refactor: changed dino walls

pull/208/head
RuiAlonso 3 years ago
parent 00e006bde3
commit 614eca091b

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@ -78,7 +78,7 @@ class _BottomBoundarySpriteComponent extends SpriteComponent with HasGameRef {
this.sprite = sprite;
size = sprite.originalSize / 10;
anchor = Anchor.center;
position = Vector2(-5.4, 55.6);
position = Vector2(-5.2, 55.6);
}
}

@ -34,9 +34,10 @@ class _DinoTopWall extends BodyComponent with InitialPosition {
priority: RenderPriority.dinoTopWall,
children: [_DinoTopWallSpriteComponent()],
) {
renderBody = false;
renderBody = true;
}
// TODO(ruimiguel): fix shapes for top wall.
List<FixtureDef> _createFixtureDefs() {
final fixturesDef = <FixtureDef>[];
@ -115,7 +116,7 @@ class _DinoTopWallSpriteComponent extends SpriteComponent with HasGameRef {
);
this.sprite = sprite;
size = sprite.originalSize / 10;
position = Vector2(22, -41.8);
position = Vector2(22.8, -38.9);
}
}

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