TestBodyComponent() final component = TestBodyComponent()
..elevation = Elevation.jetpack.order; ..elevation = Elevation.jetpack.order;
expect(component.elevation, isNot(equals(expectedPriority))); expect(component.elevation, isNot(equals(expectedElevation.order)));
component.elevation = expectedPriority.order; component.elevation = expectedElevation.order;
await game.ensureAdd(component); await game.ensureAdd(component);
// TODO(alestiago): modify once component.loaded is available. // TODO(alestiago): modify once component.loaded is available.
await component.mounted; await component.mounted;
expect(component.elevation, expectedPriority); expect(component.elevation, expectedElevation.order);
}, },
); );
flameTester.test( flameTester.test(
'priority correctly after being loaded', 'elevation correctly after being loaded',
(game) async { (game) async {
const expectedPriority = Elevation.spaceship; const expectedElevation = Elevation.spaceship;
final component = TestBodyComponent(); final component = TestBodyComponent();
await game.ensureAdd(component); await game.ensureAdd(component);
component.elevation = expectedPriority.order; component.elevation = expectedElevation.order;
expect(component.elevation, expectedPriority); expect(component.elevation, expectedElevation.order);
}, },
); );
flameTester.test( flameTester.test(
'priority correctly after being loaded ' 'elevation correctly after being loaded '
'when multiple different sets', 'when multiple different sets',
(game) async { (game) async {
const expectedPriority = Elevation.spaceship; const expectedElevation = Elevation.spaceship;
final component = TestBodyComponent(); final component = TestBodyComponent();
await game.ensureAdd(component); await game.ensureAdd(component);
component.elevation = Elevation.jetpack.order; component.elevation = Elevation.jetpack.order;
expect(component.elevation, isNot(equals(expectedPriority))); expect(component.elevation, isNot(equals(expectedElevation.order)));
component.elevation = expectedPriority.order; component.elevation = expectedElevation.order;
expect(component.elevation, expectedPriority); expect(component.elevation, expectedElevation.order);
}, },
); );
flameTester.test( flameTester.test(
'defaults to Priority.board ' 'defaults to Elevation.board '
'when no priority is given', 'when no elevation is given',
(game) async { (game) async {
final component = TestBodyComponent(); final component = TestBodyComponent();
await game.ensureAdd(component); await game.ensureAdd(component);
expect(component.elevation, equals(Elevation.board)); expect(component.elevation, equals(Elevation.board.order));
}, },
); );
}); });
group('PriorityOrder', () { group('ElevationOrder', () {
test('board is the lowest priority', () { test('board is the lowest elevation', () {
for (final priority in Elevation.values) { for (final elevation in Elevation.values) {
if (priority != Elevation.board) { if (elevation != Elevation.board) {
expect(priority.order, greaterThan(Elevation.board.order)); expect(elevation.order, greaterThan(Elevation.board.order));
} }
} }
}); });
test('jetpack has greater priority than board', () { test('jetpack has greater elevation than board', () {
expect(Elevation.jetpack.order, greaterThan(Elevation.board.order)); expect(Elevation.jetpack.order, greaterThan(Elevation.board.order));
}); });
test('spaceship has greater priority than board and next ramps', () { test('spaceship has greater elevation than board and next ramps', () {
expect(Elevation.spaceship.order, greaterThan(Elevation.jetpack.order)); expect(Elevation.spaceship.order, greaterThan(Elevation.jetpack.order));
expect( expect(
Elevation.spaceship.order, Elevation.spaceship.order,
@ -117,7 +115,7 @@ void main() {
); );
}); });
test('spaceshipExitRail has greater priority than board', () { test('spaceshipExitRail has greater elevation than board', () {
expect( expect(
Elevation.spaceshipExitRail.order, Elevation.spaceshipExitRail.order,
greaterThan(Elevation.board.order), greaterThan(Elevation.board.order),

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