feat: rebase fix

pull/35/head
Erick Zanardo 4 years ago
parent aa1333c674
commit 57be85da40

@ -29,17 +29,24 @@ class PinballGame extends Forge2DGame
unawaited(_addPlunger()); unawaited(_addPlunger());
unawaited(_addFlippers()); unawaited(_addFlippers());
unawaited(_addBonusWord());
} }
Future<void> _addFlippers() async { Future<void> _addBonusWord() async {
const spaceBetweenFlippers = 2; await add(
final leftFlipper = Flipper.left( BonusWord(
position: Vector2( position: screenToWorld(
flippersPosition.x - (Flipper.width / 2) - (spaceBetweenFlippers / 2), Vector2(
flippersPosition.y, camera.viewport.effectiveSize.x / 2,
camera.viewport.effectiveSize.y - 50,
),
),
), ),
); );
}
Future<void> _addFlippers() async {
final flippersPosition = screenToWorld( final flippersPosition = screenToWorld(
Vector2( Vector2(
camera.viewport.effectiveSize.x / 2, camera.viewport.effectiveSize.x / 2,
@ -64,6 +71,7 @@ class PinballGame extends Forge2DGame
void _addContactCallbacks() { void _addContactCallbacks() {
addContactCallback(BallScorePointsCallback()); addContactCallback(BallScorePointsCallback());
addContactCallback(BottomWallBallContactCallback()); addContactCallback(BottomWallBallContactCallback());
addContactCallback(BonusLetterBallContactCallback());
} }
Future<void> _addGameBoundaries() async { Future<void> _addGameBoundaries() async {

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